Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
Do the math, infinite potions means a dexxer is GURANTEED 100 hit points (at least) regenerated every 15 seconds, nevermind a dexxer with magery as well!
Definitely doesn't work, we might as well all show up on our dexxers for these ones and see who it lucky enough with the 50% hit chance.
Definitely doesn't work, we might as well all show up on our dexxers for these ones and see who it lucky enough with the 50% hit chance.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
best and most true quote in this entire threadHomie wrote:the regular tournies without pots are dominated by mages
the ones where pots are allowed are dominated by dexxers
sounds fair to my ears
no really urgent need to change this
ive seen mages win pots tournies, you will never see a dexxer win a no pot tourny, so get over it and stop the whining, just learn how to beat a dexxer, its been done
-Jeebs
Last edited by Phallax on Sun Nov 15, 2009 2:10 pm, edited 2 times in total.
Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
Ye i pretty much always beat dexers in these tournies.

Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
Mark is the new Princesspeach, spamming every topic about how good he is just to reassure himself.
Limit everything in tournaments, it's absurd that a mage can mini heal non stop for 11-14 pts each time just as much as it's absurd that a dexxer can regenerate 100hitpoints every 15 seconds with no loss.
Limit everything in tournaments, it's absurd that a mage can mini heal non stop for 11-14 pts each time just as much as it's absurd that a dexxer can regenerate 100hitpoints every 15 seconds with no loss.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
I'm sorry felix, you were right and I was wrong. Dexers in a small area with unlimited pots are overpowered. I would also like to add our test was somewhat biased towards the dexer but I still feel if i had realised I was out of pots and had slightly more space I would've won.

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Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
Jesus christ pro is now my hero
no one can defeat his heart
no one can defeat his heart

rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
- son
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Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
son wrote:I hate to say it but maybe introduce a non free use mode tournament maybe on Tuesdays or Wednesdays? This tournament should disable unlimited food eating function too. Maybe one with magic weps and one without (Tue, Wed?)
Have the last battle of each round enjoy a 2 min restock break. I am fairly certain resource limited fights will hardly reach SD
And I suggest again that the only resource limit be what you can carry, 125 items and 390 stones or more if you drink a gs.
Well no one commented on this, not such a bad idea?

rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
- son
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Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
Derrick did a test run today, crafted no free use 1v1
It went okay, but I made the finals and had little left b/c i fought mark until SD
teph kicked my ass rofl
It was suggested by krypto to allow looting as a form of restocking between rounds, 1-2mins after death to loot would be pretty kewl.
I tried to switch my regs bags right b4 the final but got screwed and pulled without anything vs teph...
It went okay, but I made the finals and had little left b/c i fought mark until SD
teph kicked my ass rofl
It was suggested by krypto to allow looting as a form of restocking between rounds, 1-2mins after death to loot would be pretty kewl.
I tried to switch my regs bags right b4 the final but got screwed and pulled without anything vs teph...

rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
I drew a dexxer taht tourny and basically gave up. It wasnt worth having to pay for all my own pots/regs fighting a dexxer. Fun v Cost ratio was way off 
However It think had it been v a mage it would have been more interesting from my side

However It think had it been v a mage it would have been more interesting from my side

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Re: Role of potion in 1v1, 2v2, 3v3 Crafted,Pots&Poisons tourney
I don't think sudden death needs to exist with free use. Sudden death is one of the main issues surrounding free use next to potions and so forth. The feature is just too random but quite necessary for a non-free use environment even though its faults are vast. I really don't see looting as a way of restocking because this is quite bias on both common templates that being a mage and dexer. Mages won't be carrying certain resources that a dexer requires and the same vice versa. A 30-60 second restock timer would be a sufficient amount of time required for any type of restocking.son wrote:Derrick did a test run today, crafted no free use 1v1
It went okay, but I made the finals and had little left b/c i fought mark until SD
teph kicked my ass rofl
It was suggested by krypto to allow looting as a form of restocking between rounds, 1-2mins after death to loot would be pretty kewl.
I tried to switch my regs bags right b4 the final but got screwed and pulled without anything vs teph...
One the most beneficial aspects of no free use is the fact that it provides a gold sink compared to the current situation for the health of the server. The way this system is setup right now it pretty much only costs 2 recall regs to get to and back from the tournaments with the possibility of producing a cost free 15-20k trophy.
I still think it would be a better idea to limit resources during each match and hand the remainder back over after the match to create a more free and skill oriented environment based on strategic gathering of resources for a fight instead of who stocks up on the most amount of items.