Housing overpopulation

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Should a tighter house limit be imposed?

Yes
116
65%
No
63
35%
 
Total votes: 179

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Li Meiyang
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Re: Housing overpopulation

Post by Li Meiyang »

No. It's not fair!!

I love and cherish my 15 houses! Most are grouped together in East Moonglow. I enjoy refreshing them. It's like tending my own personal housing garden.

When I played secondage in era I couldn't even place a house, cuz others had gotten there first! Many ppl had multiple houses grandfathered to their accounts.

This time *I* am here first! Grandfather *me*.
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SJane3384
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Re: Housing overpopulation

Post by SJane3384 »

TK-FourTwoOne wrote:Sjane, you haven't been here long enough to buy many, many houses. Are you trying to say you wouldn't have if you had been here longer than 2-3 months? Your argument about us *roughly* having the same amount as OSI server would have(900-1000 players? somehow i think back in the hayday of UO each shard had at least 2k, maybe im wrong though)is quite flawed, considering way more than just a few people end up using multiple accounts, even on P2P. You just can't have the ability to have that many houses placed per account and expect the shard to continue to grow as much as it should, believe it or not, new players do base opinions on a shard depending if they can place a house or not without having to pay 50k or its value as a "fee". If you want the server to grow, you can't hoard that much land. You can keep making the "but its accurate!!" claim but it just won't fly until we have a good 1k unique IPs, and I honestly doubt that happening if even at this point it can be a hassle to place houses larger than a small.

So first you say my opinion doesn't matter cause I haven't been here long enough, but then you say new player opinions are important? Make up your mind dude.

We have more than 300-400 total players. You're basing your numbers off of the peak times alone. I'm pretty sure there's been times when even peak has exceeded those numbers, let alone factoring in all the people who are unable to play at peak times.

Ok, I agree if we get to a point where there's more than 1000 players online at once, we WILL have to re-examine the housing situation, because at that point we will probably run out. However, As most of us have mentioned previously, there is still TONS of space. I could guide you two at least two empty tower spots of the top of my head, as well as about a billion for the medium and smaller houses. If the new players you referenced aren't even willing to walk a screen or two to place a house, what makes you think that they are going to stay and be a valuable asset to UOSA?

And no, I WOULDN'T have 15 houses. Too much work imo. The most I can possibly see having is 4 (and since between my husband and I we have 4 accounts, that's still 1 per account). Also, you're right, I haven't been here long enough to own 15 towers. I HAVE been here long enough to own 15 various houses. In case you had bothered to check:
SJane3384
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From my user profile.


Also, there's this:
TK-FourTwoOne
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Fish
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Re: Housing overpopulation

Post by Fish »

If the housing continues on the course it's on this server will never see 1000 players online at once. I like this server and I like this era of UO, I've also ran into some decent people here. I will just save my money and place a small somewhere and hope that at some point there is a change in the housing rules so some of the better spots open up. Some of you choose to bash me because of not being able to find a spot for a patio, I have looked but I won't place one is a crappy spot, I will place a small before spending the cash on the house I want in a place I'm not happy with.

A lot of you are letting greed get in the way of what's good for the server.

TK-FourTwoOne
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Re: Housing overpopulation

Post by TK-FourTwoOne »

SJane, theres a reason I didn't look at your FORUMS REGDATE, its because its completely pointless to look at since most players don't automatically make a forums account upon actual game account creation.

I didn't say your opinion didn't matter, I thought you actually started playing a bit more recently due to some of your posts though, so you have me there.

I don't think you realize how a UO free shard works, this isn't a really popular MMO with tons of people coming to it constantly, we gain a few new players here and there, thats it. A very large portion of all those registered users are no longer playing, or taking extended breaks(this is one of the key issues in this thread).
I'm guessing we have maybe 350-400ish unique IPs that play on a regular basis, Christmas is coming up and thats always a good time to see how many unique IPs are actually active. Either way, we don't have enough to justify the amount of houses that already populate the shard.

Walking for 40 minutes around shitty dangerous areas to place an L shape = not "1 or 2 screens away"
Its not that you can't place anything(yet), its that most of the spots you CAN easily get are pretty garbage, and no, a new player DOES NOT want to camp an IDOC of all things to get a goddamn house. How could you even explain that to someone new to UO?

"Hey well you need to sit here for about 24 hours, you'll be killed a few dozen times, you might get some loot, but you'll be killed instantly. Oh, and someone else will most likely place before you, if its anything more than a crap small in the middle of a swamp."

See, here I was just figuring you had this self-entitled attitude because you must have had more than just a few houses? No, apparently you having your ideal(or close to, at least)spots is enough for you to support a policy that is terrible for the growth of the shard.

Oderus Urungus
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Re: Housing overpopulation

Post by Oderus Urungus »

Trammel is the answer you all are looking for!
Twice the housing space!

As soon as you cant even place a small house in a craptastic spot THEN we have a housing problem.
Theres still tons of space out there, and houses falling everyday including towers. There isnt a problem

Zorce
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Re: Housing overpopulation

Post by Zorce »

Live at sea on your ships.
I will come visit you.
I promise.
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Biohazard
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Re: Housing overpopulation

Post by Biohazard »

Oderus Urungus wrote:...and houses falling everyday including towers. There isnt a problem
yea there isn't

sentrytheguard
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Re: Housing overpopulation

Post by sentrytheguard »

house limit ist good.

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SJane3384
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Re: Housing overpopulation

Post by SJane3384 »

TK-FourTwoOne wrote:SJane, theres a reason I didn't look at your FORUMS REGDATE, its because its completely pointless to look at since most players don't automatically make a forums account upon actual game account creation.

I didn't say your opinion didn't matter, I thought you actually started playing a bit more recently due to some of your posts though, so you have me there.

I don't think you realize how a UO free shard works, this isn't a really popular MMO with tons of people coming to it constantly, we gain a few new players here and there, thats it. A very large portion of all those registered users are no longer playing, or taking extended breaks(this is one of the key issues in this thread).
I'm guessing we have maybe 350-400ish unique IPs that play on a regular basis, Christmas is coming up and thats always a good time to see how many unique IPs are actually active. Either way, we don't have enough to justify the amount of houses that already populate the shard.

Walking for 40 minutes around shitty dangerous areas to place an L shape = not "1 or 2 screens away"
Its not that you can't place anything(yet), its that most of the spots you CAN easily get are pretty garbage, and no, a new player DOES NOT want to camp an IDOC of all things to get a goddamn house. How could you even explain that to someone new to UO?

"Hey well you need to sit here for about 24 hours, you'll be killed a few dozen times, you might get some loot, but you'll be killed instantly. Oh, and someone else will most likely place before you, if its anything more than a crap small in the middle of a swamp."

See, here I was just figuring you had this self-entitled attitude because you must have had more than just a few houses? No, apparently you having your ideal(or close to, at least)spots is enough for you to support a policy that is terrible for the growth of the shard.

I've played on free shards since 2002, so yes, I do know how they work thank you. Your point about the absent registered players actually proves my point about housing. While they're gone, their houses tend to collapse and decay, freeing up space (unless they have someone else refresh, which I agree with you all about...it shouldn't be allowed).

As far as your IDOC argument goes, this is not your typical UO shard. "T2A accurate" means nothing to someone who's never played before, and so unless we are top 5, they most likely will ignore us in favor of Divinity or some such. We have very few "new to UO" players, and the ones we do have came here through word of mouth from a friend. Most likely this friend will be camping the IDOC with them, so there will be very little explaining.

Maybe our definitions of 'shitty' housing spots are different. I assume that 1-2 screens away from Trin, between say the town gate and the waterfall, is good housing. Apparently you don't. I'd screenshot the two spaces there I've found for L-shapes, but I don't feel like having to show you what one trip through a moongate would.

Also, using my choice of housing has no bearing on this argument. I bought placed houses for my own reasons. When my husband is ready for a house, he will be placing it (not buying), and I will most likely guide him to a place near mine...because apparently they aren't prime real estate and so I'm sure they will still be available.




Either way, this situation is what it is. Pretty much everything has been said about both sides, so I think I'm done arguing. If there's a housing limit imposed (as the poll shows most people want), it won't affect me because as I've said, I have 2 houses and 2 accounts. However, as Derrick has said time and time again, his aim is to 100% recreate T2A, regardless of what players want (see the front page).
Dolphins are NOT era accurate, and MUST be banned!
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TK-FourTwoOne
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Re: Housing overpopulation

Post by TK-FourTwoOne »

If you've been playing free shards since 2002, you should know what happened to IPY. Any free shard operator or player should read what IPY's owner said in his closing message. Yes, this shard does indeed emulate T2A very well, but as with any of the UO eras, there are some aspects of the gameplay that are beyond terrible. While I don't think these various things should be taken out completely, altering them slightly in accordance to how the shard is going isn't exactly unreasonable. Do you really think its a bad idea to have a shard that is accurate T2A, that has the smallest additions for better gameplay? Fixing something the original devs did wrong(or badly)isn't a bad thing. And if you argue this isn't "accurate", what about power hour? Some gameplay elements are best left out or altered.

And don't think you're alone in having been across free shards since 02, I played at IPY, Redemption, Divinity, Divinity 2.0, Hybrid, and now here. I can say 100% this is the best shard I've played on, and I love the true UO accuracy. Last time I checked though, a few gameplay fixes here and there to make the core game overall better don't end up leading to flashy gold blessed clothing and fire beetles.

Oderus Urungus
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Re: Housing overpopulation

Post by Oderus Urungus »

Biohazard wrote:
Oderus Urungus wrote:...and houses falling everyday including towers. There isnt a problem
yea there isn't
There isnt alot of houses falling? Hmm Interesting..

Tron
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Re: Housing overpopulation

Post by Tron »

TK-FourTwoOne wrote: Last time I checked though, a few gameplay fixes here and there to make the core game overall better

This mindset doesn't work.

One persons idea of "gameplay fixes" to make things better might not work for someone else. This shard isn't supposed to cater to anything but accuracy.

If it's accurate, it's accurate, and that should be the end of it.
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Lothain
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Re: Housing overpopulation

Post by Lothain »

If there were actually high demand for houses, especially large ones, they would sell for more than a fraction above deed cost. As yet, this is only true of castles, and perhaps in some instances, keeps.

Conclusion: Not a big deal.

Zorce
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Re: Housing overpopulation

Post by Zorce »

Tron wrote:
TK-FourTwoOne wrote: Last time I checked though, a few gameplay fixes here and there to make the core game overall better

This mindset doesn't work.

One persons idea of "gameplay fixes" to make things better might not work for someone else. This shard isn't supposed to cater to anything but accuracy.

If it's accurate, it's accurate, and that should be the end of it.
Your dead on! In real T2A the chances of placing were pretty slim and you had to buy from a player.
Can players control the housing market? Yes!
Is this part of UO mechanics and what stands this game out from others? Hell Yes!


Hey Jane, ask your husband where I can meet him ingame to fight for your love. :mrgreen:
I am a fan :D
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Pristiq
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Re: Housing overpopulation

Post by Pristiq »

Zorce wrote:Hey Jane, ask your husband where I can meet him ingame to fight for your love. :mrgreen:
I am a fan :D

Apparently you don't know about SJane and I.

BACK OFF!!!! >:(
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