I'd appreciate not bashing other shards or their staff on these forums. We are not going to make decisions here based on what other people have or have not done, or what players we do or do not want to attract to the shard. The goal of the shard is accuracy to the era, mechanically.
Regarding the cure rate for potions and spells, we have gone to great extents to verify that the formulas we are using are correct, and there are extensive previous discussion on these issues. We will not just make up a cure rate for poison, but we would happily look at this if there was new information. The formula we use is from OSI code, and is defended by ad-hoc chats and other era web resources. I understand that some remember this differently, but the inability to reconcile memory's is a good motivator for finding more information, but it's not justification for a change.
The points made on the uselessness of poisons are valid, and of course it makes logical sense for them to be more difficult to cure, it just doesn't appear this was the case.
As far as the ghosting, it's really the same answer unfortunately. Many heads have been beat against the wall on this, but in the end it's an accurate mechanic. But additionally, if we did decide to combat this outside of the realm of accuracy, I don't see how this can be changed without effecting normal game mechanics and play in ways completely unrelated to this issue.
On both of these questions we'd going into game design if we were to meddle with these mechanics, and we do not want to do that.
Ghosting, Free-use, and Curing DP: DERRICK ANSWERS!
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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Ghosting, Free-use, and Curing DP: DERRICK ANSWERS!
Last edited by nickhimself on Mon Dec 21, 2009 11:31 am, edited 1 time in total.
Re: Ghosting, Free-use, and Curing DP: The final say (GM Reply?)
There are several threads over a months span which involved a lot of resource and test information, as well as discussion (and a few arguments.) Derrick has already made an ultimate decision on this, which is what it currently implemented.

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Re: Ghosting, Free-use, and Curing DP: The final say (GM Reply?)
Regardless of what has been said in the past about these problems, it seems everyone has either forgotten or didn't know of GM involvement.
Re: Ghosting, Free-use, and Curing DP: The final say (GM Reply?)
I had a friend come and read these boards the other day, I'm trying to get this group of players I know off of UOG to come here.
He said "reading their forums make me not want to play there, full of complaining and people trying to get everything changed. unstable server, sounds like divinity all over again"
srsly, people need to stop the b*tching. especially the new guys, and faust.
He said "reading their forums make me not want to play there, full of complaining and people trying to get everything changed. unstable server, sounds like divinity all over again"
srsly, people need to stop the b*tching. especially the new guys, and faust.
Re: Ghosting, Free-use, and Curing DP: The final say (GM Reply?)
Most Div player who come here whine like little girls and end up rage quiting because they cant adapt. Div players calling UOSA unstable.
I switched in May, this place is about a trillion times better than Divinity, its a trainwreck, if people cant see that, they are beyond help. How many of these thread actually bring about change? Very few. They are just giving you excuses not to switch, not valid reasons.

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Re: Ghosting, Free-use, and Curing DP: The final say (GM Reply?)
Caswallon wrote:Most Div player who come here whine like little girls and end up rage quiting because they cant adapt. Div players calling UOSA unstable.I switched in May, this place is about a trillion times better than Divinity, its a trainwreck, if people cant see that, they are beyond help. How many of these thread actually bring about change? Very few. They are just giving you excuses not to switch, not valid reasons.
He's not a div player, he's been on hybrid for like 3 years.
Divinity is dead now, but we all know what killed it.
People constantly whining on the forums for changes and some of those changes actually being implemented.
HMMMMMMMMMMMMMMMMM
Re: Ghosting, Free-use, and Curing DP: The final say (GM Reply?)
Nah I think blatant GM corruption, making players staff, lack of diversity, complete and utter lack of leadership, negligence and poor management from Mr McAdams killed Div.
The single biggest reason I jumped ship when I did, was because I saw it coming, tbh I wish now that I had started here at the end of Feb instead of wasting 2 months there.
Nothing gets here change here unless it can be proven incorrect, peer pressure is not an issue as far as game mechanics go, is it?
The single biggest reason I jumped ship when I did, was because I saw it coming, tbh I wish now that I had started here at the end of Feb instead of wasting 2 months there.
Nothing gets here change here unless it can be proven incorrect, peer pressure is not an issue as far as game mechanics go, is it?
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Re: Ghosting, Free-use, and Curing DP: The final say (GM Reply?)
Caswallon wrote:Nah I think blatant GM corruption, making players staff, lack of diversity, complete and utter lack of leadership, negligence and poor management from Mr McAdams killed Div.
The single biggest reason I jumped ship when I did, was because I saw it coming, tbh I wish now that I had started here at the end of Feb instead of wasting 2 months there.
Nothing gets here change here unless it can be proven incorrect, peer pressure is not an issue as far as game mechanics go, is it?
I was there for a year. The forums and constant forum whining played a huge part in the downfall of that server. When things started getting changed to be more "fair" or "accurate", things started to go to hell. That was long before the staff corruption came about, which was even after I left.
Re: Ghosting, Free-use, and Curing DP: The final say (GM Reply?)
But that falls under the "negligence, complete lack of leadership" etc does it not. Ryan was gone for 2 years, 07-09, which is the time frame we are both referring to, although different stages obviously.
He took 0 interest in the place because Hybrid was the crown jewel, and now he has a dead server because he left retarded idiots in charge, for instance the last lead admin after I left decided to change hit rate for GM vs GM to 57%..i mean would that have happened had he been a visible presence?
Letting players dictate mechanics, corrupt staff, constant nerfing/un-nerfing and everything else, those things would never have happened had he taken an active interest in the server, but he was to engrossed with the poster child 1000 online Hybrid.
I see where your coming from but I dont think that is even an issue here, I really dont, in your own words, you have to embrace & accept UOSA for what it it, people crying does not get anything changed here, it needs to be proven to be inaccurate, rather than proven to be an issue.
He took 0 interest in the place because Hybrid was the crown jewel, and now he has a dead server because he left retarded idiots in charge, for instance the last lead admin after I left decided to change hit rate for GM vs GM to 57%..i mean would that have happened had he been a visible presence?
Letting players dictate mechanics, corrupt staff, constant nerfing/un-nerfing and everything else, those things would never have happened had he taken an active interest in the server, but he was to engrossed with the poster child 1000 online Hybrid.
I see where your coming from but I dont think that is even an issue here, I really dont, in your own words, you have to embrace & accept UOSA for what it it, people crying does not get anything changed here, it needs to be proven to be inaccurate, rather than proven to be an issue.
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Re: Ghosting, Free-use, and Curing DP: The final say (GM Reply?)
I'd appreciate not bashing other shards or their staff on these forums. We are not going to make decisions here based on what other people have or have not done, or what players we do or do not want to attract to the shard. The goal of the shard is accuracy to the era, mechanically.
Regarding the cure rate for potions and spells, we have gone to great extents to verify that the formulas we are using are correct, and there are extensive previous discussion on these issues. We will not just make up a cure rate for poison, but we would happily look at this if there was new information. The formula we use is from OSI code, and is defended by ad-hoc chats and other era web resources. I understand that some remember this differently, but the inability to reconcile memory's is a good motivator for finding more information, but it's not justification for a change.
The points made on the uselessness of poisons are valid, and of course it makes logical sense for them to be more difficult to cure, it just doesn't appear this was the case.
As far as the ghosting, it's really the same answer unfortunately. Many heads have been beat against the wall on this, but in the end it's an accurate mechanic. But additionally, if we did decide to combat this outside of the realm of accuracy, I don't see how this can be changed without effecting normal game mechanics and play in ways completely unrelated to this issue.
On both of these questions we'd going into game design if we were to meddle with these mechanics, and we do not want to do that.
Regarding the cure rate for potions and spells, we have gone to great extents to verify that the formulas we are using are correct, and there are extensive previous discussion on these issues. We will not just make up a cure rate for poison, but we would happily look at this if there was new information. The formula we use is from OSI code, and is defended by ad-hoc chats and other era web resources. I understand that some remember this differently, but the inability to reconcile memory's is a good motivator for finding more information, but it's not justification for a change.
The points made on the uselessness of poisons are valid, and of course it makes logical sense for them to be more difficult to cure, it just doesn't appear this was the case.
As far as the ghosting, it's really the same answer unfortunately. Many heads have been beat against the wall on this, but in the end it's an accurate mechanic. But additionally, if we did decide to combat this outside of the realm of accuracy, I don't see how this can be changed without effecting normal game mechanics and play in ways completely unrelated to this issue.
On both of these questions we'd going into game design if we were to meddle with these mechanics, and we do not want to do that.

"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Ghosting, Free-use, and Curing DP: DERRICK ANSWERS!
1 account would reduce ghosting, or at least make it more of a hassle for those looking to use it.
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Re: Ghosting, Free-use, and Curing DP: DERRICK ANSWERS!
It's already been made clear this wont happen with the current server. There's always hope for a UOSA:Siege future server though!Einstein wrote:1 account would reduce ghosting, or at least make it more of a hassle for those looking to use it.

Re: Ghosting, Free-use, and Curing DP: DERRICK ANSWERS!
Siege was one character, I'm saying one account, or five characters.
Re: Ghosting, Free-use, and Curing DP: DERRICK ANSWERS!
Which he answered with the fact that it has already been answered.
Re: Ghosting, Free-use, and Curing DP: DERRICK ANSWERS!
I really don't see how combating ghosting is an accuracy issue. The problem itself is already CAUSED by an inaccuracy, that every player has access to 15 characters rather than 5 with absolutely NO barrier. Players could do so on OSI servers yes, but at an actual cost which reduced the number of available characters to any given group (an individual might get multiple accounts, but rarely an entire guild etc). Now I'm not suggesting requiring cash for multiple accounts, but considering the problem is due to this inconsistency already you would think a balance to it is not an unreasonable suggestion.As far as the ghosting, it's really the same answer unfortunately. Many heads have been beat against the wall on this, but in the end it's an accurate mechanic. But additionally, if we did decide to combat this outside of the realm of accuracy, I don't see how this can be changed without effecting normal game mechanics and play in ways completely unrelated to this issue.
Why not consider something like a case where say upon becoming a ghost a timer begins counting. If the character has not left said dungeon within 1 hour real-time (or SOME sort of time-frame) then it is moved to Britain, or failing that at least the entrance of the dungeon to require a LITTLE bit of effort. If someone were actually unable to find there way out, it'd be a slight leg up and it'd reduce the ease with which ghosts are used.
As for DP, i was fairly sure that when poison levels were implemented in crafting that the associated cure levels were implemented at the same time. Sadly, I have no record that would back that up so i suppose that issue is neither here nor there, but i certainly do not remember an expansion-spanning gap where cure potion levels had no purpose. Free-Use wise I'm too new still to even have an opinion.
Just wanted to put that point out there. All players having a no-barrier access to 15 characters is not era-accurate.