Tracking Gump needs to distinguish NPC's and PC's
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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- Posts: 120
- Joined: Fri Feb 13, 2009 4:35 am
Tracking Gump needs to distinguish NPC's and PC's
There should be 4 menu options not 3. PC's and NPC's share the same menu in the gump. PC's should have their own menu option. It would make it much less tedious if You didn't have to sift through everyone's vendors in the menu when your riding around looking for some trouble to get into. In dungeons its not a problem bad but there are supposed to be 4 options in the tracking gump.
Re: Tracking Gump needs to distinguish NPC's and PC's
This has been brought up before and the way it works currently is the way it worked in '99.
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- Posts: 120
- Joined: Fri Feb 13, 2009 4:35 am
Re: Tracking Gump needs to distinguish NPC's and PC's
Nah Im sure of it. Though I don't know any way i can prove it to ya I promise I shalll when I can.
Re: Tracking Gump needs to distinguish NPC's and PC's
Again, this has been proven to be a hundred percent fact here previously.
Picture from the demo of the tracking menu for you...
http://img44.imageshack.us/i/trackingmenu1.jpg/
Derrick and I both have a different picture from a Chessy archive that lists the same exact tracking index as the demo that was taken during the UOR era. If "players" was added seperately to the index ever during a period of Ultima Online it wasn't during the pre-t2a or t2a era.
Picture from the demo of the tracking menu for you...
http://img44.imageshack.us/i/trackingmenu1.jpg/
Derrick and I both have a different picture from a Chessy archive that lists the same exact tracking index as the demo that was taken during the UOR era. If "players" was added seperately to the index ever during a period of Ultima Online it wasn't during the pre-t2a or t2a era.
Re: Tracking Gump needs to distinguish NPC's and PC's
Player/NPC split happened when they added the Arrow that points to your tracking target. We have the older, and I believe correct tracking system here.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Tracking Gump needs to distinguish NPC's and PC's
Did player vendors appear on the tracking menu in era?
I don't know if they did or not, I just never remember tracking one.
I don't know if they did or not, I just never remember tracking one.
Re: Tracking Gump needs to distinguish NPC's and PC's
Player vendors did come up during the Dread days I know, not sure if it stayed forever, but it would make sense considering they didn't really change tracking till they added that huge arrow and made it an idiot-skillDerrick wrote:Did player vendors appear on the tracking menu in era?
I don't know if they did or not, I just never remember tracking one.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Tracking Gump needs to distinguish NPC's and PC's
Derrick wrote:Did player vendors appear on the tracking menu in era?
I don't know if they did or not, I just never remember tracking one.
Going off just memory I believe they did show up on the tracking menu, though they were simply under the same "human" category.