quick question:
are you informed of which result comes up after you steal your item?
is there something to give you a clue when it is alright to fight back if you don't want a murder count?
Search found 5 matches
- Sun Jan 11, 2009 3:28 am
- Forum: Shard News
- Topic: Thieving Changes Live On Test.
- Replies: 47
- Views: 17711
- Sat Jan 03, 2009 4:58 am
- Forum: Second Age Discussion
- Topic: Hatchets?
- Replies: 4
- Views: 2907
Re: Hatchets?
I knew about the other axes, I was just looking specifically hatchets because I remember them being more efficient (weight) than lugging around heavier weapons.
thanks though, I'll just grab a shovel go mine some ingots and make a few hatchets.
thanks though, I'll just grab a shovel go mine some ingots and make a few hatchets.
- Thu Jan 01, 2009 10:09 pm
- Forum: Second Age Discussion
- Topic: Hatchets?
- Replies: 4
- Views: 2907
Hatchets?
I ran around and couldn't find any hatchets for sale at vendors? I've tried weapon vendors, carpenters, tinkers, fletchers, and nothing.
someone help me out?
someone help me out?
- Tue Dec 30, 2008 3:20 pm
- Forum: Second Age Discussion
- Topic: 900+ reagents later
- Replies: 3
- Views: 873
Re: 900+ reagents later
started 50/50 magery/resist on both the mage and the dexxer
- Tue Dec 30, 2008 7:47 am
- Forum: Second Age Discussion
- Topic: 900+ reagents later
- Replies: 3
- Views: 873
900+ reagents later
I left my mage to macro magery while I was out, and once I returned he had burned through about 900 lightning reagents and had gained 9.2 in magery. However, his resisting spells hadn't budged a point. Should I have pointed evaluate intelligence up to gain along with magery? Does that in some weird ...