Second Age & Simultaneous Account Login
Re: Second Age & Simultaneous Account Login
The type of people that would ragequit over something like that would not be missed by me.
Re: Second Age & Simultaneous Account Login
Screw the pay for an extra and give people an advantage. Im all for 1 account at a time. Thats era accuracy. Unless you had some programs that almost no one had, or another computer.
[01:12:32] <Nevermore> Stranger you are the reason I hate christmas
[01:12:36] <Nevermore> You specifically
[01:12:44] <Nevermore> Every year? Christmas sucks. Because of Stranger
[01:12:36] <Nevermore> You specifically
[01:12:44] <Nevermore> Every year? Christmas sucks. Because of Stranger
Re: Second Age & Simultaneous Account Login
None of us geeks had multiple computers/internet accounts/access back during T2A.
We were too cool for that.
Germ
We were too cool for that.
Germ
Re: Second Age & Simultaneous Account Login
I'm not going to comment much on this because most things have had answers and commentary by us plenty of times. But I want to comment on this. It's not easy to monitor one person doing anything. There's no way we could easily monitor any extra accounts we handed out if this were to be implemented. There are a surprising amount of people who play from the same house, and like I said. It's hard to monitor just ONE person. We have a hard of enough time just keeping this thing running and making sure people know what to do, we cannot just jump around watching to make sure people are separate people, we do this all on our own free time. And our free time isn't only dedicated to UO. I have dual monitors and I'm constantly multi-tasking and I still have a hard time keeping up with the pages and dealing with the issues that come along with this gig.benny- wrote:Which is exactly what we're suggesting. Yes there will still be instances of abuse. On occasion there will be that player who uses his multiple connections to benefit himself. But then, it is easy to monitor those who do have multiple connections as they will be but a minority of the overall playerbase. Thus abuse would easily be spotted.Derrick wrote:The only way to implement something like this is to set one connection per IP address, and then assign additional connections if we can demonstrate there are more than one real person playing at that address, but even then you get into the situation where those people can multi client if their roomie isn't on.
A few other things. A shard wipe will literally never happen.
Also keep in mind only a very very small percentage of the playerbase even reads the forums, let alone post on it.
Also Derrick hasn't posted in this thread because, again, he doesn't have enough time to read 10 page threads on subjects that have had 10 other threads. Not because he doesn't care or it gets off topic or side tracked or anything of that nature.

I'm a chemistry set that makes only firecrackers and smoke bombs.
Re: Second Age & Simultaneous Account Login
This is a touchy subject .. seriously this would not be a task for a low level staff member .. meaning access to any or all of the ip addresses of the player base could be very harmful in the wrong hands. I agree this would be very time consuming saying one gm could monitor 4horus a day every day .. you would need 6 full time people to police this and that is best case.. I know we have the best staff and i'm not for any kinda push for staff increase as this is what leads to corrupt gms and staff..
To sum up IMHO this is not an issue we can really push atm though it is something to keep in mind and think of if and when staff is large enough or free enough of other problems to handle.
To sum up IMHO this is not an issue we can really push atm though it is something to keep in mind and think of if and when staff is large enough or free enough of other problems to handle.

[21:27] <@Derrick> UOSA is a tribute to the feasibility of anarchy
Re: Second Age & Simultaneous Account Login
Sure it's different from 1998, but multiclienting is nothing to quit playing UOSA over.
Just adapt, gotta do what ya gotta do. Game is still fun.
Just adapt, gotta do what ya gotta do. Game is still fun.
- nightshark
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Re: Second Age & Simultaneous Account Login
I agree about the multiple account thing. It should be restricted to 1 account being logged in at a given time. This shard has everything that aims for era accuracy, but multi-clienting detracts from people playing in an era accurate style.
Archer turreting and PK ghosting sounds like something from UOGamers, not T2A
Archer turreting and PK ghosting sounds like something from UOGamers, not T2A

<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Second Age & Simultaneous Account Login
having ghosts camping all the pvm spots so pk can go there safely and as soon as someone recalls in is LAME...
for that, i would be ok to at least limit the number of account to 2
to be honest, 2 accounts are quite convenient, because since this shard only has a limited population, you would not find the help you would have found back in the days on OSI and you sometimes need to help yourself alone (gating a ghost, having a res, macroing skills, transfer goods...)
but 3 is maybe too much, 2 account would be better
i think there is a way to check if multiple account are from the same computer or the same ip address...
we could limit the number of account per computer
for that, i would be ok to at least limit the number of account to 2
to be honest, 2 accounts are quite convenient, because since this shard only has a limited population, you would not find the help you would have found back in the days on OSI and you sometimes need to help yourself alone (gating a ghost, having a res, macroing skills, transfer goods...)
but 3 is maybe too much, 2 account would be better
i think there is a way to check if multiple account are from the same computer or the same ip address...
we could limit the number of account per computer
Yew Bank Mall
Everything you need is there ! Check it out on the link below !
http://forum.uosecondage.com/viewtopic. ... 859#p72859
Everything you need is there ! Check it out on the link below !
http://forum.uosecondage.com/viewtopic. ... 859#p72859
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Re: Second Age & Simultaneous Account Login
I'm new to this server. Hello everyone! Anyway, about this particular topic, there is some truth to what people are saying about multi clienting. However, I think people are forgetting a lot of the REAL truths about T2A on OSI and creating a fake utopian ideal of what it was like. T2A was not a pure era for UO. Examples:
1. Multi-clienting has ALWAYS existed. I used to be an eBay seller of UO accounts, items, etc on all servers and would have multiple toons logged in for transfers all the time. If you think it didn't happen on OSI, you're kidding yourself.
2. Macroing existed. UOAssist was legal. You just weren't "allowed" to macro unattended, but everyone did anyway. I macroed my ass of constantly. Raising skill sucks. That's just fact. If I couldn't macro, I wouldn't have played.
3. The big dupe that destroyed the economy for years, making house prices skyrocket and never really came back down.
4. House break-in exploits (gold stairs, etc), boat exploits, etc.
5. As for self sufficiency, it really doesn't matter. Anyone with one account and a house can be self sufficient. UO is hard in the beginning, but when millions of gold are nothing, the game is easy. Instead of macroing at the same time as you're playing, you'd macro while sleeping. So you make a few hundred less potions, but when you have a bajillion from macroing at night anway, it didn't matter.
This multi-clienting is just something to get used to. The ideas you all are giving are nice, but probably not very likely and too time consuming. Sure, it sucks that one person can camp, but back in the OSI days, I used to just take a blue out, recall around, find where people were and bring my PK. I did it on one account and it took about 30 seconds longer than this multi-clienting stuff.
The bottom line, with the exception of these bots you guys are talking about, nothing is really new here and nothing is much different except for the 30 seconds longer it takes to log out and recall the PK to the spot. To be honest, and I don't want to sound like an ass, it sounds like people have just found a different way to cry about being PK'd.
1. Multi-clienting has ALWAYS existed. I used to be an eBay seller of UO accounts, items, etc on all servers and would have multiple toons logged in for transfers all the time. If you think it didn't happen on OSI, you're kidding yourself.
2. Macroing existed. UOAssist was legal. You just weren't "allowed" to macro unattended, but everyone did anyway. I macroed my ass of constantly. Raising skill sucks. That's just fact. If I couldn't macro, I wouldn't have played.
3. The big dupe that destroyed the economy for years, making house prices skyrocket and never really came back down.
4. House break-in exploits (gold stairs, etc), boat exploits, etc.
5. As for self sufficiency, it really doesn't matter. Anyone with one account and a house can be self sufficient. UO is hard in the beginning, but when millions of gold are nothing, the game is easy. Instead of macroing at the same time as you're playing, you'd macro while sleeping. So you make a few hundred less potions, but when you have a bajillion from macroing at night anway, it didn't matter.
This multi-clienting is just something to get used to. The ideas you all are giving are nice, but probably not very likely and too time consuming. Sure, it sucks that one person can camp, but back in the OSI days, I used to just take a blue out, recall around, find where people were and bring my PK. I did it on one account and it took about 30 seconds longer than this multi-clienting stuff.
The bottom line, with the exception of these bots you guys are talking about, nothing is really new here and nothing is much different except for the 30 seconds longer it takes to log out and recall the PK to the spot. To be honest, and I don't want to sound like an ass, it sounds like people have just found a different way to cry about being PK'd.
Re: Second Age & Simultaneous Account Login
qftBlasphemous wrote:I'm new to this server. Hello everyone! Anyway, about this particular topic, there is some truth to what people are saying about multi clienting. However, I think people are forgetting a lot of the REAL truths about T2A on OSI and creating a fake utopian ideal of what it was like. T2A was not a pure era for UO. Examples:
1. Multi-clienting has ALWAYS existed. I used to be an eBay seller of UO accounts, items, etc on all servers and would have multiple toons logged in for transfers all the time. If you think it didn't happen on OSI, you're kidding yourself.
2. Macroing existed. UOAssist was legal. You just weren't "allowed" to macro unattended, but everyone did anyway. I macroed my ass of constantly. Raising skill sucks. That's just fact. If I couldn't macro, I wouldn't have played.
3. The big dupe that destroyed the economy for years, making house prices skyrocket and never really came back down.
4. House break-in exploits (gold stairs, etc), boat exploits, etc.
5. As for self sufficiency, it really doesn't matter. Anyone with one account and a house can be self sufficient. UO is hard in the beginning, but when millions of gold are nothing, the game is easy. Instead of macroing at the same time as you're playing, you'd macro while sleeping. So you make a few hundred less potions, but when you have a bajillion from macroing at night anway, it didn't matter.
This multi-clienting is just something to get used to. The ideas you all are giving are nice, but probably not very likely and too time consuming. Sure, it sucks that one person can camp, but back in the OSI days, I used to just take a blue out, recall around, find where people were and bring my PK. I did it on one account and it took about 30 seconds longer than this multi-clienting stuff.
The bottom line, with the exception of these bots you guys are talking about, nothing is really new here and nothing is much different except for the 30 seconds longer it takes to log out and recall the PK to the spot. To be honest, and I don't want to sound like an ass, it sounds like people have just found a different way to cry about being PK'd.
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
- nightshark
- UOSA Subscriber!
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Re: Second Age & Simultaneous Account Login
I haven't died yet on UOSA yet. I can see how leaving a ghost laying around makes the game different. Recalling around to find victims actually requires you to play the game and brings unexpected situations into the game. You literally don't even need UO tabbed in to find victims. With the current ghosting situation, all you need to do is leave a few clients open ghosting in dungeons with the sound up, and you know exactly when to tab back into the game to safely attempt to kill someone. That's not playing UO, that's just "PK Online"Blasphemous wrote: The bottom line, with the exception of these bots you guys are talking about, nothing is really new here and nothing is much different except for the 30 seconds longer it takes to log out and recall the PK to the spot. To be honest, and I don't want to sound like an ass, it sounds like people have just found a different way to cry about being PK'd.

<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Second Age & Simultaneous Account Login
Hi, welcome to UOSA!Blasphemous wrote:I'm new to this server. Hello everyone! Anyway, about this particular topic, there is some truth to what people are saying about multi clienting. However, I think people are forgetting a lot of the REAL truths about T2A on OSI and creating a fake utopian ideal of what it was like. T2A was not a pure era for UO. Examples:etc...
I understand what you are saying, and as I quoted in an earlier post where I was rounding up Derrick's thoughts on the matter I pointed out that he also multicliented during era. This almong with all the problems with detecting and enforcing such a policy which I also quoted. Nobody has addressed any of those problems so I guess that's why he hasn't commented thus far.
But that aside I think your off the mark a bit for why people want this. Sure there will be some that have a big problem with PKs but there are plenty of other, myself included, that just find the powergaming to detract from the feel of the era. When I played in era I didn't multiclient or macro. I had one character, a macefighter and he was pretty crappy. I lvled up all my skills on the field and that took a very very long time. By the time I quit he still wasn't maxed out GM. But you know what? I wasn't alone, there were loads of people just like me running around getting killed with rubbish gear, no house, one character and a handful of GM skills. This made the game a challenge, and it was the fact that is was a challenge that kept it fresh and interesting. You'd have to club together to take on a dungeon (or even a heavy graveyard spawn in the early days), you'd get utterly rolled by those rare and enigmatic GM mages or Tamers. A GM smith would have crowds of people around him at the town forge waiting to get their armour and weapons repaired while theives ran amok.. there was hustle, bustle and hardship. And that's what made the game feel alive
But when I came here, with the experience of other mmos under my belt I went straight in and multicliented, macroed and soloed my way into the game getting further than I ever did before, Lvling my skills overnight and at first it was fun. I mean I got to experience what it was like to actually achieve what I never got to the first time around. But after that short honeymoon I quickly realised that everyone was doing it. You didn't need anyone else. There were no noobs to help out or commmunities to join. Everyone had their own houses so the towns were quiet save the occasional macroer or reg shopper. Even the WBB was just a crowd of AFKers with the occasional thief or town killer doing their thing. If I ever met anyone they either ran away, tried to kill me or tried to steal from me. And why not? All there is left are farmers, pkers and thieves as there isn't much else to do. The whole journey of building a character has been bypassed here and the need to share your skills with the community also. The most fun I have here is dropping chumboxes around and watching people die.. and that gets pretty old too. I'm not into PvP on this game and farming is a bore so it's kinda sad that I robbed myself of the pleasure I once gleaned from t2a... when I actually played.
Thats why I've agreed with single clients, less macroing and I even suggested a server wipe that had people freaking out (despite me qualifying it with the statement "but this will never happen"); those things would make it more like t2a I remember. But you're right, it's not the one we all played and I guess it's not fair to limit people. It's just the game was so much more when we were all clueless noobs (well at least most of us).
Last edited by Rhaps on Mon Feb 15, 2010 9:09 pm, edited 1 time in total.
Re: Second Age & Simultaneous Account Login
You can still choose to not macro and level all your skills up on the field, if you want. If that's what gets you off and makes it fun for you, then so be it. But that doesn't mean everyone else enjoys killing bone knights in Deceit for 13 hours a day..
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
Re: Second Age & Simultaneous Account Login
Absolutely! I have that choice. But lets face facts, I'd be doing it on my own while getting PKed and robbed blind constantly. When everyone else is going the powergamer route there isn't anything to make playing the game otherwise attractive. That isn't a bad thing if you enjoy PvP or farming huge amounts of wealth or doing your best to take other's stuff. I mean I read the PK threads and the cA threads and they are brilliant. But for an average joe that just wanted to relive an old game the way it was, UOSA doesn't deliver.Sandro wrote:You can still choose to not macro and level all your skills up on the field, if you want. If that's what gets you off and makes it fun for you, then so be it. But that doesn't mean everyone else enjoys killing bone knights in Deceit for 13 hours a day..
And like you said, not everyone enjoys doing it the long way which is why I've always said the suggestions in this thread won't happen. That's only a bad thing for me and those like me and I'm not out to take away a style of play that really does work for you and a lot of others (most likely the majority). I guess I was just trying to get across why people made the suggestions in the first place, why people think it's inaccurate and unfair. It's not because we can't handle UOSA as it is, it's just because UOSA isn't what it could be.