It's not just ghosting spawns, though. It's everyone having a potion maker, a blacksmith and a GM whatever-the-hell else they want. Each with their own house grinding out items 24 hours a day. It's stupid, and it ruins the experience. Without this there would be so much more community, the economy could mean something. People would actually have to rely on each other rather than just alt-tabbing to their crafters to supply them with everything they could ever want.ClowN wrote: i agree, ghosting spawns is lame. i wish people wouldnt do it. but the fact is, there isnt a way to stop it, so adapt to it. its really not that big of a deal.
Second Age & Simultaneous Account Login
Re: Second Age & Simultaneous Account Login
Re: Second Age & Simultaneous Account Login
Yes there is... limit IP connections to the server to 1. I guarantee 100% of current ghosting comes from alternate accounts while people are playing a main account.ClowN wrote:i agree, ghosting spawns is lame. i wish people wouldnt do it. but the fact is, there isnt a way to stop it, so adapt to it. its really not that big of a deal.
Erik [Hu]
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Re: Second Age & Simultaneous Account Login
or an even easier method would be just to make ghosts not be able to see if they afk...
ie:
if ghost a is inside of a dungeon more then 5 minutes without moving they are no long able to see the living...who knows. just a thought. yea its not accurate I get that, but neither is have a ghost camp a spawn (or at least not as realistic as it is here)
ie:
if ghost a is inside of a dungeon more then 5 minutes without moving they are no long able to see the living...who knows. just a thought. yea its not accurate I get that, but neither is have a ghost camp a spawn (or at least not as realistic as it is here)
Re: Second Age & Simultaneous Account Login
hjparcins wrote:It's not just ghosting spawns, though. It's everyone having a potion maker, a blacksmith and a GM whatever-the-hell else they want. Each with their own house grinding out items 24 hours a day. It's stupid, and it ruins the experience. Without this there would be so much more community, the economy could mean something. People would actually have to rely on each other rather than just alt-tabbing to their crafters to supply them with everything they could ever want.ClowN wrote: i agree, ghosting spawns is lame. i wish people wouldnt do it. but the fact is, there isnt a way to stop it, so adapt to it. its really not that big of a deal.
i agree, the economy would be alot more functional with a 1 account rule of some kind. but what about all the people here (and by all the people, i mean EVERYONE with very few exceptions) who already have mule accounts created? what happens to those accounts?
I have almost every crafting related skill GMed on an alt account, so i guess i fit into this category. if something like this were ever to be considered what is your solution to this problem? I have to pick one of my accounts to keep and my other 2 with millions of invested gold in skill development i just have to forget about? how many people u think would still play here after something like that?
plus not to mention, for those of you who didnt get to experience UO during t2a, skill gain and character development were NOT easy at all. EVERYTHING about UO was hard back then. i seriously doubt many people would be willing to put that kind of time/effort into this game now days. people would be griefed off this server before they even got a chance to reasonably start playing. If you played real OSI UO t2a u know exactly what im talking about.
Re: Second Age & Simultaneous Account Login
Again, ghost camping is just one minor problem. It is a symptom of simultaneous logins, not the entire disease.
There's ghost camping, archer turrets, complete self-sufficiency (not at all era accurate), no reliance on others, lack of community, overdense real estate, etc.
EDIT: And yes it would be a tough transition, but the solution would be to at first limit it to 1 connection for a while. Warn people of the impending limitation. Allow them to transfer items and property to a main account. Gradually reduce the amount of allowed accounts by 1 until you phase out the old system with the new, desired system.
Obviously there can be no 'yank the bandaid off' solution. It would have to be gradual, but the end result would be in everyone's best interest. Considering that it looks like UO SA has arrived at a point where it is extremely era accurate otherwise, it is a perfect time to divert resources to such a project.
There's ghost camping, archer turrets, complete self-sufficiency (not at all era accurate), no reliance on others, lack of community, overdense real estate, etc.
EDIT: And yes it would be a tough transition, but the solution would be to at first limit it to 1 connection for a while. Warn people of the impending limitation. Allow them to transfer items and property to a main account. Gradually reduce the amount of allowed accounts by 1 until you phase out the old system with the new, desired system.
Obviously there can be no 'yank the bandaid off' solution. It would have to be gradual, but the end result would be in everyone's best interest. Considering that it looks like UO SA has arrived at a point where it is extremely era accurate otherwise, it is a perfect time to divert resources to such a project.
Last edited by hjparcins on Tue Feb 09, 2010 5:18 pm, edited 1 time in total.
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Re: Second Age & Simultaneous Account Login
ClowN wrote:hjparcins wrote:It's not just ghosting spawns, though. It's everyone having a potion maker, a blacksmith and a GM whatever-the-hell else they want. Each with their own house grinding out items 24 hours a day. It's stupid, and it ruins the experience. Without this there would be so much more community, the economy could mean something. People would actually have to rely on each other rather than just alt-tabbing to their crafters to supply them with everything they could ever want.ClowN wrote: i agree, ghosting spawns is lame. i wish people wouldnt do it. but the fact is, there isnt a way to stop it, so adapt to it. its really not that big of a deal.
i agree, the economy would be alot more functional with a 1 account rule of some kind. but what about all the people here (and by all the people, i mean EVERYONE with very few exceptions) who already have mule accounts created? what happens to those accounts?
I have almost every crafting related skill GMed on an alt account, so i guess i fit into this category. if something like this were ever to be considered what is your solution to this problem? I have to pick one of my accounts to keep and my other 2 with millions of invested gold in skill development i just have to forget about? how many people u think would still play here after something like that?
plus not to mention, for those of you who didnt get to experience UO during t2a, skill gain and character development were NOT easy at all. EVERYTHING about UO was hard back then. i seriously doubt many people would be willing to put that kind of time/effort into this game now days. people would be griefed off this server before they even got a chance to reasonably start playing. If you played real OSI UO t2a u know exactly what im talking about.
I think a better solution would be to restrict how many active ip's there can be...you can keep all your accounts (i'd be furious if we had to lose some) but you can only be logged in with 1 at a time.
that would in fact control the issue somewhat
Re: Second Age & Simultaneous Account Login
The main issue that takes away the feel of this server being completely t2a, is the multi clienting -- for me. Hands down, it's not even close.
1/2 the time you go to any hot spot it's ghosted. Half the time you PK, within 5 seconds a gate opens and his other chars are there. Most of the time someone dies in the game to anything other than PvP, there is another client in there within seconds collecting the loot. Most straight dex PK's run a gate character, freeing up points.
I've rarely played anything other than OSI, which I stopped playing around 02. A free shard here and there for a month or so. It never ceases to amaze me the sense of entitlement that people have on free shards, that never seemed to be around when they were actually paying to play the game
I don't mean to insult anyone in particular, but I'm really not sure how anybody can honestly have the 'so what' attitude that seems so prevelant regarding multi client abuse. I respect everyones opinion personally, but anytime someone complains about multi clienting someone else will respond with "Oh you should just multi client yourself, that fixes everything".
More than anything it completely kills social interaction. I'm not sure how anybody can really deny that. You never have to rely or ask for anything from anyone in a situation when you can just simultaneously run another client to aid whatever it is that you need / are doing.
No one is saying that we can't have 3 accounts, some people just think that you should not be able to run them all at the same time.
I don't buy the "Learn to Adapt" mentality. If that was the case, we would all still be playing UO on OSI/EA flying around in space as cyborg aliens, or whatever shit that game has nowadays.
With all that said, I am 100% positive that IF Derrick did create a policy to nerf multi clienting that it would effectively kill this server. So many people who never actually played the game outside of free shards would rage quit all over the place.
I highly doubt there is a possible fix for it, without severely crippling the server.
1/2 the time you go to any hot spot it's ghosted. Half the time you PK, within 5 seconds a gate opens and his other chars are there. Most of the time someone dies in the game to anything other than PvP, there is another client in there within seconds collecting the loot. Most straight dex PK's run a gate character, freeing up points.
I've rarely played anything other than OSI, which I stopped playing around 02. A free shard here and there for a month or so. It never ceases to amaze me the sense of entitlement that people have on free shards, that never seemed to be around when they were actually paying to play the game
I don't mean to insult anyone in particular, but I'm really not sure how anybody can honestly have the 'so what' attitude that seems so prevelant regarding multi client abuse. I respect everyones opinion personally, but anytime someone complains about multi clienting someone else will respond with "Oh you should just multi client yourself, that fixes everything".
More than anything it completely kills social interaction. I'm not sure how anybody can really deny that. You never have to rely or ask for anything from anyone in a situation when you can just simultaneously run another client to aid whatever it is that you need / are doing.
No one is saying that we can't have 3 accounts, some people just think that you should not be able to run them all at the same time.
I don't buy the "Learn to Adapt" mentality. If that was the case, we would all still be playing UO on OSI/EA flying around in space as cyborg aliens, or whatever shit that game has nowadays.
With all that said, I am 100% positive that IF Derrick did create a policy to nerf multi clienting that it would effectively kill this server. So many people who never actually played the game outside of free shards would rage quit all over the place.
I highly doubt there is a possible fix for it, without severely crippling the server.
Re: Second Age & Simultaneous Account Login
Ifrit wrote:With all that said, I am 100% positive that IF Derrick did create a policy to nerf multi clienting that it would effectively kill this server. So many people who never actually played the game outside of free shards would rage quit all over the place.
I highly doubt there is a possible fix for it, without severely crippling the server.
couldnt have said it better
Re: Second Age & Simultaneous Account Login
Agreed, let everyone keep their accounts.. just log in with 1 at a time.Kryptonical wrote:I think a better solution would be to restrict how many active ip's there can be...you can keep all your accounts (i'd be furious if we had to lose some) but you can only be logged in with 1 at a time.
that would in fact control the issue somewhat
This can be done.. its not a mandatory charge. It's a subscription you are paying for extra server access(multiple accounts/ip's).. you already receive free base access(1 account/ip)ClowN wrote:if UOSA started charging ANY money for 2nd or 3rd account access, EA would shut this place down faster then you could say Kal Ort Por. UOSA cant legally do that.
I dont think everyone would quit either... yes a lot may quit but honestly i'm pretty sure those that could give a shit about what happens to this server in the end.. the type that quit over minute changes and are only in it for themselves.
Last edited by Biohazard on Tue Feb 09, 2010 9:29 pm, edited 2 times in total.
Re: Second Age & Simultaneous Account Login
I'm all for multiple accounts:
When I played UO, I started right before UO:R. I spent two years creating only two chars (one never even close to finish), the other was a tamer which stopped at around 93 taming (two years, that is how far I got.) Did I macro or try everyday? No. But whenever I had did have time to put towards GMing that damn skill (I had GMed all my other skills by the time my departure came around.)
So what is it that I truly like about T2A? The fact that I can try out all the skills I never had the opportunity to try when I played live. I always wondered what digging up level 5 maps was like, so I built a t-hunter here. Always wondered what blacksmithing and alchemy was like, what kind of dedication it took to mine all that ore, so I did both. I thought it was neat how people could blow up people with boxes, so I made a tinker here. I played a mage/tamer, never had a dexxer, so I built one here.
I'd hate to think that I would've been limited to only 5 characters, as I could've easily maxed those out and missed out on the other templates I have room to try with 15. I'm sure there are people who abuse multiple accounts, but they count for few of those who actually enjoy having multiple opportunities available.
When I played UO, I started right before UO:R. I spent two years creating only two chars (one never even close to finish), the other was a tamer which stopped at around 93 taming (two years, that is how far I got.) Did I macro or try everyday? No. But whenever I had did have time to put towards GMing that damn skill (I had GMed all my other skills by the time my departure came around.)
So what is it that I truly like about T2A? The fact that I can try out all the skills I never had the opportunity to try when I played live. I always wondered what digging up level 5 maps was like, so I built a t-hunter here. Always wondered what blacksmithing and alchemy was like, what kind of dedication it took to mine all that ore, so I did both. I thought it was neat how people could blow up people with boxes, so I made a tinker here. I played a mage/tamer, never had a dexxer, so I built one here.
I'd hate to think that I would've been limited to only 5 characters, as I could've easily maxed those out and missed out on the other templates I have room to try with 15. I'm sure there are people who abuse multiple accounts, but they count for few of those who actually enjoy having multiple opportunities available.

"I consider most of you NPC's that inhabit the single player game that I am here to enjoy." - MatronDeWinter
Re: Second Age & Simultaneous Account Login
all these great posts everyone!!!
YOU ALL REALLY DO CARE!!
seriously though good posts people.

YOU ALL REALLY DO CARE!!

seriously though good posts people.
Re: Second Age & Simultaneous Account Login
Multiple accounts is FINE.
Just get rid of being able to play them all at the same time.
One change. Easy. Do it. Everyone wins HUGE.
Just get rid of being able to play them all at the same time.
One change. Easy. Do it. Everyone wins HUGE.
Re: Second Age & Simultaneous Account Login
The people who are against multi clienting are not really against having more than 1 account, that's not the issue. They are against being able to play more than one of them at a time.hiicha wrote: I'd hate to think that I would've been limited to only 5 characters, as I could've easily maxed those out and missed out on the other templates I have room to try with 15. I'm sure there are people who abuse multiple accounts, but they count for few of those who actually enjoy having multiple opportunities available.
I had numerous accounts at one time starting around mid 98ish on OSI. Many people did, it doesn't create a problem, it's the ability to play all of them at the same time that creates problems
Last edited by Ifrit on Tue Feb 09, 2010 5:39 pm, edited 1 time in total.
Re: Second Age & Simultaneous Account Login
Though I am a purist and would prefer only 1 account per person, I can definitely agree that 1 login at a time would go the majority of the way to increasing the experience TREMENDOUSLY.
1 login at a time would definitely be a great compromise - I would play here if that was the rule in effect.
That way all the guys who don't want to lose their shit on their 3rd account can keep it - they just can't gate themselves around and fight battles for their other characters. So dumb that that is allowed.
1 login at a time would definitely be a great compromise - I would play here if that was the rule in effect.
That way all the guys who don't want to lose their shit on their 3rd account can keep it - they just can't gate themselves around and fight battles for their other characters. So dumb that that is allowed.
Re: Second Age & Simultaneous Account Login
hiicha wrote:I spent two years creating only two chars (one never even close to finish), the other was a tamer which stopped at around 93 taming (two years, that is how far I got.)
The thing about this though is you see how hard it was to make a tamer on the real deal? you still dont have any idea what type of dedication a blacksmith or alchemist really took back in the day. Not saying I do.. Just making a point on the comparison of skill gain between here and there. multi-clienting makes this 3X as bad. It makes me sad to see how quickly you can GM skills here since you can effectively macro them while playing simultaneously... mostly the coveted skills like taming, blacksmith, alchemy, etc. It's almost like "who cares if you got a GM smith? so does 50% of the shard"Always wondered what blacksmithing and alchemy was like, what kind of dedication it took to mine all that ore, so I did both.