Events - The most inaccurate thing on the shard.

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Faust
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Re: Events - The most inaccurate thing on the shard.

Post by Faust »

Please understand that Derrick has the choice when it comes to replicating the policies set forth by OSI since this is not a mechanical decision. It doesn't matter if OSI had flying pixies that sprinkled star dust all over the place on an hour to hour or year to year basis for an event. The frequency of the events held on OSI were random at best and happened when the staff decided to host them no differently than they are here. OSI didn't have a lot of the non-automated events that happened here but that doesn't matter. The fact remains that ALL events varied from range to range and they were ALL different. It doesn't matter if they are flying pixies that spread sprinkled neon dust all over the place or a system that lets you use a special form of currency to get a reward. This decision is up to the staff just like it was back on production shards. If you want to debate this policy decision, by all means discuss it, but please don't say it's inaccurate since it's not a mechanical accuracy issue.

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LifeForce
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Re: Events - The most inaccurate thing on the shard.

Post by LifeForce »

Faust wrote:Please understand that Derrick has the choice when it comes to replicating the policies set forth by OSI since this is not a mechanical decision. It doesn't matter if OSI had flying pixies that sprinkled star dust all over the place on an hour to hour or year to year basis for an event. The frequency of the events held on OSI were random at best and happened when the staff decided to host them no differently than they are here. OSI didn't have a lot of the non-automated events that happened here but that doesn't matter. The fact remains that ALL events varied from range to range and they were ALL different. It doesn't matter if they are flying pixies that spread sprinkled neon dust all over the place or a system that lets you use a special form of currency to get a reward. This decision is up to the staff just like it was back on production shards. If you want to debate this policy decision, by all means discuss it, but please don't say it's inaccurate since it's not a mechanical accuracy issue.
uhm, well... if this post was directed to me: please re-read my last post.

i explicitly stated that this policy does not affect game mechanics. and this is not about replicating policies, either. something similar to the trophy-system never existed in era, so this much rather a new policy. and aye, i am nitpicking semantics here. but i never argued that derrick can't implement any policy that he sees fit. i did however state that i think this policy bypasses the goals of this shard and why. but instead of giving your stance on this matter (you know... like in "i agree" or "i disagree" and some arguments to work with...), you pointlessly repeated yourself yet again, babbled about flying pixels, ignored most - if not all - of the stuff i wrote and failed to add something meaningful to this discussion.

imo your post is a prime example why so many threads on internet forums feel somewhat frustrating and fruitless.

but now i'll leave this thread for good.

peace.

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Re: Events - The most inaccurate thing on the shard.

Post by BlackFoot »

2 years ago I supported the side that the whole system is non accurate and players should be running all the events. I beat my head against the wall for a while then realized I may as well enjoy myself. I have accepted the auto events but haven't stopped running events for everyone. There is no reason both cant exist it just takes a lot more work to get people out to player ran pvp events (understandably, as they run so quickly and easily compared to player run ones). Although they don't have the same charm.

Being rewarded for participating in events by admin is era accurate, how that reward is/was given out on each shard differed. It doesn't matter if it is a single item drop on a boss or a series of small items that can be turned in for bigger items (coin for a free month of play time).
The frequency of events here compared to a production shard is a fairly flawed comparison when considering player base/policy decisions.
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platypus
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Re: Events - The most inaccurate thing on the shard.

Post by platypus »

Wow, people get really upset over events.

IMO, greatly reduce automated events and slightly increase GM-run events, like town invasions, etc. These are the reasons: When I started in July 08, there was far less automated events. I don't have the old schedule, but it was something like one or maybe two per day. So on Monday there would be a CTF at 10 PM, Tuesday there would be a 1v1 at 7PM, etc. Therefore people would anticipate going to a 1v1 the entire week and a LOT of players would show up. The way it is now, with bagball, CTF AND tournies every single day, its just the same 5 players day after day who are only going to get a trophy and sell it for 50+k. I enjoy to PK and PvP once in awhile, but I know there's no way in hell I'm gonna beat Spanky in a 1v1, so I don't bother to go. I'd imagine the rest of the shard feels the same way, which is why attendance is so low and events are so unpopular. I think tournies/CTF/bagball should all be made in weekly events (with each tourney once a week, so there's basically still a tourney everyday). But especially with CTF and bagball, where half the people go just to join a team, go AFK and hope for a trophy. We definitely need some sort of check where if a player attends 2 or more CTFs and is AFK/not participating for more than 5 minutes, they get banned from ALL scheduled events permanently/for a month or so. I used to love CTF, before it turned into "Whichever team has players that actually play, wins the CTF" and half of every team is AFK.

HOWEVER, the GM run events on this shard have ALWAYS been great, so I don't get why people are complaining about those. Nearly always, guards are taken out if its in town, so reds and thieves have just as good of a chance of getting trophies/prizes as everyone else. Some of the cove invasions have been rather lame (kill 10,000 skeletons to get a silver and such), but the rest have always been great fun for me. The Shal'Etar, Trinsic invasion and the recent Serps invasion are some of my best memories on this shard. From what I've seen, these events are monthly or maybe twice a month, depending on how often staff is on. I say we make these events weekly, on a random day of the week so every player/timezone gets a chance to play them regularly. With these events slightly more often, trophy prices will go down slightly and we'll also have less people bitching about trophies.

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Re: Events - The most inaccurate thing on the shard.

Post by BlackFoot »

yea those invasions are good stuff, much better to have events in the real uo world rulesets than the trammelized versions.
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nightmare
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Re: Events - The most inaccurate thing on the shard.

Post by nightmare »

The one benifit to having those scheduled events is that the people who actually do the work get the benifit. In the real world events at least half the people just sit there and get the reward for doing nothing other than looting. They are both fun and they both benifit the active fighters and the inactive fighters.

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Re: Events - The most inaccurate thing on the shard.

Post by benny- »

BlackFoot wrote:yea those invasions are good stuff, much better to have events in the real uo world rulesets than the trammelized versions.
Agreed....Im not opposed at all to content being added to the game to switch things up, but Id much rather see these themed events that happen on the actual map which are much more like the actual era. Bagball and ctf's have nothing to do with T2A.
- Elisud

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Faust
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Re: Events - The most inaccurate thing on the shard.

Post by Faust »

benny, those are my exact thoughts. The events should be merged into the real world even if that means altering or removing one altogether. This way these fake "instances" with no risk associated with them would be incorporated making a much better experience that won't draw people away from the actual in game world creating a vacume of emptiness until they're over.

platypus
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Re: Events - The most inaccurate thing on the shard.

Post by platypus »

nightmare wrote:The one benifit to having those scheduled events is that the people who actually do the work get the benifit. In the real world events at least half the people just sit there and get the reward for doing nothing other than looting. They are both fun and they both benifit the active fighters and the inactive fighters.
Its the other way around, nightmare. At CTF/Bagball/some tournies, all people have to do is join a team then go afk for 45 minutes and hope that their team wins to get silver/a trophy. At real world events (town invasions, etc.), you normally get trophies from monsters that you kill. Like 1/100 monsters will have an eagle trophy or silver. So you have to participate in some way, either killing monsters or stealing or murdering to get trophies. I have only seen 1 or 2 events where EVERYONE that joined got a trophy at the end. IMO any event where every participant gets a prize, whether they were AFK or actually playing, the prize should be 1-2 silver at the most.

nightmare
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Re: Events - The most inaccurate thing on the shard.

Post by nightmare »

platypus wrote:
nightmare wrote:The one benifit to having those scheduled events is that the people who actually do the work get the benifit. In the real world events at least half the people just sit there and get the reward for doing nothing other than looting. They are both fun and they both benifit the active fighters and the inactive fighters.
Its the other way around, nightmare. At CTF/Bagball/some tournies, all people have to do is join a team then go afk for 45 minutes and hope that their team wins to get silver/a trophy. At real world events (town invasions, etc.), you normally get trophies from monsters that you kill. Like 1/100 monsters will have an eagle trophy or silver. So you have to participate in some way, either killing monsters or stealing or murdering to get trophies. I have only seen 1 or 2 events where EVERYONE that joined got a trophy at the end. IMO any event where every participant gets a prize, whether they were AFK or actually playing, the prize should be 1-2 silver at the most.

I have done alot of both and I have only seen a few afk people in the auto events and those teams have always lost. I have done alot of the player run events with my tamer and bard and have only gotten 1 item worth anything and that was a Christmas hat as I always have 2-3 or more people standing around waiting for me to kill the mobs so they can loot. Imo this is not actively participating in the event. Yes they are participating but not in a productive way. Infact they also try and get you killed so they can take your loot. How is this any better than the auto events with afk people? other than you get alot more gold and points for doing nothing. I know those afk/freeloaders wouldnt be afk in the auto events if you had a chance to get a trophy off people that were killed as they would just run around and try and loot as you killed people. Infact I bet it would be alot worse

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Re: Events - The most inaccurate thing on the shard.

Post by BlackFoot »

What kind of suggestion do you have to make the award/prize distribution more fair at the invasion events?

I remember back in the day when there was only 5 people or so at the invasion at a time admin would be able to hand out an award by hand if they see somone taking on the enemy. I dont see that as being feasible anymore :<
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Anon
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Re: Events - The most inaccurate thing on the shard.

Post by Anon »

maybe derrick can stop by my house and chop off my pinky finger for a pair of deamon bone arms and beard sculpting cream.


23502348923489 TROPHY POINTS FTW

BlackFoot
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Re: Events - The most inaccurate thing on the shard.

Post by BlackFoot »

you have the decision to turn your points in for whatever you want... if its deamon bone arms so be it. They still cost you nothing and you now have deamon bone arms.
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Anon
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Re: Events - The most inaccurate thing on the shard.

Post by Anon »

i retract the cutting off the fingers for trophy points statement.


thanks blackfoot i have seen the light.

u make SO MUCH SENSE WITH YOUR LOGIC IT AMAZES and converts. thank u

t(-_-t) trophy system can have 2 digits for free
Last edited by Anon on Tue Jan 19, 2010 6:16 pm, edited 1 time in total.

nightmare
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Re: Events - The most inaccurate thing on the shard.

Post by nightmare »

Well Blackfoot you are correct to a point. you get those trophies for free yes but you can sell them for aound 15k right now. So even if you sold them for 1k each you could make 75k and buy a full set of deamon armor and now lets flip that around you have 500 points and get a 1 of a kind item that will sell for way more than the 500k you would get for selling your trophies for 1k each and you wont be able to buy 5 or 6 of them with that 500k. I honestly dont have the perfect answer but the point to award value is way off for the lower end rewards and therefore makes it to where these people that dont have the time or are not on at the right times to get alot of points dont have any reason to try and save them as they know they will never have enough to get something worth anything close to what the points themselfs are. I am saving for the big prize myself so I dont see any of this affecting me but I have heard people say why save the points I will never be able to get enough to get anything good and stuff like that. I am not trying to have anything changed that the staff doesnt want changed. I was just voting and saying why I voted the way I did. If nothing gets changed thats fine

I think we should have this conversation on the other thread as it relates more to that topic :)

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