Second Age & Simultaneous Account Login

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Akanigit
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Re: Second Age & Simultaneous Account Login

Post by Akanigit »

I really feel like one of the things ruining this server is the ability to have so many accounts. It's an mmo and I should not be able to gm my fighting skills by sparring myself, while healing myself, while I run around taming or mining. I quite honestly would like razor to be limited and required to connect, or just a custom connection client. Then again something like that would be intrusive and it has been mentioned before requiring people to use those sort of things is a no go. I really feel like enacting some stricter/osi type policies would really bring this server closer to era accuracy and push out some of the trash.

Lazarus
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Re: Second Age & Simultaneous Account Login

Post by Lazarus »

archaicsubrosa77 wrote:Healing while training skills on another account would be gone. Which for some people, especially newer players could be a headache. We know the PK population is overwhelming and its near suicide to try to head out without developing some kind of defense.
You know when I first started playing UO back in 98 you trained the old fashioned way, sitting at your computer fighting bulls and bears in the forest, not trapped in your house with your alt account healing the bear and you while you were out getting McDonalds. If you got PK'd you got PK'd. You either avoided certain places or you learned to run or recall as soon as you saw red letters.

I really think multi-clienting takes away the "game" aspect of it. All the different parts of UO come together to form the game. Training weapon skills and chopping wood and mining ore and making stuff is part of that game, just as much as pvp and pvm is. So way foresake one part of the game for another? If people want to get into heavy pvp let them get the skills up the hard way. Macroing is bad enough but to have 3 people macroing at the same time? Thats rediculous.

Duke Jones
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Re: Second Age & Simultaneous Account Login

Post by Duke Jones »

Yes there's a fine line between "Play and let play," and allowing the game and gameplay degrade to the point where player *activity* is neglected for cold numbers and efficiency.

New policy on Multi-clienting would actually fix a few problems.

-Increased genuine player activity. (Players online would actually be a more accurate number)

-Red/Statloss would no longer be "broken" and would return to being something feared and an actual loss.

-Ghosting would be gone

-Archerbots would be gone

-a long list of multiclienting exploits would be solved.
"When you remove human error, accuracy, and speed, you remove the human element."

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Smelly Ira
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Re: Second Age & Simultaneous Account Login

Post by Smelly Ira »

Some good points, I think that if multiclienting was gone it would obviously spell the end of just macroing up a character the way we do now, that's a given. Some things that are doable with one account would of course still be done, but it would take longer to get a 7x gm character for sure.

On the thing with the pks it seems like you are partially correct. As a new player the minute I learned how to macro a char up using multilclienting (i.e. healing your other char etc, etc) I did it. This is mainly due to the fact that there were hardly any places (even graveyards) where pk's didn't regularly show up. At this point there is no point in manually skilling up a character on UOSA as far as I can tell, you will be a constant target with little means to defend yourself.

I think the only place where i never had someone try to pk me when I was skilling up was maybe moonglow graveyard. PK's even show up a places like the orc fort and brigand fort...Thing is though, the whole reason there are so many pk's is due in part to the ease of having one, in part due to multiclienting.

The whole game would be different, you can spend as much time on particulars as you want, but the effect overall would simply be that you have to choose what char you are going to play, and then play it, and the convenience of things like gatebots, multiclient macroing etc. would be gone.

Undeniably it would force more interaction between players.

It's a good conversation, I still imagine there is no chance of Dereck ever considering it though.

Lazarus
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Re: Second Age & Simultaneous Account Login

Post by Lazarus »

Side question, what is ghosting and what are archerbots?

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Faust
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Re: Second Age & Simultaneous Account Login

Post by Faust »

Ghosting - Log into an additional account with a ghost character spying in a specific location. This can be done several different ways. Scenario example, a PK could log a ghost into the game placing him in Lich Lord Room of Deceit. He can keep this client up spying on the prime location until a farmer shows up allowing him to know someone is there in order to PK him.

Archer Bots - These are archer built characters on additional accounts that can run a looping Razor script using attack nearest commands like murders, grays, or enemy guilds. When the attackable character approaches the archers they all attack at once killing the character in most cases.

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Re: Second Age & Simultaneous Account Login

Post by Lazarus »

Faust wrote:Ghosting - Log into an additional account with a ghost character spying in a specific location. This can be done several different ways. Scenario example, a PK could log a ghost into the game placing him in Lich Lord Room of Deceit. He can keep this client up spying on the prime location until a farmer shows up allowing him to know someone is there in order to PK him.
OK, kinda figured thats what that meant. Although I dont see how thats any different then someone just coming in to PK without ghosting.
Faust wrote:Archer Bots - These are archer built characters on additional accounts that can run a looping Razor script using attack nearest commands like murders, grays, or enemy guilds. When the attackable character approaches the archers they all attack at once killing the character in most cases.
WOW! Razor is evil dude. Actually I might use it just to get my wep outta my hand when I start casting. Used to the latest version of UO I played that did it automatically.

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Faust
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Re: Second Age & Simultaneous Account Login

Post by Faust »

There is a slight advantage to ghosting by allowing a player to know for sure that someone is in the spot you're watching for your PK. However, the advantage isn't huge in my opinion. Also, it saves reagents from checking the spot since you know if someone is there already or not.

Ghosts can also be used to block housing spots during an IDOC.
Last edited by Faust on Thu Feb 11, 2010 5:15 pm, edited 1 time in total.

Lazarus
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Re: Second Age & Simultaneous Account Login

Post by Lazarus »

Whats an IDOC?

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Faust
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Re: Second Age & Simultaneous Account Login

Post by Faust »

A house that is in danger of collapsing(IDOC).

Kind of funny how this post mentions both of these items wrapped up in one. :wink:

Lazarus
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Re: Second Age & Simultaneous Account Login

Post by Lazarus »

Oh, sorry I'm not used to talking about UO on a board with all the terms and abbreviations. But yea I got have a mind to try and get my Razor to start working. Right now I get an error when I try to open it. Something about the .NET something or another but I will start a new thread.

exince
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Re: Second Age & Simultaneous Account Login

Post by exince »

I've just started on UOSA a few weeks ago. it was quite helpful to have 3 clients and macro efficient. Would it have been impossible to do with only one account? no. would it have been harder and more complicated? yes. Macroing some stuff actually would have required to do it with some other guys. But it wasn't needed, as i could just get my 3 chars running at the same time.

Multiclienting has drawbacks. maybe the highest impact is the PK-population. I'm not gonna whine, i'm a UO veteran, i know how it was 11-12 years ago, hell i used to pk a lot myself. Sometimes i get away, sometimes they get me. it's ok. PKing on osi-servers was thrilling. The dungeons where crowded, taking your PK for a hunt was dangerous and the risk of statsloss actually added to it.

What you see on UOSA is, that you can't go to some spots, because they're ghost camped. A few minutes later you see 2-4 reds dropping in, attacking you. the problem is, that there is no risk at all. The dungeons are mostly empty. The PKs run in pacs of 2-4 attacking single players. Risk? none. And even than, even if they die - while PKin'g around, i'm pretty sure that the pk is macroing up 2 other pks :) (What else could someone macro when he's playing here for longer than a month or 2? With 3 accounts, the easy 3-client macroing you'd have your chars easily maxed in a month or 2)

But i see the problem. Would a one-account-per-person been enforced from the beginning, it would have been ok. But changing that after 2 years would certainly kill the shard.

Lazarus
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Re: Second Age & Simultaneous Account Login

Post by Lazarus »

Maybe we should run a poll asking who would leave the shard if multi-client was to be taken away. I'm pretty sure it wouldnt be that many.

benny-
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Re: Second Age & Simultaneous Account Login

Post by benny- »

I imagine very few people would actually stop playing here if mutliclienting was removed, but I guarantee you put up a poll or otherwise suggest to people that it just might happen and dozens of these mooks will come out screaming that they're gonna ragequit. Polls aren't an accurate representation imo.
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Lazarus
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Re: Second Age & Simultaneous Account Login

Post by Lazarus »

benny- wrote:I imagine very few people would actually stop playing here if mutliclienting was removed, but I guarantee you put up a poll or otherwise suggest to people that it just might happen and dozens of these mooks will come out screaming that they're gonna ragequit. Polls aren't an accurate representation imo.
Good point. I say just drop it.

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