Provocation Fame/Karma

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Ulor
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Provocation Fame/Karma

Post by Ulor »

Apparently, Provocation does not yield Fame/Karma. It appears as if when a monster dies as a result of a successful provocation, that no fame or karma is distributed. However, if the monster is killed with a weapon after mostly being damaged via Provocation, then fame/karma is distributed.

Also, it looks like that whoever delivers the killing blow gains the fame/karma.

I seem to remember getting fame/karma from provoking monsters in era. I also remember that the killing blow gave the player the fame/karma, but that this was fixed to distribute fame/karma to whoever did the most damage, or something like that.

Is anyone schooled on Provocation and how it relates to "in-era" fame/karma distributions?

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Hemperor
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Re: Provocation Fame/Karma

Post by Hemperor »

Ulor wrote:Apparently, Provocation does not yield Fame/Karma. It appears as if when a monster dies as a result of a successful provocation, that no fame or karma is distributed. However, if the monster is killed with a weapon after mostly being damaged via Provocation, then fame/karma is distributed.

Also, it looks like that whoever delivers the killing blow gains the fame/karma.

I seem to remember getting fame/karma from provoking monsters in era. I also remember that the killing blow gave the player the fame/karma, but that this was fixed to distribute fame/karma to whoever did the most damage, or something like that.

Is anyone schooled on Provocation and how it relates to "in-era" fame/karma distributions?
This is all correct and I believe wasn't changed until UO:R
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Zane
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Re: Provocation Fame/Karma

Post by Zane »

Not sure about provocation...

But I'm pretty sure the "killing blow" issue was resolved prior to T2A. Unless something changed it back to that issue somewhere along the way.

Ulor
Posts: 114
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Re: Provocation Fame/Karma

Post by Ulor »

Hemperor wrote:
Ulor wrote:Apparently, Provocation does not yield Fame/Karma. It appears as if when a monster dies as a result of a successful provocation, that no fame or karma is distributed. However, if the monster is killed with a weapon after mostly being damaged via Provocation, then fame/karma is distributed.

Also, it looks like that whoever delivers the killing blow gains the fame/karma.

I seem to remember getting fame/karma from provoking monsters in era. I also remember that the killing blow gave the player the fame/karma, but that this was fixed to distribute fame/karma to whoever did the most damage, or something like that.

Is anyone schooled on Provocation and how it relates to "in-era" fame/karma distributions?
This is all correct and I believe wasn't changed until UO:R
Thx, Hemp.

PS: The "killing blow" scenario allowed for rampant fame/karma steals from players who lack longstanding fighting ability and watch 99% of the battle go down, cast a low-level spell, kill the moster and reap the reputation. This move is known as the Por Ort Grab, an allusion to Por Ort Grav (lightning), the reputation thief's spell of choice.

poogoblin
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Re: Provocation Fame/Karma

Post by poogoblin »

stratics wrote: How will the Provocation skill work?
Provoking a creature sets the bard as the creature's controller. As soon as the provoked creature attacks another target, the bard is no longer the controller of that creature. If the creature attacks an Innocent (different from the original target) after the initial provocation, then the bard will no longer be the controller, and the bard will not be flagged as a Criminal or Aggressor towards the Innocent.

The following explains how provoking a creature to attack a target relates to Karma, Fame and Criminal flagging:

* Creatures dying as a result of Provocation does not result in Fame or Karma gain for the Bard.

* If the target is a pet or good NPC, the bard is flagged as a Criminal. If the pet or good NPC dies, the bard will lose Karma.
* If the target is an Innocent, the bard is flagged as a Criminal and Aggressor and he can be reported as a Murderer if the Innocent dies. (This will also result in the normal Karma loss associated with being reported)
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Re: Provocation Fame/Karma

Post by Kaivan »

Here are two pieces of information that should clear up your questions about provoking and fame/karma distribution.

First, here is a line item from the 11/10/98 patch notes:
Provocation will now be considered a single act, as far as the reputation system is concerned, instead of "controlling" the creature for the long term. This means that actions taken by the creature after your provocation is complete will not affect your standing in the reputation system. (This also means that you will not gain karma and fame for creatures your provoked creatures kill. We will see about adding this back in eventually.)
Second, here is some information from the UOR patch notes regarding fame/karma:
Monster Looting and Fame/Karma
Looting rights for monsters will be based on a point system. The system will track players as they attack a monster, assigning “points” based on the damage they do and the number of times they strike the monster. Bonus “points” will be awarded for both the first strike and the kill shot. These “points” are then used to determine which characters have access to its corpse. Damage and attack totals done by tamed or provoked animals/monsters will count towards the point total of the tamer/bard.

The player with the most points gets to loot the monster automatically. The system then looks for any players who have points equal to or greater than 30% of the top point score.

On Trammel, only these players will have access to the corpse. It will be impossible for any other player to loot. On Felucca, those players that are not in the top 30% can loot the corpse, but will be flagged criminal for doing so. The corpse will appear "blue" to them when single clicked.

Those players who simply hit the monster for the kill shot will rarely, if ever, receive looting rights because their points total will rarely be within 30% of the highest point total.

After two minutes, the monster's corpse will be freely lootable by any character.

Fame and karma will be given to players using this system. Only the character with the highest point total and characters with 30% or greater of that point total will be eligible to get fame and karma from the death of a monster. Party members of any character that is eligible for fame and karma will also be eligible regardless of their point totals. This allows those who only heal during a fight (and thus do not actually damage the monster) to receive fame and karma. Note that every character who is eligible receives total fame and karma from the monster, it is not split proportionately in any way.
This should hopefully answer your questions about these two subjects.
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Useful links for researching T2A Mechanics

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Neoptolemos
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Re: Provocation Fame/Karma

Post by Neoptolemos »

As far as I can remember, barding didn't give fame/karma until UO:R. You had to cast a spell and target the monster with an ebolt when it was redlined if you wanted the fame.

Last hit always got all the karma/fame on anything. This wasn't changed until much later.

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