Derrick wrote:Aye, this is incorrect. These spells should vary in length as spells do, using a fixed value for magery just like wands, and harmful based on magic resist as well.hiicha wrote:Not sure if this is belongs here or in Era-accuracy, but I just did some testing and noticed magic jewelry/cloth items like strength or night sight only provide spell charges which last exactly one minute, instead of two.
Should clothing and jewelry charges be lasting two minutes like their counterpart spells do?
Also we're aware that nightsight is only supposed to expire on each morning, but haven't had a chance to fix this.
Thanks!
Reflect charged items are currently being depleted extremely fast.
Whyyyyyy.....?
I just can't find any information as to why this is. Its really annoying to have to HURRY and take an item off because if you accidentally leave it on for a minute its completely used up. Despite the fact the item hasnt actually, for example, reflected anything.
Invisibility, Bless, and Protection charges seem to be just as ridiculous as well.... but a little different.
400 gp a charge.... hurry up and take it off otherwise those 55 charges (22k) will be 12 charges QUICK.