didnt we have the crafting option make last by this point?
and how come when i use track, the screen comes for animal/creature/human, pick one, and the damn first screen is still there for animal/creature/human, annoying
track n craft
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: track n craft
I use tracking all the time and I never have that happen. When i choose one, the menu switches to whatever i chose.Nerva wrote:and how come when i use track, the screen comes for animal/creature/human, pick one, and the damn first screen is still there for animal/creature/human, annoying
|| Atx Mini Mall | Atraxi's Great Real Estate ||
IRC: Atraxi on @#bpd +#NEW #SecondAge #C^V
<GreenPlastic> I want Five Guys inside me right now
IRC: Atraxi on @#bpd +#NEW #SecondAge #C^V
<GreenPlastic> I want Five Guys inside me right now
Millerisfuntoplay wrote:Atraxi pwned me =(
Re: track n craft
if you are using razor to select menu options, the client does not know you selected anything, so the menu stays up.
Re: track n craft
iirc i don't get tinkering menus with my macros, but for inscription they stay there.
Re: track n craft
Yes, usually "make last" is activated by targeting the tool when you are promped for resources; i.e., double click sewing kit, then target sewing kit.Nerva wrote:didnt we have the crafting option make last by this point?
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."