Item Identifying treasure maps...
- archaicsubrosa77
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Item Identifying treasure maps...
Like potions, and every other item even treasure maps should be identifiable by an identification skill specifically shouldn't they?
I know there is another thread for this but I wasn't getting a reply.
I know there is another thread for this but I wasn't getting a reply.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Item Identifying treasure maps...
Nope.
Pots have taste, and maps were determined to be unmarked (meaning you only know the level based on the creature it is looted from).
If you can find documentation to refute this, please bring them up. You'd probably be the most popular person for awhile if you did.
Pots have taste, and maps were determined to be unmarked (meaning you only know the level based on the creature it is looted from).
If you can find documentation to refute this, please bring them up. You'd probably be the most popular person for awhile if you did.
Re: Item Identifying treasure maps...
Just did some research and posted this in the other thread talking about treasure maps.
Looking at some archived sites, apologies in advance for walls of text:
This first post appears after the introduction of UO:R if I am reading it right. It indicates to me that at that time there was no way to determine map level.
From - http://uo.stratics.com/thb/newsmagellan.shtml
"July 19, 2000
Cart gain is fixed! I've heard from people who have gained in the 90's. Also, OSI fixed chest looting in Felucca -- anyone not in the party of the treasure hunter is flagged criminal! **grins** Now if only they had put that in with UO:R...I suggested this exact thing back in January at a UOHoC chat.
Now that cart gain and chest looting are fixed, our next goal is to get a way to determine map level. (Well, besides trying to make Detect Hidden and Remove Trap useful...)
I personally believe (and Blackheath agrees with me) that Cartography is the best possible way to identify treasure map levels. However, the popular thought is that Item ID is the way to go. Read my post on the Stratics 'Hunter Forum for my explanation on my opinion.
Magellan"
The first indication i see of being able to identify a treasure map by name is well after UO:R if I am reading it right.
From - http://www.uopowergamers.com/a-aug01.shtml
"Treasure Hunting Changes.
[Nieves] August 27 - 12:25 PM EDT
As some of you might be aware, Treasure Hunting got a host of "little" changes, that when added up, change the way we play our Treasure Hunters.
Which also means, I get to change the information within UOPG's own Cartography and Tips page. Whee!
Anyway, here is a summary of those changes with some you might not be aware of.
Treasure Maps now are identifiable by their name.
Level 1 - Plainly Drawn
Level 2 - Expertly Drawn
Level 3 - Adeptly Drawn
Level 4 - Cleverly Drawn
Level 5 - Deviousely Drawn
Neat, huh?"
Sadly it appears that era accuracy is that treasure maps were not identifiable. If there is any evidence to the contrary I can keep doing some digging and see if I can come up with any other archived news/information that may further clarify things for us.
Germ
Looking at some archived sites, apologies in advance for walls of text:
This first post appears after the introduction of UO:R if I am reading it right. It indicates to me that at that time there was no way to determine map level.
From - http://uo.stratics.com/thb/newsmagellan.shtml
"July 19, 2000
Cart gain is fixed! I've heard from people who have gained in the 90's. Also, OSI fixed chest looting in Felucca -- anyone not in the party of the treasure hunter is flagged criminal! **grins** Now if only they had put that in with UO:R...I suggested this exact thing back in January at a UOHoC chat.
Now that cart gain and chest looting are fixed, our next goal is to get a way to determine map level. (Well, besides trying to make Detect Hidden and Remove Trap useful...)
I personally believe (and Blackheath agrees with me) that Cartography is the best possible way to identify treasure map levels. However, the popular thought is that Item ID is the way to go. Read my post on the Stratics 'Hunter Forum for my explanation on my opinion.
Magellan"
The first indication i see of being able to identify a treasure map by name is well after UO:R if I am reading it right.
From - http://www.uopowergamers.com/a-aug01.shtml
"Treasure Hunting Changes.
[Nieves] August 27 - 12:25 PM EDT
As some of you might be aware, Treasure Hunting got a host of "little" changes, that when added up, change the way we play our Treasure Hunters.
Which also means, I get to change the information within UOPG's own Cartography and Tips page. Whee!
Anyway, here is a summary of those changes with some you might not be aware of.
Treasure Maps now are identifiable by their name.
Level 1 - Plainly Drawn
Level 2 - Expertly Drawn
Level 3 - Adeptly Drawn
Level 4 - Cleverly Drawn
Level 5 - Deviousely Drawn
Neat, huh?"
Sadly it appears that era accuracy is that treasure maps were not identifiable. If there is any evidence to the contrary I can keep doing some digging and see if I can come up with any other archived news/information that may further clarify things for us.
Germ
- archaicsubrosa77
- UOSA Donor!!
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- Joined: Fri Jul 03, 2009 5:31 pm
- Location: Taylor Michigan
Re: Item Identifying treasure maps...
one portion of the quote states...
"I personally believe (and Blackheath agrees with me) that Cartography is the best possible way to identify treasure map levels. However, the popular thought is that Item ID is the way to go. Read my post on the Stratics 'Hunter Forum for my explanation on my opinion.
Magellan"
Why was item identification even mentioned as popular opinion on determining map levels unless its use had some kind of effect?
Or was this a preluding discussion that was amongst players to ratify change?
"I personally believe (and Blackheath agrees with me) that Cartography is the best possible way to identify treasure map levels. However, the popular thought is that Item ID is the way to go. Read my post on the Stratics 'Hunter Forum for my explanation on my opinion.
Magellan"
Why was item identification even mentioned as popular opinion on determining map levels unless its use had some kind of effect?
Or was this a preluding discussion that was amongst players to ratify change?
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Item Identifying treasure maps...
I think that was among the players discussing which skill they felt should be used for the identification. Trying to find the specific patch note that made them identifiable now.
Re: Item Identifying treasure maps...
http://update.uo.com/design_362.html
Seems this is the first time a map was 'identifiable'. Though I don't think any skill was needed to see, the different level maps simply had different names.
Seems this is the first time a map was 'identifiable'. Though I don't think any skill was needed to see, the different level maps simply had different names.
Re: Item Identifying treasure maps...
I remember when that went in, was during UO:R. I remember actual tattered treasure maps (ones in existence before the patch) became "rares". I wanna say too that this was because the the maps would change to the new system once placed in your pack directly or in your bank to trigger it, or log with it on you and relogging would kill em, much like house deeds did after the house placement tool was introduced. I seem to remember changing a bunch of maps unwittingly and being irritated that I couldnt cash in on the new "rare".
Re: Item Identifying treasure maps...
Date on that update was Aug 20 2001.
After UO:R was in sadly. Not that I would mind the change, but if it is going to be pure era accuracy, not being able to ID them is accurate as far as I see.
After UO:R was in sadly. Not that I would mind the change, but if it is going to be pure era accuracy, not being able to ID them is accurate as far as I see.
Re: Item Identifying treasure maps...
Yeah, you could never ID them.