Equipping while casting
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Equipping while casting
This is your standard RunUO misconception.
They didn't go out of their way to make it so you only fizzled on targeting if you were equipped ONLY in the Demo, I can gurantee you that.
There isn't any evidence whatsoever supporting it and this topic has nothing to do with it.
They didn't go out of their way to make it so you only fizzled on targeting if you were equipped ONLY in the Demo, I can gurantee you that.
There isn't any evidence whatsoever supporting it and this topic has nothing to do with it.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
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Re: Equipping while casting
RunUO has nothing to do with it. The demo is old and those of us that actually played during this era remember this working differently. The demo was never updated but the live servers were. Please dont reply 100% on the demo.Hemperor wrote:This is your standard RunUO misconception.
They didn't go out of their way to make it so you only fizzled on targeting if you were equipped ONLY in the Demo, I can gurantee you that.
There isn't any evidence whatsoever supporting it and this topic has nothing to do with it.
Re: Equipping while casting
Actually, RunUO has everything to do with this. Why? Because the patch that I already listed previously in this thread with the re-implementation of pre-casting states the addition of auto unequipping after targeting a spell. RunUO is based on the current EA servers meaning this feature is included in the default package making the correlation between the two rather significant. Also, you are severely misinformed about the quality of the demo and should acquire more knowledge on the matter before making false statements about it. The demo is an exact replica of the OSI code 1-2 months before the release of the t2a expansion.Valdric Flagg wrote: RunUO has nothing to do with it. The demo is old and those of us that actually played during this era remember this working differently. The demo was never updated but the live servers were. Please dont reply 100% on the demo.
There are a couple reasons that people believe this feature was a part of the t2a era. First, they are familiar with the UOR version of pre-casting that allows this and a huge majority of the other Pre:UOR shards leave this handicap feature in from the default RunUO packages. Pre:UOR version of pre-casting took a lot more skill than it's predecessor in the UOR era. By removing the requirement of manual unequipping only waters down the skill level of pvper's.
Re: Equipping while casting
I love it when Faust is right.Valdric Flagg wrote:RunUO has nothing to do with it. The demo is old and those of us that actually played during this era remember this working differently. The demo was never updated but the live servers were. Please dont reply 100% on the demo.Hemperor wrote:This is your standard RunUO misconception.
They didn't go out of their way to make it so you only fizzled on targeting if you were equipped ONLY in the Demo, I can gurantee you that.
There isn't any evidence whatsoever supporting it and this topic has nothing to do with it.
The point you are all trying to make actually has zero to do with the demo and have everything to do with not having a single piece of anything to back it up.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
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Re: Equipping while casting
Isnt it possible to alter the RunUO code and change it to fit whatever server you want? That was my point to not caring what RunUO is set at. It can be changed cant it? Now I have a couple beers in me, but if Im understanding correctly you also stated that the RunUO code re-implemented pre-casting with the addition of auto unequipping after targeting a spell. That doesnt happen here. It doesnt unequip anything, it just fizzled the spell.Faust wrote:Actually, RunUO has everything to do with this. Why? Because the patch that I already listed previously in this thread with the re-implementation of pre-casting states the addition of auto unequipping after targeting a spell. RunUO is based on the current EA servers meaning this feature is included in the default package making the correlation between the two rather significant.
OK I am not 100% versed in the "demo" but I played UO and I understand math. Correct me if Im wrong but if the demo is an exact replica of OSI 1-2 months before the release of t2a then wasnt there significant changes to the OSI world (live servers) and the demo by November 1999? And if that is true (which I believe it is) then the point that some of us are trying to ask is, aren't we using a demo that is outdated?Faust wrote:The demo is an exact replica of the OSI code 1-2 months before the release of the t2a expansion.
Some people here discredit people's memory. When I get time I will do some research and provide documentation if it can be found. But please stop telling people that the game they played is only a dream. I know what I did in 1999. I cast a spell, equip items then targeted the spell without it fizzling. Now that might have been a bug but if that is the case it was a bug used by many, many, many people for many months.Faust wrote:There are a couple reasons that people believe this feature was a part of the t2a era. First, they are familiar with the UOR version of pre-casting that allows this and a huge majority of the other Pre:UOR shards leave this handicap feature in from the default RunUO packages. Pre:UOR version of pre-casting took a lot more skill than it's predecessor in the UOR era. By removing the requirement of manual unequipping only waters down the skill level of pvper's.
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Re: Equipping while casting
You quoting an outdated demo holds just as much water as my non-documentation.Hemperor wrote:I love it when Faust is right.Valdric Flagg wrote:RunUO has nothing to do with it. The demo is old and those of us that actually played during this era remember this working differently. The demo was never updated but the live servers were. Please dont reply 100% on the demo.Hemperor wrote:This is your standard RunUO misconception.
They didn't go out of their way to make it so you only fizzled on targeting if you were equipped ONLY in the Demo, I can gurantee you that.
There isn't any evidence whatsoever supporting it and this topic has nothing to do with it.
The point you are all trying to make actually has zero to do with the demo and have everything to do with not having a single piece of anything to back it up.
I love it when Im right.
Re: Equipping while casting
So your post from 2009 holds more merit than a demo from 98 when discussing 99?
Well golly just add in trammel now!
Well golly just add in trammel now!

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat
Re: Equipping while casting
Indeed it did, but we can't stop working on UOSA's mechanics because they aren't quite there yet.Pre:UOR version of pre-casting took a lot more skill than it's predecessor in the UOR era.
I know there's a few MINOR things that are off/missing with pvp but these few minor things are the reason we have Sudden Death.
Never in UO History has a sudden death feature been necessary in fights. Even with 2 expert pvpers fighting each other.
It's obvious that something is off with mechanics for mage pvp because Sudden Death is a cheap cop-out if you ask me.
Re: Equipping while casting
Running out of regs was a common experience in the t2a era.Psilo wrote: It's obvious that something is off with mechanics for mage pvp because Sudden Death is a cheap cop-out if you ask me.
Perhaps, sudden death should be removed with a common sense approach based on resource management for each match instead as I suggested already in another post.
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Re: Equipping while casting
agreeValdric Flagg wrote:The demo was never updated but the live servers were. Please dont reply 100% on the demo.
2009 UO is almost as different from t2a as the demo. dont act like the gameplay is very similar, cuz its not...Hemperor wrote:So your post from 2009 holds more merit than a demo from 98 when discussing 99?
Well golly just add in trammel now!
again, demo was never live, nor updated. and although t2a came out 1-2 months after the demo, were replicating NOVEMBER 99, almost an entire year after the demo. again, not very simliar.The demo is an exact replica of the OSI code 1-2 months before the release of the t2a expansion.

Re: Equipping while casting
Here is a compiled list of information that retains to this topic.
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Demo - The demo that was last compiled around July '98 or a couple months before the t2a era utilizes the "old" pre-casting version that allows spells to continue casting when equipping items like weapons, etc..
Patches - There is no patch indicating any change to this feature until the removal of pre-casting listed here.
Pre-casting was reinstated later on during the UOR era here in '01. The new pre-casting version clearly states that it was reactivated "as followed" meaning with stipulations in my opinion. One of these stipulations in this patch mentions "You cannot equip anything while you are casting." inside the patch description.
UOPowergamers Discussing Reimplementation of Pre-Casting - - The next update to TX6 will have some changes to *precasting*
1] You will no longer be able to arm a weapon durring the delay period of the spell.
2] You will be able to arm a weapon after the delay period (when you have the spell target cursor).
3] Targeting the spell will auto unequip your weapon (if you have one in your hand)
Like I said Im not sure when but on the next publish to tx6 these changes will be active. Enjoy and feedback is always welcome
Adrick - Designer - Ultima Online
Origin Systems Inc.
EA.COM
Like you thought they were going to leave it the way it was? Ya think?
Personally, I think this type of precasting adds a little bit of flava.
_____________________________________________
This is the only information that I have found so far on this topic and more will be added later when it has been discovered. I think the evidence is pretty overwhelming in support for such a change. The old version of pre-casting seems more logical in my opinion.
_____________________________________________
Demo - The demo that was last compiled around July '98 or a couple months before the t2a era utilizes the "old" pre-casting version that allows spells to continue casting when equipping items like weapons, etc..
Patches - There is no patch indicating any change to this feature until the removal of pre-casting listed here.
Pre-casting was reinstated later on during the UOR era here in '01. The new pre-casting version clearly states that it was reactivated "as followed" meaning with stipulations in my opinion. One of these stipulations in this patch mentions "You cannot equip anything while you are casting." inside the patch description.
UOPowergamers Discussing Reimplementation of Pre-Casting - - The next update to TX6 will have some changes to *precasting*
1] You will no longer be able to arm a weapon durring the delay period of the spell.
2] You will be able to arm a weapon after the delay period (when you have the spell target cursor).
3] Targeting the spell will auto unequip your weapon (if you have one in your hand)
Like I said Im not sure when but on the next publish to tx6 these changes will be active. Enjoy and feedback is always welcome
Adrick - Designer - Ultima Online
Origin Systems Inc.
EA.COM
Like you thought they were going to leave it the way it was? Ya think?
Personally, I think this type of precasting adds a little bit of flava.
_____________________________________________
This is the only information that I have found so far on this topic and more will be added later when it has been discovered. I think the evidence is pretty overwhelming in support for such a change. The old version of pre-casting seems more logical in my opinion.
Re: Equipping while casting
Again, nobody takes the demo as final say without supporting it through other documentation. This has been stated on numerous occassions in several other threads even by Derrick.kill drizitz wrote: again, demo was never live, nor updated. and although t2a came out 1-2 months after the demo, were replicating NOVEMBER 99, almost an entire year after the demo. again, not very simliar.
Please try to understand this and hopefully this will be the last time that any of us see a comment like this from anyone.
Re: Equipping while casting
lol
The demo wasn't live and doesn't replicate what this shard tries to replicate!
The demo wasn't live and doesn't replicate what this shard tries to replicate!
http://my.uosecondage.com/Status/Guild/21[/color][/center]
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Re: Equipping while casting
never said anyone takes demo as final say. please read. you were arguing how close the demo is to uosa by referring to how close to t2a the demo was released. which was a fail. just pointing that out. please learn to read more carefully to understand and hopefully this will be the last time any of us see a coment like this from anyone.Faust wrote:Again, nobody takes the demo as final say without supporting it through other documentation. This has been stated on numerous occassions in several other threads even by Derrick.kill drizitz wrote: again, demo was never live, nor updated. and although t2a came out 1-2 months after the demo, were replicating NOVEMBER 99, almost an entire year after the demo. again, not very simliar.
Please try to understand this and hopefully this will be the last time that any of us see a comment like this from anyone.
kthx

Re: Equipping while casting
When you are using the demo code with documentation to back up the supported claims after the target date it doesn't matter if you are replicating an era that uses licking dogs that has healing spit 20 years later let alone a measily year...
The point that is being made here is that the demo is a highly powerful researching tool when used as collaboration with other information to help assist it for a reverse engineering project such as UO Second Age. However, you and a select few have made one comment time after time in the past stating "OH IT'S BEFORE OUR TARGET DATE SO IT DOESN'T MEAN ANYTHING AT ALL". Did you know in order to reverse engineer a coding project like this you have to take the past and future game mechanics into consideration when working on it? Yes, the demo matters a lot even if it's a year before our target date. The same goes for patches a year before that same date. You can't construct a building if there is no foundation to build from. This shard is no different in reality.
Thanks,
Faust

The point that is being made here is that the demo is a highly powerful researching tool when used as collaboration with other information to help assist it for a reverse engineering project such as UO Second Age. However, you and a select few have made one comment time after time in the past stating "OH IT'S BEFORE OUR TARGET DATE SO IT DOESN'T MEAN ANYTHING AT ALL". Did you know in order to reverse engineer a coding project like this you have to take the past and future game mechanics into consideration when working on it? Yes, the demo matters a lot even if it's a year before our target date. The same goes for patches a year before that same date. You can't construct a building if there is no foundation to build from. This shard is no different in reality.
Thanks,
Faust