Are we here to play an Era accurate Uo?
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Are we here to play an Era accurate Uo?
I can understand keeping everything Era Accurate but i feel that we came to play uo before it got ruined by osi. Is it necessary to nitpick about small things like "bandages should only be cut 1 at a time" ?
I like that the server is old skool but i think it's enough just to not allow the bad things that ruined uo into the game....we don't need to take away every tiny little convenience. Some of the stuff that came after your cut off date were things people wanted but also came with changes no one wanted. If we are going for full accuracy then give us some dupes and new house breakins. Throw in some pet guard wacking bugs and we are accurate.
I like that the server is old skool but i think it's enough just to not allow the bad things that ruined uo into the game....we don't need to take away every tiny little convenience. Some of the stuff that came after your cut off date were things people wanted but also came with changes no one wanted. If we are going for full accuracy then give us some dupes and new house breakins. Throw in some pet guard wacking bugs and we are accurate.
"I used to be with it, but then they changed what it was. Now what I'm with isn't it, and what's it seems weird and scary to me, and it'll happen to you, too." Grandpa Simpson
Re: Are we here to play an Era accurate Uo?
Robot wrote:I can understand keeping everything Era Accurate but i feel that we came to play uo before it got ruined by osi. Is it necessary to nitpick about small things like "bandages should only be cut 1 at a time" ?
I like that the server is old skool but i think it's enough just to not allow the bad things that ruined uo into the game....we don't need to take away every tiny little convenience. Some of the stuff that came after your cut off date were things people wanted but also came with changes no one wanted. If we are going for full accuracy then give us some dupes and new house breakins. Throw in some pet guard wacking bugs and we are accurate.
I understand what you are saying and agree to a certain point but many.. MANY.. have tried to 'fix' UO by their custom rules and for the most part all fail.
That's what makes Derrick's approach so much different and why I think this shard will last for years.
Now, there are some bug (read features) that are put in this shard because it's accurate but if a bug is game breaking, like major duping, then it's obvisous that it shouldn't exist here.
So yeah, this is the shard where people nit-pick on weather bandages are cut one at a time or if the kryss was faster than the katana.
I can tell you, beside the fact that I think Derrick's approach to avoid being a 'game re-designer' is spot on, I personally am thankful that someone really is trying to accurately re-create the game I loved 10 years ago that got nerfed all to hell.

Re: Are we here to play an Era accurate Uo?
See i would like stone workshops, log cabins and small towers added, just to break up the monotony of the same 7x7 smalls and patios/bricks everywhere, but it aint gonna happen, i knew that when i started here, i know it now.
I would like masonry, glassblowing and sand/rock mining aswell as they in no way effect gameplay, but it aint gonna happen...but im comfortable with that heh.
I just wish the blade spirit resist bug was present, it got fixed like 1 day before our cut off point, boo
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Sometimes i wish someone would do a T3A shard using this ruleset but with custom/new houses, new crafting skills etc, but if i cant have that UOSA is the clear winner for me VS cack like Divinity...who just upped magic drop rates a little over a month after nerfing the drop rate and deleting every magic weapon on the shard
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I would like masonry, glassblowing and sand/rock mining aswell as they in no way effect gameplay, but it aint gonna happen...but im comfortable with that heh.
I just wish the blade spirit resist bug was present, it got fixed like 1 day before our cut off point, boo

Sometimes i wish someone would do a T3A shard using this ruleset but with custom/new houses, new crafting skills etc, but if i cant have that UOSA is the clear winner for me VS cack like Divinity...who just upped magic drop rates a little over a month after nerfing the drop rate and deleting every magic weapon on the shard



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Re: Are we here to play an Era accurate Uo?
I also find much of this era annoying. Shard seems to be doing well though.

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Re: Are we here to play an Era accurate Uo?
While i agree that somethings maybe shouldnt be here, and some other things should be here (that arent), i do understand why they have to go 99% ERA-accurate (except major bugs, obviously).
This way, Derrick can simply say "This is how it was" or "That wasnt how it used to be", if people complain.
If i prefer something to be added that came with UOR, for example, on another shard i'd probably make a thread about it, if i noticed other ppl wanted it aswell. No point here, cause i know it wasnt like that during OSI T2A. That way, we get rid off alot of useless suggestion thread, which in the end usually end up with ppl whining about everything, which leads to ppl quiting.
I think he could be in easy trouble if he started to listen to the players suggestions instead of the OSI ERA fact pages.
This way, Derrick can simply say "This is how it was" or "That wasnt how it used to be", if people complain.
If i prefer something to be added that came with UOR, for example, on another shard i'd probably make a thread about it, if i noticed other ppl wanted it aswell. No point here, cause i know it wasnt like that during OSI T2A. That way, we get rid off alot of useless suggestion thread, which in the end usually end up with ppl whining about everything, which leads to ppl quiting.
I think he could be in easy trouble if he started to listen to the players suggestions instead of the OSI ERA fact pages.
Re: Are we here to play an Era accurate Uo?
I don't understand this kind of statement.Medwin Lucrii wrote:I also find much of this era annoying. Shard seems to be doing well though.
"I also find much of this era annoying."
Is this what people think when they argue against era accuracy?
This is not against Medwin, but...
The shard is advertised as T2A accurate.
Everything on he forums are about accuracy.
The shard is NAMED after the T2A era...
...yet people CHOOSE to play here and gripe about how they dislike some of the era's mechanics.
Uncanny.
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Re: Are we here to play an Era accurate Uo?
How is that weird?Cutpurse wrote:I don't understand this kind of statement.Medwin Lucrii wrote:I also find much of this era annoying. Shard seems to be doing well though.
"I also find much of this era annoying."
Is this what people think when they argue against era accuracy?
This is not against Medwin, but...
The shard is advertised as T2A accurate.
Everything on he forums are about accuracy.
The shard is NAMED after the T2A era...
...yet people CHOOSE to play here and gripe about how they dislike some of the era's mechanics.
Uncanny.
I'd be surprised if anyone can tell me they LOVE all parts about T2A.
Its the overall era thats good, not every single part of it.
But, like i said above, its pretty obvious why he cant pick some stuff and leave some out.
Who's to decide what isnt good and what is?
Re: Are we here to play an Era accurate Uo?
Great thread.
I agree as well, there are certainly things that came in Nov '99 onward which are neat. I like the new houses, I even like wrestle disarm, and the different shield types acting differently against different weapons. But as most above agree, it's a big can of worms.
Once we get everything spot on, I think we'll all be very happy with the accomplishment, even though some things will be a little annoying.
Guards do whack pets sometimes on UOSA
I agree as well, there are certainly things that came in Nov '99 onward which are neat. I like the new houses, I even like wrestle disarm, and the different shield types acting differently against different weapons. But as most above agree, it's a big can of worms.
Once we get everything spot on, I think we'll all be very happy with the accomplishment, even though some things will be a little annoying.
Guards do whack pets sometimes on UOSA
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Re: Are we here to play an Era accurate Uo?
Not at all, I'm saying I find much of it annoying. I'm also saying the shard is doing well, so who am I to argue that this is a bad plan (for a shard). I'm also playing here because there is enough of the shard I'm enjoying to make it worth my while.Cutpurse wrote:I don't understand this kind of statement.Medwin Lucrii wrote:I also find much of this era annoying. Shard seems to be doing well though.
"I also find much of this era annoying."
Is this what people think when they argue against era accuracy?
This is not against Medwin, but...
The shard is advertised as T2A accurate.
Everything on he forums are about accuracy.
The shard is NAMED after the T2A era...
...yet people CHOOSE to play here and gripe about how they dislike some of the era's mechanics.
Uncanny.
I can dislike some aspects and still play.
I didn't feel like I was bitching about the shard.

Re: Are we here to play an Era accurate Uo?
Accuracy is the reason this shard is successful unlike the rest of the competition that has tanked. No shard in the history of emulation has went from a no name shard with an average of 10 clients to a booming success like UOSA has accomplished. Having an accurate shard is the only reason I started playing UO again after repeated attempts of failure for every other major pre:uor shard in the past.
Re: Are we here to play an Era accurate Uo?
Thats one of the great things about it. Everyone can think of features that they think should be added or would be nice. I know us orcs would LOVE bola's to be in so we can eat your horses...but...its not gonna happen.
Anyone coming here knows exactly what they are signing up for. Further, they have assurances that stupid little 'features' won't be added because some random 12yo on the forums is vocal about it.
Take AI for example, it was a fun shard but 'features' just kept getting added and added to the point it was no longer a 'pre-UOR' shard. In my opinion it lost its identity. Or if you go to some other shards you got neon items sold for cash so the admins can pocket the change. (Course, I still believe everyone should get one account here and the up to 3 should be granted to donaters for a little extra era accuracy, lol)
But in the end...there is no discussion of what would be cool or what should be added...merely a discussion on the tweaks/changes to make the shard what it is suppose to be.
Anyone coming here knows exactly what they are signing up for. Further, they have assurances that stupid little 'features' won't be added because some random 12yo on the forums is vocal about it.
Take AI for example, it was a fun shard but 'features' just kept getting added and added to the point it was no longer a 'pre-UOR' shard. In my opinion it lost its identity. Or if you go to some other shards you got neon items sold for cash so the admins can pocket the change. (Course, I still believe everyone should get one account here and the up to 3 should be granted to donaters for a little extra era accuracy, lol)
But in the end...there is no discussion of what would be cool or what should be added...merely a discussion on the tweaks/changes to make the shard what it is suppose to be.
Re: Are we here to play an Era accurate Uo?
Slippery slope. 99% of people would agree, cutting multiple bandages at once is ideal. 95% might agree that the white sphere should/should not occur for parries and silver hits. 85% might agree that the UO:R houses are worth adding.
At what percentage of the pop do you implement these things? Do you base it off of the forum opinion? Because there's a small amount of people here that spend a lot of time talking very loudly on the forums, but they sure don't represent the opinion of the whole.
To some people, silver spheres or marble patios may be "neon swords" to others.
Keeping it wholly era-accurate, bandaids and all (if that truly was the way it was) is the only way to stay away from the slippery slope.
At what percentage of the pop do you implement these things? Do you base it off of the forum opinion? Because there's a small amount of people here that spend a lot of time talking very loudly on the forums, but they sure don't represent the opinion of the whole.
To some people, silver spheres or marble patios may be "neon swords" to others.
Keeping it wholly era-accurate, bandaids and all (if that truly was the way it was) is the only way to stay away from the slippery slope.
- archaicsubrosa77
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Re: Are we here to play an Era accurate Uo?
Anything player neutral that is beneficial to all, if it helps streamline gameplay I feel should remain.Derrick wrote:Great thread.
I agree as well, there are certainly things that came in Nov '99 onward which are neat. I like the new houses, I even like wrestle disarm, and the different shield types acting differently against different weapons. But as most above agree, it's a big can of worms.
Once we get everything spot on, I think we'll all be very happy with the accomplishment, even though some things will be a little annoying.
Guards do whack pets sometimes on UOSA
Perhaps even things introduced during UO:R that would help set the mood of this shard should be implemented as from what I understand there was alot of diversity and competition amongst them all that were used to lure players into their own particualar shards serving as testing grounds for further universal adaptations. Just make sure to keep the sharp contrast between light and dark in this Second Age and I am sure no one will complain.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Are we here to play an Era accurate Uo?
As everyone has already said, I too enjoy features from other eras of UO. But I don't expect nor want them here. The oldschool ruleset it what makes this shard fun to play.
The ONE beef I have is that everyone who plays here, played then. Hardcore. They know all the tactics and the strategies, making it nigh impossible for T2A noobs like me (I was eight!) to play. However, I get along fine so.... *makes hand-waving motions.*
The ONE beef I have is that everyone who plays here, played then. Hardcore. They know all the tactics and the strategies, making it nigh impossible for T2A noobs like me (I was eight!) to play. However, I get along fine so.... *makes hand-waving motions.*
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.
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