Dying after recall

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son
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Dying after recall

Post by son »

I dont recall this happening too often at osi. I get alot of kills this way here, but no count, just karma loss.

If they get recall off and I murder them, I dont get a count? Why?

Does anyone remember this happening frequently at osi? it might be an insight towards magery damage...
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Re: Dying after recall

Post by Hemperor »

Recalling removes the ability to count, with damage delay (spells, pots) it's probably not so uncommon for kills after they've recalled.
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Re: Dying after recall

Post by Hicha »

It prevents people from running up and getting you to attack them (or running into a BS/firefield, etc), then they recall to a safe spot, suicide, give you a count, then loot themselves.

I did a similar method (had a guy attack me) so I ran to my tower, suicided, but was unable to give him a count as he had recalled a minute before I died from DP ticks.
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Re: Dying after recall

Post by son »

What? I realize why recalling gets rid of Murder gump...

I am asking if people remember getting kills very often at OSI when they were able to recall away.

For example, two people yesterday recalled away and I lost karma (killed them) on EBs. I dont remember that ever happening at OSI.

Explosion? Sure of course, EB? Not so sure.
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Re: Dying after recall

Post by Mikel123 »

I'd assume they target their rune during the 1 sec between when you target your ebolt and when the damage occurs.

I do remember this happening... no clue how often, but it's nice because your body is typically blue and in a bank or in front of your house. So you end up getting your stuff back 99% of the time that this happens.

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Re: Dying after recall

Post by Fwerp »

I remember this happening quite often, and I remember counting people after dying upon recall. That must have been prior to the recall/no count implementation though.

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Re: Dying after recall

Post by Zane »

I recalled with one of my chars a couple days ago after being attacked by a red. Once in Brit I took the damage, but it was nowhere near enough to kill me. So yeah, with the spell damage delay it is possible. And I think people are right about the reason you don't take counts when it results in death.


I will say this though... I was a little surprised with how much of a delay there was in the damage, but I'm sure they're pretty accurate since the topic has been visited before.

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