Great server, Terrible balance.
Great server, Terrible balance.
I really like that this is the first server ive played that captures the image of pre ren t2a era where a lot of other servers have fallen short, but here is my assesment.
Servers like Redemption, Trepidus, and Divinity have fallen short because they are so pvp centric that the rest of the t2a image is left barren and uncolored which makes the game lack its true value, and I can't tell you how great it is to play a server where this side of the big picture is not left out due to the "hardcore internet cowboy pvper's design".
Unfortunatly this server is a polar opposite of that.
It has become apperent to me that on this server you are equally missing the big picture, by neglecting pvp as it was. And in turn giving us something unworthy of the value of true t2a competitive pvp. What I may or may not remember from ten years ago is really not an applicable arguement when there are so many major oversites that the product literally feels like a complete fabrication of its image. You guys should really invest some time into adding somebody on your staff who acctually did play very competitivly pre ren t2a, because as things are right now, this server has everything down to a T with the addition of the most inaccurate representation of t2a pvp ever put forth.
PS. It is painfully apperent to me that those who argue that this is how it was, and that my memory of how things were is not credible, are all people who have spent years playing the hardcore pvp servers and being pushed off them by bigger fish. Don't you think maybe that sort of experience, in length, would alter your perception of how things aught to be?
Servers like Redemption, Trepidus, and Divinity have fallen short because they are so pvp centric that the rest of the t2a image is left barren and uncolored which makes the game lack its true value, and I can't tell you how great it is to play a server where this side of the big picture is not left out due to the "hardcore internet cowboy pvper's design".
Unfortunatly this server is a polar opposite of that.
It has become apperent to me that on this server you are equally missing the big picture, by neglecting pvp as it was. And in turn giving us something unworthy of the value of true t2a competitive pvp. What I may or may not remember from ten years ago is really not an applicable arguement when there are so many major oversites that the product literally feels like a complete fabrication of its image. You guys should really invest some time into adding somebody on your staff who acctually did play very competitivly pre ren t2a, because as things are right now, this server has everything down to a T with the addition of the most inaccurate representation of t2a pvp ever put forth.
PS. It is painfully apperent to me that those who argue that this is how it was, and that my memory of how things were is not credible, are all people who have spent years playing the hardcore pvp servers and being pushed off them by bigger fish. Don't you think maybe that sort of experience, in length, would alter your perception of how things aught to be?
Re: Great server, Terrible balance.
here comes faust

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Great server, Terrible balance.
While it seems you have a lot of passion behind your post, it is lacking any real substance. This server has a strong history of changing things that can be proven inaccurate. If you feel something is incorrect, then go to the suggestions forum, make a thread, and post any proof you may have about that feature being incorrect. This could be screenshots, archived pages, patch notes, or any number of other things. However, posting in the general forum and complaining about a large part of the game in general without anything to back it up will get you and the shard nowhere.
Even if you are right, and I'm sure you probably are in some areas, this kind of message really will just get moved to trash talk with no impact on anyone but the first two or three people that read it.
Even if you are right, and I'm sure you probably are in some areas, this kind of message really will just get moved to trash talk with no impact on anyone but the first two or three people that read it.
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Re: Great server, Terrible balance.
I played real T2A, and quit a month or two after UO:R started. I have not played ANY other free-shard or mmorpg since (ok, I tried Shadowbane for 2 weeks). While there are a few unrealistic interpretations, I think likely due to the differences between the T2A-Demo and Production T2A, I cannot see your idea of any severe unbalance. I agree, Wyrm speed is off, heck NPC AI is way off all together. Dragons hobble around like they are teleporting from tile to tile rather than walking to attack you.
Last edited by MatronDeWinter on Thu Jun 11, 2009 5:48 pm, edited 1 time in total.
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Re: Great server, Terrible balance.
I welcome your criticism. I haven't PvPed at all...Ever. Therefore, I don't know what to take on what you're saying but I'd be more apt to find your argument more valid if you had pointed out some specific examples.
From what I recall for PvP (which was all purely observation) back in the day it was pretty much exactly as it is here. Lots of server, player run events and a goodly amount of griefing.
From what I recall for PvP (which was all purely observation) back in the day it was pretty much exactly as it is here. Lots of server, player run events and a goodly amount of griefing.

At least change the angle so people can't see where my characters are. Fire/IPBan anyone who plays my characters too plz. KThxBai.
Re: Great server, Terrible balance.
It's obviously not perfect, but some things to consider:
1) Player knowledge
2) Faster Connections/computers
3) Advent of Razor (which is far more powerful than UOA/UOE ever were)
4) Advent of Vent/Skype/Teamspeak
All of these drastically alter the pvp landscape. Even if pvp mechanics were perfectly instituted on a shard, the pvp would look quite different today than it did in 1998-9.
Also, I will say that the mechanics are fine for group pvp, which is why you guys are here, right?
1) Player knowledge
2) Faster Connections/computers
3) Advent of Razor (which is far more powerful than UOA/UOE ever were)
4) Advent of Vent/Skype/Teamspeak
All of these drastically alter the pvp landscape. Even if pvp mechanics were perfectly instituted on a shard, the pvp would look quite different today than it did in 1998-9.
Also, I will say that the mechanics are fine for group pvp, which is why you guys are here, right?
Re: Great server, Terrible balance.
It seems ridiculous that you knock PvP so hard yet it really isn't that off...
It is a major overstatement saying that this is the worst iteration of T2A PvP you have ever played(either that or you have never played anything but OSI T2A). Why not give info on what you have a problem with instead of just saying everything and providing no evidence or help.
P.S. if you think Redemption, Trepidus, and Divinity had that much better PvP mechanics than this shard then you are really far out there and apparently don't know all that much about the mechanics. Like it has been stated, this shard uses factual patch note and demo information to make decisions. Not just the whims of you or someone like you.
Instead of ranting, bring valuable researched info in order to correct what you feel is wrong. It just sounds like a cry-baby bitch post as of now.
It is a major overstatement saying that this is the worst iteration of T2A PvP you have ever played(either that or you have never played anything but OSI T2A). Why not give info on what you have a problem with instead of just saying everything and providing no evidence or help.
P.S. if you think Redemption, Trepidus, and Divinity had that much better PvP mechanics than this shard then you are really far out there and apparently don't know all that much about the mechanics. Like it has been stated, this shard uses factual patch note and demo information to make decisions. Not just the whims of you or someone like you.
Instead of ranting, bring valuable researched info in order to correct what you feel is wrong. It just sounds like a cry-baby bitch post as of now.
Re: Great server, Terrible balance.
Where is your proof that any pvp mechanics here are inaccurate?
I can dish out the proof all day long for any given topic related to pvp...
I can dish out the proof all day long for any given topic related to pvp...
Re: Great server, Terrible balance.
Why do people always think that people don't play UO for things other than PVP. There's a great balance here between professions.
I am glad, however, that we have someone who can come in and tell us what will destroy the shard which has grown to be the biggest available. Something tells me the majority of these people have seen the PvP here... and haven't left.
I am glad, however, that we have someone who can come in and tell us what will destroy the shard which has grown to be the biggest available. Something tells me the majority of these people have seen the PvP here... and haven't left.
Re: Great server, Terrible balance.
Oh... and besides.... the PVP isn't that off. It's just faster than it was on OSI pre-Ren. Before Razor and even last object/target macros. Back when you macro'd skills with GhostMouse and EUO was an instant perma-ban. PvP was different back then, because it actually took effort to cast spell after spell and unequip and re-equip.
That given, of course it's not going to be 100% but I don't think it'll make the shard go down... people claiming the shard will go down make the shard go down.
That given, of course it's not going to be 100% but I don't think it'll make the shard go down... people claiming the shard will go down make the shard go down.
Re: Great server, Terrible balance.
I know that the damages and the timers are what they should be... but I have a feeling if you were to make it so Explode pots had less of a factor on who wins this might make things a little better. Why GM swords when all you need is 100 str and 100 dex and spam explode while kiting your opponent around? (and you would need resist, sometimes)
NO! nooooOO! ....Hot, hot!
Re: Great server, Terrible balance.
The only way would be to remove un-attended macroing,not allowing Razor Macro and everyone running on a 56K to be Era Accurate lol .Oh and not allowing 1 House per character and not allowing multi-clienting(Who was playing with 3-4 account at the same time in 98 ? lol)
They can have 100 % of the mechanic but we're in 2009 not in 1998.
So no .. You won't ever see a true era-accurate shard.Simply because we're in 2009.MMORPG and Multiplayer game it's now common sauce.Back than it's was something *new* .Just seing 20 player talking together in the same game has you was quite funky in 98 . You won't ever have this sensation again.It's sad but true.Just like video game.Before you could only play video game at your local arcade place.Or High definition or DVD .. I still remember when DVD started to appears.Man it's was Epic.
There's 5 Type of player here imo (yes i'm stereotyping but give me a break)
1:PVP Folk . They log time by time to do tournement events.They all share the same templates.
2:Pve'er .. All they do its' dungeons Crawl events and farming
3:The Undecided .. They do a bit of both .. But rarely do events because for them it's boring (Like myself) Events for me break the immersion.
4:Crafter .. All they want it's making stuff and selling stuff.They want a flashy castle and want to control the economy.
5:
A)Bank sitter ... They serve no purpose ..But make the server look less empty.
B)And finally the griefer or the d00d . Just like the bank sitter they serve no purpose.
:p
Yeah long rant .. I'm not bored..Just nothing better to do.
They can have 100 % of the mechanic but we're in 2009 not in 1998.
So no .. You won't ever see a true era-accurate shard.Simply because we're in 2009.MMORPG and Multiplayer game it's now common sauce.Back than it's was something *new* .Just seing 20 player talking together in the same game has you was quite funky in 98 . You won't ever have this sensation again.It's sad but true.Just like video game.Before you could only play video game at your local arcade place.Or High definition or DVD .. I still remember when DVD started to appears.Man it's was Epic.
There's 5 Type of player here imo (yes i'm stereotyping but give me a break)
1:PVP Folk . They log time by time to do tournement events.They all share the same templates.
2:Pve'er .. All they do its' dungeons Crawl events and farming
3:The Undecided .. They do a bit of both .. But rarely do events because for them it's boring (Like myself) Events for me break the immersion.
4:Crafter .. All they want it's making stuff and selling stuff.They want a flashy castle and want to control the economy.
5:
A)Bank sitter ... They serve no purpose ..But make the server look less empty.
B)And finally the griefer or the d00d . Just like the bank sitter they serve no purpose.
:p
Yeah long rant .. I'm not bored..Just nothing better to do.
Re: Great server, Terrible balance.
This is from another thread but it pertains to PvP balance...
http://forum.uosecondage.com/viewtopic. ... 686#p66686
http://forum.uosecondage.com/viewtopic. ... 686#p66686
Kraarug wrote:You clearly do not use weapons as your primary method of attack here on UOSA and I would suspect neither did you on 1999 OSI.Faust wrote:First, this was already stated in another thread to be invalid giving both disrupt abilities a unique nature towards the way they function.Kraarug wrote:Secondly, about the interruptions, a weapon based combat approach yields a 25% chance to interrupt a spell while measly casting any harmful spell easily doubles that chance.
Second, spell delays increment in ticks starting at 0.5 for the first circle.
The last time that I checked this portion of the code a timer that increments in ticks was being used in the RunUO default scripts...
The timer class has always existed in the RunUO code that can tick in a multitude number of different tick intervals. Simply because some game mechanics such as the weapon delay is based on date stamps doesn't entirely mean EVERY thing is constructed that way in the code.
If anything is tilting unbalance it's weapon combat...
The weapon delay doesn't abide by a timer that increments in ticks. The only thing that was coded previously was the previous timer(a date stamp) would construct the variable into what the ticks would be. This means weapons currently are faster than what they should be still by one tick since its rounded down instead of up to the closest 0.25 interval.
I suspect that most people who played a 1999 weapon based template would agree with me that something is off in terms of accurate balance and I'm trying to find out what it is rather than just reinforcing what we have presently.
I've raced karts for years as my other hobby and know that what usually makes the differce between winning is measured in several minor millisecond differences. Added up, they turn minor bits of time into several seconds of a lead and advantage in a race.
That little something that we are missing here lays somewhere in the system and it's probably not just one thing.
I know this though, just defending what we have here over and over again is not going to fix things and certainly is not going to make it The Way It Was.

Re: Great server, Terrible balance.
Fixed it for yougrimsk wrote: There's 5 Type of player here imo (yes i'm stereotyping but give me a break)
1:PVP Folk . They log time by time to do tournement events.They all share the same templates.
2:Pve'er .. All they do its' dungeons Crawl events and farming
3:The Undecided .. They do a bit of both .. But rarely do events because for them it's boring (Like myself) Events for me break the immersion.
4:$$$ Guild .. All they want it's making stuff and selling stuff.They want a flashy castle and want to control the economy.
5:
A)Bank sitter ... They serve no purpose ..But make the server look less empty.
B)And finally the griefer or the d00d . Just like the bank sitter they serve no purpose.

But this is likely the closest thing to the truth as to why players are constantly thinking the pvp is off or unbalanced
Also
Not to mention everyone being 7xFwerp wrote:
1) Player knowledge
2) Faster Connections/computers
3) Advent of Razor (which is far more powerful than UOA/UOE ever were)
4) Advent of Vent/Skype/Teamspeak

SYNDICATE OF SUCCESSFUL SALESMEN
[$$$]Vendors - [$$$]Runes - [$$$]Events
Re: Great server, Terrible balance.
ya without some examples and data this authors post is just dribble, mate
derrick goes to great lengths to duplicate the game mechanics present in 99
derrick goes to great lengths to duplicate the game mechanics present in 99