Pet speeds made faster on 5/25/99 patch notes never reduced

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GuardianKnight
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Pet speeds made faster on 5/25/99 patch notes never reduced

Post by GuardianKnight »

http://wiki.uosecondage.com/index.php?t ... 05/25/1999



Pet follow speed has been increased.



I went down through our cut off date and the speeds were never reduced. So how is it era accurate that my pets can't even follow me at a normal speed?

*edit* including that i looked farther in the archive and didn't see 1 increase or decrease in speed up past the 2000s so logically pet speed is not correct here*
Last edited by GuardianKnight on Wed Sep 30, 2009 6:00 am, edited 1 time in total.
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by GuardianKnight »

edit
Last edited by GuardianKnight on Wed Sep 30, 2009 6:01 am, edited 1 time in total.
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by GomerPyle »

I concur, doctor.

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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by tekai »

Interesting find, I would like to see what derrick thinks of this.
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by archaicsubrosa77 »

Well speed increase is pretty vague...how would one gauge that?
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by GuardianKnight »

look farther and see how many times after that the pets were increased in speed. I didn't see any and by the time i quit , pets were pretty fast.
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by Faust »

If you want to see "slow pets" hop on the demo.. and you would realize this patch most certaintly applies here compared to the way it used to be back then.

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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by tekai »

Again faust, where did the current numbers come from then. If the demo is "slow" and the vague patch "Speeds them up" how did we come to the current tile / second?
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by Faust »

Don't ask me, ask Kaivan....

I didn't research taming.

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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by Derrick »

Pet's follow at double their regular walking speed, to a maximum of one tile per tick (0.25 secs)
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by tekai »

I believe thats what white wyrms are at, which i don't think i can argue with. How did we come by the current dragon / mare following speeds.
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by Derrick »

tekai wrote:I believe thats what white wyrms are at, which i don't think i can argue with. How did we come by the current dragon / mare following speeds.
All creatures move at a multiple of ticks. We know that WW's are fast, like Silver Serps, 1 tile/tick
Dragons are slower, 1 tile/2 ticks in their natural movement speed, if you tell a tame creatre that moves slower than one tile per tick to follow, his speed will double, but this effect is capped at one tile per tick, so it has no bearing for the fastest creatures such as a White Wyrm.
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by GuardianKnight »

Derrick wrote:Pet's follow at double their regular walking speed, to a maximum of one tile per tick (0.25 secs)
What's to say that the tile per tick walking /running limit doesn't just have to do with non player related creatures? I was never chased at player speed by a dragon when i was taming it but it could always chase me at almost player speed when tame.

Maybe the mechanics you describe have nothing to do with tame animals.
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by GuardianKnight »

http://forum.uosecondage.com/viewtopic.php?f=8&t=11131

Mikel123 wrote:
Ah cool, yeah they were damn fast too (due to the high dex, I assume).

Here's one other really cool page that is believed to have been written in Oct or Nov 1999:
http://www.tamingarchive.com/faqs/pvp.php
Quote:
Lots of tamers will recommend the frenzied against mages due to it's extremely high dexterity and good damage.


Also, unrelated but very interesting:
Quote:
Some dragons can cast ebolt in their natural state while others struggle with lightning.

Quote:
Dragons - The ultimate monster in just about every fantasy game and book ever created, the dragon on UO is a powerful friend indeed. Trained, they can Flamestrike and have unbelievable melee damage.


I don't think I've ever seen a dragon ebolt on this shard, even with a ton of training.

Quote:
Ideally taming a dragon that does 41 damage in a firebreath is best.


Good! Our dragons seem to do around 40, pretty consistently.

Quote:
Combined with the follow command they are a force to be reckoned with which no lone non tamer could beat. Unfortunately they are slow without being told to Follow and it is this major difference that ends up costing them the most when compared to a wyrm in pvp.

Quote:
Wyrms - My absolute favorite pvp creature. Wyrms are incredibly fast. There is no need for the follow command which saves you some time in targeting.


So it sounds like Wyrms use their "follow" speed when set to "guard" or "kill", while dragons only use their follow speed while following. Interesting. I'm a little confused by this "tick" stuff, but you can decide from this quote if we do this right or not.

Quote:
My best wyrm has been known to triple flamestrike and do 55 damage a shot per melee


Anyone with a trained Wyrm able to comment if they can do 55 damage per melee hit? I know their melee is supposed to be better than a dragons, due to higher STR and Tactics, but I never knew by how much.

Quote:
Mares - A nightmare is a beautiful creature and a powerful one at that. It has more hitpoints than a dragon or wyrm but does less damage and has laughable magery. I really prefer the mare as a mount more than an active pvp tool. It's ultra high dex almost insures you won't fatigue and I'd hate to sacrifice my mobility by dismounting and having it attack. Speed is important. I'd take speed over the damage the mare can do. But if you absolutely must use your mare for pvp for cripe's sake keep it healed and cured. Again don't forget the importance of [pet name] Follow. Firebreath damage: 24-26


Not sure what the "ultra-high dex" might mean, but I'm guessing 125 is plenty to make it far superior to a horse.
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Re: Pet speeds made faster on 5/25/99 patch notes never reduced

Post by GuardianKnight »

WHy not a compromise. Attack speeds will never be raised and we all agree about that...but how bout just give us a bearable follow speed so it's not ridiculous?
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson

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