Herding/Animal Taming

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Hemperor
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Re: Herding/Animal Taming

Post by Hemperor »

I spent about an hour wiping out animal groups..it is actually ridiculous, I see about 5 new tamers a day as well.

This needs to be addressed immediately, it certainly wasn't this easy to make a tamer...

We have tamer island on this shard, TONS of animals for just what you need and a wandering healer every screen.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat

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Re: Herding/Animal Taming

Post by Flash Hardstar »

At the current rate of taming gains, even when people afk like this all night they never get more than .1-.5 in gains. it's really not such a big issue.. I mean realistically look at how many gm tamers there are on the shard. If this was such an issue, we'd see somewhere around 75 or 100 GM tamers.
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Re: Herding/Animal Taming

Post by Hemperor »

Flash Hardstar wrote:At the current rate of taming gains, even when people afk like this all night they never get more than .1-.5 in gains. it's really not such a big issue.. I mean realistically look at how many gm tamers there are on the shard. If this was such an issue, we'd see somewhere around 75 or 100 GM tamers.
There are already quite a few, tamers can pretty much hold down any spot they want to with 0 skill.

Pet control needs to be much harder, ice isle needs to be nerfed slightly, among other things.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Herding/Animal Taming

Post by Derrick »


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Re: Herding/Animal Taming

Post by Hemperor »

We are talking about recently Derrick...

Will no one address the issue that one can walk around with 15+ mares with 0 problem whatsoever:? Reflect + precasted gheal and you've beaten UO:T2A, those things are fast
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Herding/Animal Taming

Post by Hemperor »

Also, it really isn't fair to use this.. I have many characters with GM magery, med, combats etc...and so do many here...no one would have more than 1 tamer, and the effect 1 tamer can cause it much larger than any other skill..its by far the most overpowered skill on t2a
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Herding/Animal Taming

Post by Hoots »

Hemperor wrote:
Also, it really isn't fair to use this.. I have many characters with GM magery, med, combats etc...and so do many here...no one would have more than 1 tamer, and the effect 1 tamer can cause it much larger than any other skill..its by far the most overpowered skill on t2a
anyone with a red tamer (aka onslaught, and alatar i think) has 2 gm tamers... you need a blue to get and stable your pets.

Hemp you are crying a bit here... i dont know how many times onslaught has gotten you with his mares...but you sound pissed.

I will agree that something doesnt seem 100% right here with taming but i cant put my finger on it...

People didnt have 10 mares on OSI bc of the player pop... it was hard to tame a mare with 10 guys all trying to do the same thing..

i dont know if i ever saw a red tamer on OSI either... Is it possible there was something about a red not being able to control pets or something? I dunno...

I think what onslaught is doing is funny. But im not into hardcore PvP...

Hemp you know you could create the same char and fight his 6 mares with 6 mares of your own but it sounds to me that you dont want to put the screen time in to gm 1 tamer let alone 2???

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Re: Herding/Animal Taming

Post by Hemperor »

Hoots wrote:Hemp you know you could create the same char and fight his 6 mares with 6 mares of your own but it sounds to me that you dont want to put the screen time in to gm 1 tamer let alone 2???
Alll Kill = no skill.

I have died to Onslaught the tamer a total of 3 times, 2 were due to crashes believe it or not (when I was already far away).

I just think it's lame that we will have a great field fight going and OH NO ACE SUCKS SO CALL IN THE TAMER...anyways, this is a suggestions forum.

As I said, this is NOT accurate.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Herding/Animal Taming

Post by Hoots »

Hemperor wrote:
Hoots wrote:Hemp you know you could create the same char and fight his 6 mares with 6 mares of your own but it sounds to me that you dont want to put the screen time in to gm 1 tamer let alone 2???
Alll Kill = no skill.

I have died to Onslaught the tamer a total of 3 times, 2 were due to crashes believe it or not (when I was already far away).

I just think it's lame that we will have a great field fight going and OH NO ACE SUCKS SO CALL IN THE TAMER...anyways, this is a suggestions forum.

As I said, this is NOT accurate.
i do agree something is different/off but unless something is found in patch notes there isnt much to do is there?

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Re: Herding/Animal Taming

Post by Xukluk Tuguznal »

I spent some time taming today.. I'd say three or four hours... I only gained 1.5 or so. Taming imo gain wise is accurate. 6-7 pets being controllable is accurate...


Sorry but I was catching up reading and it started leaving a bad taste in my mouth so to speak. Hemp's argument sounds like the multitude back on OSI which caused OSI to limit followers and right after that nerf pet str which was a ridiculous combo imo.

Besides the Taming/Herding thing Taming seems ok. I've never seen Onslaught with literally 15 mares out so I think you're just pushing a point there. Animal Taming is a slow skill to work compared to many and most others. Plus you reap the rewards of it a lot later. Thats why the benefits from it are so high.
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Re: Herding/Animal Taming

Post by Hoots »

I think taming gains are accurate... I dont know who all these people saying "taming is too easy" are but im guessing they dont have a tamer.

I started my taming toon on ice island on thanksgiving weekend. I hit 99.6 last night. I have played him ALOT! propably on average 1-2 hours a day to get here... I had one or two 8hr plus days of doing not much more than taming in that average aswell.. Its been alot of work.

I know you can power game it in 6-7 days at 12-15 hours a day but if you are that die hard about anything in UO then you are going to be an elite in this game...just at the expense of your RL... :)

4 gains to go till GM... i figured hemp would be calling for a nerf at this point!

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Re: Herding/Animal Taming

Post by Hemperor »

Hoots wrote:I think taming gains are accurate... I dont know who all these people saying "taming is too easy" are but im guessing they dont have a tamer.

I started my taming toon on ice island on thanksgiving weekend. I hit 99.6 last night. I have played him ALOT! propably on average 1-2 hours a day to get here... I had one or two 8hr plus days of doing not much more than taming in that average aswell.. Its been alot of work.

I know you can power game it in 6-7 days at 12-15 hours a day but if you are that die hard about anything in UO then you are going to be an elite in this game...just at the expense of your RL... :)

4 gains to go till GM... i figured hemp would be calling for a nerf at this point!
I think that is quite the exaggeration.

And Onslaught with that many mares is not an exaggeration whatsoever, I've seen him do it on many occasions. I'd say they are twice as powerful as dragons because of their speed and damage.
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Herding/Animal Taming

Post by Teknix »

Hemperor wrote:I see about 5 new tamers a day as well.


:roll: :roll: :roll: :roll: :roll: :roll:
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Re: Herding/Animal Taming

Post by Hemperor »

Teknix wrote:
Hemperor wrote:I see about 5 new tamers a day as well.


:roll: :roll: :roll: :roll: :roll: :roll:

None of this is an exaggeration, I even took some screenshots of this bs. Go take a look at ice island twice a day rather than making assumptions, bank sitter!
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Herding/Animal Taming

Post by Kaivan »

Sorry for not posting this last night as promised, but some things came up and I couldn't even get back to the forums last night.

Anyway, as promised, here is a break down of the mechanics for taming that existed before January 24, 2000 and after January 24, 2000. I think you'll be surprised at the difference between the two systems.

Pre January 24, 2000

During 1999, and the majority of all pre 2000 T2A, taming worked in a relatively basic manner. The system that existed at the time allowed for somewhat unique templates, and many of you might remember a discussion that we had a few months back about some of these features of the system. Here is a listing of the features of the system at that time:
  • There were no control slots nor was there any increased difficulty for controlling multiple high end pets.
  • Pets that fail to follow a command lost loyalty at a much more moderate pace.
  • Line of sight checks for taming only occurred at the beginning of the tame attempt.
  • Pet loyalty time was much lower, usually in the 8-12 hour loyalty time frame.
  • Animals did not store an owner list. Thus, animals that went wild did not become more difficult to control when retamed.
  • When animals were released or went wild, their retame skill was set to zero (hint hint).
These are the significant features of the old taming system. While some small nuances will require much deeper research to reveal, as a whole, this is how taming worked for most if not all of T2A before 2000. I assume that many of you paid extra attention to the last line. The discussion that cropped up about taming a few months ago was mainly centered around this particular feature. By having a zero retame skill value two things resulted. First, the zero retame skill value prevented players from macroing taming. Secondly, and just as importantly, it allowed tamers to sell their higher end tames to other players. By releasing the animal after it was tamed, other players could purchase higher end pets use them with a character that had minimal animal taming and animal lore.. This, as many of you recall, is the way in which various builds of PK and PvMer emerged during T2A. However, this was not all good for tamers. By simply setting the tame skill level to zero, you effectively created a dead animal with respect to skill gains. As a result, tamers on the shard had to work together to facilitate skill gains by killing any animal that they tamed. Naturally, a second effect is that taming as a skill was much more difficult to GM because each animal had only one skill gain associated with it.

Post January 24, 2000

Naturally you can expect that most of the features that were part of the pre 2000 system can be expected to be nonexistent. Here is a run down of the system:
  • The more tames that you have, the more difficult it is to control each tamed creature.
  • Pets that failed to follow a command lost loyalty at a much faster rate.
  • Line of sight checks were constantly done on taming checks, causing a tame attempt to fail immediately if line of sight was lost on the creature.
  • Pet loyalty time was over twice as long as under the older system, with over 24 hour loyalty without feeding.
  • Animals had an owner list for the purposes of taming and control (in the case of going wild).
  • Animals could be tamed multiple times for gains, as long as it was by different people. As a result, when released, animals returned to their original taming difficulty plus an added difficulty based on the number of previous owners it had.
  • Slight skill adjustments for taming requirements between the old system and new system for various lower end animals.
As you can see, there isn't anything spectacular to note. Aside from these changes, the two systems worked the same way (granted these changes practically cover the entire system.).

How things are done here

As for how things are specifically done here, I'll let Derrick cover that end (I'm admittedly unsure of how we have currently have things done with regard to the current system).

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While I'm aware that this does not spell out a solution to the current problem that is being faced, but the reality is that we will likely be moving to the pre 2000 style system some time in the near future. If this does occur, that will provide a solution to the mass macroing of taming that is being done on ice isle, because once it's done by one person, it can't be done by that same person or anyone else until the creatures in the area are killed.
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Useful links for researching T2A Mechanics

Stratics - UO Latest Updates - Newsgroup 1 - Noctalis - UO98.org

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