Patch 55 - August 25, 2008: Magery, Stealing

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Derrick
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Patch 55 - August 25, 2008: Magery, Stealing

Post by Derrick »

Magery and Combat changes:
  • Interruption of spell casting will be determined by magery skill of the interrupted and amount of damage done.
  • Magic will do one hp damage in an actively guarded town. Non-Direct damage spells such as Para and Poison are not effected.
  • You will not be able to gain resist in a guarded town if both the caster and target are within the town line.
  • MA now 50% damage on resisted (was 0)
  • Can't re-curse, weaken, clumsy, or feeblemind unless it's of a greater potency.
  • Added fizz effect for these failures
  • Field spells are castable outside of town and targetable inside town http://update.uo.com/design_402.html
  • Tele/Hide implemented. This was a common era technique to hide in plain sight.
  • No damage on paralyze
  • Poison spell: Poison Level increases based on Magery skill
  • Direct damage spells now use dice rolls for base damage calculation
Stealing changes:
  • Can steal with items in hands
  • Thieves will no longer be perma grey if guardwhacked while stealing
  • When a thief dies in town, items he stole within the last two minutes will be automatically placed in their owner's backpack. If the owner is not around to receive them, they will fall to the ground.
Other:
  • Era accurate tracking system implemented. No more Tracking Arrow.
  • Docked Boats are blessed
  • Awards for 3rd and 4th place CTF
  • Changed body types on as many creatures as possible to show old era graphics instead of ML gfx.
  • Tourney start announces number of participants
  • Heating stands added to tinkers

~|~Damaja
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by ~|~Damaja »

a step in the right direction Derrick. Almost there at completely reproducing the real preUOR combat system!

Just remember people that this is not out of no where or has no grounds for being implemented. The system they are trying to recreate is the most talked about, most celebrated mmorpg pvp system that was ever created. The devs have the proper info to do this and just remember that it is not 100% done as of this patch. This patch was not done to balance anythign or change things to piss people off. It was done to be accuracte instead of settling on a hybrid system that isnt really how it was in 1998-99.

thank you agian devs.

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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by Craig »

This is awesome.

johttenn
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by johttenn »

I'm happy about the changes also, bought enough fs regs set restock agent, started fs macro to finish up resist from 97 last night before the patch was implemented...

Woke up this morning and realized restock agent didn't work because i didn't open my bank box...:(

Oh well, the old school feel is worth it...if only I hadn't procrastinated :)

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BloodyBandage
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by BloodyBandage »

Awesome changes Derrick. Reading patch notes is like a mini Christmas ;)

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Alex21
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by Alex21 »

So we can simply macro resist with one person within the town line so they can't take spell damage and a locked chest in their pack so thieves can't have their way with you, sounds fine to me.
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by brandonsantacruz »

Alex21 wrote:So we can simply macro resist with one person within the town line so they can't take spell damage and a locked chest in their pack so thieves can't have their way with you, sounds fine to me.
As long as no one named lamer finds you and ganks the out-of-towner.

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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by draggle »

are stealing from "guarding" pack horses fixed yet? =D

Mr.T
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by Mr.T »

Don't think poison spell patch went over very well.... Now it's impossible to poison someone with 100 resist.
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Derrick
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by Derrick »

Mr.T wrote:Don't think poison spell patch went over very well.... Now it's impossible to poison someone with 100 resist.
There's no change to the resistibility or success rate of casting poison, only to the level of Poison applied

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BloodyBandage
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by BloodyBandage »

Is it possible to deadly poison with the spell now? And is it based on distance between the target or that doesn't matter? thx

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Derrick
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by Derrick »

BloodyBandage wrote:Is it possible to deadly poison with the spell now? And is it based on distance between the target or that doesn't matter? thx
No, distance doesn't matter. The level is only one step up at higher magery levels from what it was before.

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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by Mr.T »

seems like dexers have a huge upper hand now.
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Kaivan
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by Kaivan »

I don't really see how a dexxer does any better now than they did before. Logically, a mage has recieved a small chance to not be disturbed when hit. From what I can see, mages recieved a bonus, not dexxers.
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Re: Patch 55 - August 25, 2008: Magery, Stealing

Post by moondawg »

some how resist got messed up... cause i just got home and spent the last 4 or so hours workin on resist in a house.... 0 gain at 79.9. 400 or so casts

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