- When you took a big hit from something, whether it be a halberd or an ebolt or whatever (say, 15+ damage), you lost some stamina
- mace weapons would do an additional stamina loss
- when your health got low, you began to lose more stamina from hits
- when your health got low, running became progressively more of a stamina drain
I tried two ebolts on full-health guys. Each hit for about 24 damage, and one took away 3 stamina and the other took away zero. I'm not sure why there's no consistency here...
Select quotes:
April, 1999:
http://groups.google.com/group/rec.game ... 102fa57fa2
Today my stamina kept dropping and dropping like never before: when I got
hit, when I ran. Before, I would NEVER see a decrease when I got hit. Is
there a new patch or something? Just curious.
Yep. If you're taking damage from a mace like weapon the drop is
drmatic. (it also tears through your armour and your clothes. I was
sparring with a friend and it destroyed everything we had on in just 15
minutes. Wierd stuff)
June 1999:But, I later fought a gazer
and his spells were killing my stamina, which has never happened before, not
even minor. And, even later, a ratman, I repeat RATMAN, was taking off all
kinds of stamina. Oh yah, I was well fed every time, too. Well, I'll see
what happens today.
http://groups.google.com/group/rec.game ... fa4dd536a3
September 1999:Well last but no least this damn stamina drop is also very annoying.
When my mage (25 DEX) gets hit with an Flamestrike doing 40 damage his
stamina drops like 4 or 5 points, but if my well trained and fast
fighter gets hit with the same amount of damage he loses like 40 !! stamina
making him slow like hell. OSI told me stamina loss is a percentage from
your maximum stamina, well that's stupid like hell ! It should be a
percentage of the damage you take but not of the amount you have
http://groups.google.com/group/rec.game ... 98b2d62df4
4-5 hits with a q-staff and my 99 stamina fighter is an immobile training
dummy. The most common pk skill combo on SP is magery and mace fighting.
After the mana dump the victim has lost 50% of the stamina anyway and the
rest of it is taken away in a matter of seconds.
The problem is not that it 'works' as PvP weapon, the problem is that the
stamina loss is much too high for PvP. I really like the idea of stamina
loss and armour damage for mace weapons..but when I fight a mace fighter I
always wonder why I have a 100 (or 99 with plate gorget) stamina fighter..I
have the high dex advantage the first 3 seconds..thats it then..and that
gives the mage/mace fighter a huge advantage, because he doesn't have to
worry that his spells get interrupted..
They either have to reduce the stamina loss or allow that a poisoned weapon
poisons with every hit, like the mace takes the stamina away with every hit.