Selecting skill titles

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Makavellious
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Selecting skill titles

Post by Makavellious »

Although I know this wasn't era accurate (they must have added this even after UO:R), I found an article about skill titles that I actually think is a pretty decent idea. Anyone else think this is cool?

From the article http://uo.stratics.com/content/skills/skillorder.shtml
This chart outlines all of the professional titles associated with their skills. The skill that is displayed in your paperdoll is the highest skill that you have that is marked up (to raise the skill). You can toggle your title between your highest skills by locking your highest skills and setting the skill whose title you wish to display in your paperdoll up. For example, if you have 100% in swords, anatomy, healing and tactics and you would like your paperdoll to say that you are a "Grandmaster Swordsman," lock the anatomy, healing and tactics skill and set swordsmanship to raise. Your paperdoll will state that you are a "Grandmaster Swordsman."
Any way we could somehow implement this?

I'm aware that you could just potentially lock certain skills at 99.9 and have the skill title you want at 100, but this idea just seems like a better way to go about it.

Comments?

monaxe
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Re: Selecting skill titles

Post by monaxe »

sup mak,
have u tried what your article suggested in game?
im prty sure that is how works already.

Makavellious
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Re: Selecting skill titles

Post by Makavellious »

You're absolutely correct.

Thanks for that. Disregard!

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MatronDeWinter
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Re: Selecting skill titles

Post by MatronDeWinter »

Speaking of this, I really don't think it's even era-accurate. Anyone else have any insight?

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Re: Selecting skill titles

Post by Sandro »

i remember doing it to display grandmaster swordsman to attempt to hide the fact that i had magery

although ive no idea what time frame this was i just assumed it was always this way
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Re: Selecting skill titles

Post by MatronDeWinter »

Well, here is a guy talking about dropping skills to 99.9 to get a title. This message is dated in 2000.

http://groups.google.com/group/rec.game ... 4e0de9d440

I bet the official UO patch notes collaborate that as well.

I'm actually not even sure we are supposed to have skill locks, though I bet it would be confusing with the client menus (having locks and all) and many people would complain.

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Re: Selecting skill titles

Post by Rammar »

MatronDeWinter wrote:Well, here is a guy talking about dropping skills to 99.9 to get a title. This message is dated in 2000.
Heres another guy talking about the same thing in September of 2001. Interestingly, he also says the title was chosen alphabetically and not based on what was GMd first.

http://groups.google.com/group/rec.game ... 540898546d

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Faust
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Re: Selecting skill titles

Post by Faust »

Rammar wrote:
MatronDeWinter wrote:Well, here is a guy talking about dropping skills to 99.9 to get a title. This message is dated in 2000.
Heres another guy talking about the same thing in September of 2001. Interestingly, he also says the title was chosen alphabetically and not based on what was GMd first.

http://groups.google.com/group/rec.game ... 540898546d
This is how it worked and the way that I always remember it being on the game. A standard 7x tank mage(swords) always had the evaluating intelligence title since it chose the first highest skill that was alphabetized.

-> Highest Skill Value
-> First Skill Alphabetized(only if there is a tie between one or more skills)

Was the way the title was chosen.

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Re: Selecting skill titles

Post by Rammar »

There sure would be a lot of Healers and Scholars!

http://web.archive.org/web/200008311737 ... rder.shtml

Stuck
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Re: Selecting skill titles

Post by Stuck »

MatronDeWinter wrote:I'm actually not even sure we are supposed to have skill locks, though I bet it would be confusing with the client menus (having locks and all) and many people would complain.
Skill locks are accurate.

From the 11/23/99 patch notes:
Skill Management

In an effort to give players more control over their character’s skills we will be implementing a skill management system. To facilitate this management the skill menu will be changed in the following ways:

* A toggle button will be added at the top of the menu. This toggle button will change the state of the menu so that it will show or hide your character’s unmodified skill numbers. This will allow you to see what your actual skill level is unmodified from stats.
* A toggle button will be added next to each skill. This toggle button will have three states: "up", "down", and "stop". Skills marked "up" will rise normally and will never go down. Skills marked "down" will be candidates for atrophy. Skills marked "stop" will not go up or down, regardless of how often they are used.
http://wiki.uosecondage.com/?title=Ulti ... 11/23/1999

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Re: Selecting skill titles

Post by fox_phyre »

Stuck wrote:blah blah blah 11/23/1999
this is the cutoff date for the era we are trying to emulate here, so it may be accurate or not depending on public opinion, staff opinion, or whatever drives such decisions to be made.
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Loathed
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Re: Selecting skill titles

Post by Loathed »

yar, the skill locks were introduced in 2000 a few months or so before UO:R release, as prep for UO:R

taking a while to load the actual website, but i distinctly remember lookin at them.

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MatronDeWinter
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Re: Selecting skill titles

Post by MatronDeWinter »

It looks like it's IN our era-range. I am confused about the cutoff date thing. We have a "not prior to" and a "no later than" date, but all the patches that reside within that area are pick and choose, or what? Skill locks were OUT the majority of T2A, and our "range".

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Faust
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Re: Selecting skill titles

Post by Faust »

Faust wrote:There is definitely inconsistency with the current cutoff date and the patches Joueur. There is one big patch that hit in November '99 and it was on 11/23/99. However, some of the features from that patch have been used while others have not. A good example is the housing version that came with that patch that doesn't exist here. This is why in my honest opinion we should finally make a push to go one way or the other. We should either fall back to the patch before this large one or just use it and stop there to maintain some consistency.

Makavellious
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Re: Selecting skill titles

Post by Makavellious »

Rammar wrote:There sure would be a lot of Healers and Scholars!

http://web.archive.org/web/200008311737 ... rder.shtml
Actually, that would be correct. Back in '99, anyone that had enough fame to actually show title was either a Healer, a Scholar, or a Blacksmith (mule).

Didn't see very many other titles besides the 3. (Occaisionally mage/warrior).

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