The Red Thief

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archaicsubrosa77
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The Red Thief

Post by archaicsubrosa77 »

Okay say you wanted a PVP type thief that murdered and just wore your name red to draw fire in order to steal...keeping the shorterms at 5 kills or less via alts or the occasional pre-emptive attack. Getting people to attack you first being red would make them grey to you and thereby making their packs accessible.

Nonwithstanding this is a not a townie temp and needs resist. Though he could not steal more then 7 stones in a GM dexxer suit notwithstanding, its the skills distribution I am asking you to get creative with.

How would you shape this template. I have my own ideas, I'd like to hear yours more or less for those who like to brainstorm.

Being free to kill, yet being able to steal if put on guard having best of both worlds is what this character is all about.
Last edited by archaicsubrosa77 on Mon Jan 25, 2010 11:33 pm, edited 1 time in total.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: The Red Thief

Post by Mikel123 »

You have to be in the thieves guild to steal from people. But, if you kill someone, you get kicked out of the thieves guild :-) It's impossible to have a red thief!

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Re: The Red Thief

Post by archaicsubrosa77 »

Not so you can steal from anything that is grey to you...

Thats how you tell perma thieves and thats how you can steal from pack animals without ever being in the thieves guild yourself.

If a blue attacks a red first he becomes grey to that red, though the red cannot put a murder count against the innocent likewise a blue character cannot count a red in that situation. Very much as though you were in the thieves guild in this scenerio, though you cannot steal first you must be attacked.

You can be a thief but not in a guild staying blue as well indefinately without risk of perma grey status and being able to report murders doing the same.

Basically its saying..."come on hit me", when red doing this.
Derrick wrote: You won't get a perma flag unless you are in the thieves guild, and are performing a criminal action that requires thieves guild membership. That is, a noto thief will never have a perma flag.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: The Red Thief

Post by Sandro »

Go straight for the garlic and 1 handed weapons.

Be sure you carry a deadly poisoned weapon, and just sit back and enjoy.
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Re: The Red Thief

Post by archaicsubrosa77 »

I was thinking

Swords
Tactics
Anatomy 80
healing
Magery 50
Snooping 80
Resist 90
Stealing

How would you differ on this?
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: The Red Thief

Post by Teknix »

http://my.uosecondage.com/Status/Player/55237

Forensic Evaluation: 100
Hiding: 100
Magery: 100
Snooping: 100
Meditation: 100
Stealth: 100
Stealing: 99.9
Wrestling: .1 (need to finish stealing)

i mess with thieves in town but maybe drop forensics & hiding for eval and wrestling? keep stealth and cast invis to stealth around, just be mindful of the timer.
chumbucket wrote:
GomerPyle wrote:chum RPs a thief
Roleplays?!?

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Re: The Red Thief

Post by archaicsubrosa77 »

A red thief stealther without resist doesnt sound like it would live through much outside town.
Your temp seems like a townie thief griefer. Stealing from perma grey thieves. That's kind of funny...are you attackable by the thieves that way? Under what circumstances?

Awesome temp by the way 8)
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: The Red Thief

Post by MatronDeWinter »

archaicsubrosa77 wrote:..are you attackable by the thieves that way? Under what circumstances?
They cant attack you, but you can attack them. As stated above, you CAN steal from anything that you can legally attack (greys/reds/permas) even without the thieves guild. You only need to be guilded to rob innocent blues.

You really want resist on your theif if theres room. Resist/Wrestle lets you stay alive long enough to get stuff, likewise, keeps you breathing while you escape.

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Re: The Red Thief

Post by archaicsubrosa77 »

A red non guilded thief on foot whether a stealther/morpher or otherwise seems less formidable and would more then likely be attacked first of course allowing you to steal and if the mark dies from a combination of your attacks and spawn it really doesn't matter. Being red as a dungeon thief has its advantages.

Teleporting/Invisible/Magic reflect/Protection items would be very beneficial of course if you plan on going on foot.

Though on a mount it would seem easier to get away. Again you just want to go red and keep short terms under 5 to avoid stat and draw fire. You could even go red before finishing your character to burn shortterms.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: The Red Thief

Post by Mikel123 »

If you want your name red to draw fire and get noticed or attacked, then you shouldn't want hiding and stealth, right?

I'd go with the basic 5 mage skills (Magery, Meditation, Eval Int, Resist, Wrestling) and add Snooping and Stealing. Definitely be on a horseback.

Of course, you're going to spend most of your time up next to someone, just casting mini-heal over and over while you look through their pack for something to take.

If you want to get real clever... think about dropping Eval Int (let's face it, killing people is apparently against the point, or else you'd just kill them to take their stuff) and putting Macing in there instead. Just macing - no tactics. Not to do damage, just to be able to use wands like ID wands and Greater Heal wands and only get hit 50% of the time with them equipped.

This is a really specialized template though. And my guess is, the effort in prepping for a heist is going to be far greater than the satisfaction of actually grabbing something, in the few instances when you manage to even get something useful and get out of there. My prediction is you spend more time macroing and training up this character than you actually end up spending playing it.

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Re: The Red Thief

Post by archaicsubrosa77 »

Grabbing runes,bandages, regs, and potions keeps your aggressor at a disadvantage and makes them easier to kill and harder for them to get away (which happens frequently). Once dead you can loot it all. Against mages and bards you can go without ar, against dexxers you want that protection.

I don't think a mage would cut it in this scenerio.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: The Red Thief

Post by Sandro »

The only "highlight" of this template that I can see that would be beneficial enough to even make this template, would be to steal one's house key / rune and then proceed to make yourself at home, other than that, I would rather just use my pk and kill, and take all your items, as opposed to stealing a few here and there.

Just my thoughts.
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Re: The Red Thief

Post by archaicsubrosa77 »

Here it is, you have two Pks one is hidden the other is the thief template. There are two blues who see a solo Pk running towards them and attack you. You feign retreat but only to get close to your mate. The first thing you look for is their runes for escape. When you have them your friend pops out and the real battle begins. They have no means in which to escape.

This would be one tactic.

What "highlight" is there in being just an ordinary town thief hanging around brit for scraps begging to be guardwhacked?
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.

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Re: The Red Thief

Post by Mikel123 »

Town thieves are mentally handicapped. It's a fact. You pretty much die every time, taking 2 minutes to walk to the healers and resurrect and get back on your horse. And all this for the 1 in 10 times you succeed in escaping with 17 bandages or a scorp.

Don't compare the fun you can have with this red thief idea to the fun you can have with a bank thief. Compare it to a thief template that's used in the lands and dungeons if you stock up and move outside guard zones. Thieves are a ton of fun to play like that. And it's much less effort, much more payoff (in terms of both items, and situations in which your template is actually useful) than what you're cooking up.

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Re: The Red Thief

Post by BlackLeaf »

my noob suggestion:do u need snooping as a red?no one of yours victims will stand next to a red,and u dont have stealth.U can set-target their weapon via paperdoll,else in the heat of battle do random steal. most of the time u will get regs/pots/aids that are those wich u will go after anyways.If u think u will be so fast to do a pass by snoop while u are in a fight and keep their pack open long enaugh to target wichever item u want (u have 5 steps to do this on the run) go with 50 snoop,maybe less.u have 50% success,wich is good for a skill with no delay.u will be noticed in ur attepmt of snooping,but who cares?Everybody alredy knows u are a criminal.
So my suggestion is to go either with 50 snooping or 0 and focus on pvp.
maybe u can do somthing like 5 x dex,steal,magery
"The single most important PVP spell,however,is Recall."
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