Making a new character...

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Caps Lock
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Making a new character...

Post by Caps Lock »

Wondered what you guys thought about this:

100 Archery
100 Fencing
100 Tactics
100 Resist
100 Music
100 Provo
100 Magery (or 60 Magery/40 anat)

Any thoughts?

Idea is that basically can keep the provo'd creatures at similair health so they barely just kill each other using fencing, then when one dies I can attack from range with archery. 100 Magery could utilise ev's/demons but could just use 60 magery and get extra 8% of damage with 40 anat.

Also, does eval int effect how much damage is healed by magery? If so this template is almost redundant.

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MatronDeWinter
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Re: Making a new character...

Post by MatronDeWinter »

Caps Lock wrote:Wondered what you guys thought about this:

100 Archery
100 Fencing
100 Tactics
100 Resist
100 Music
100 Provo
100 Magery (or 60 Magery/40 anat)

Any thoughts?

Idea is that basically can keep the provo'd creatures at similair health so they barely just kill each other using fencing, then when one dies I can attack from range with archery. 100 Magery could utilise ev's/demons but could just use 60 magery and get extra 8% of damage with 40 anat.

Also, does eval int effect how much damage is healed by magery? If so this template is almost redundant.
Eval does not affect how much damage is healed by magery. It's more of a comparative skill vs your opponents Resist (for offensive spells). If you really "must" go with the dexer/provo theme, I would ditch fencing completely. You can use a regular bow and get pretty quick shots off vs a monster. No need to try to melee it as well.

If you did get into any trouble, you are in a bit of a spot when it comes to healing. Magery without meditation is a huge pain to someone who is regularly damaged. If you want to do any serious barding, I would consider picking up 80+ wrestle to make sure you can recall through a rampant pk-attack.

I would personally go lower on the resist, lose the fencing, add some wrestle, think about meditation, and consider dropping anatomy. I cant see a 20% damage gain, being worth 100 skill points on a PvM character. If you want archery/barding/ect, I would suggest something like this...

100 Music
100 Provocation
100 Tactics
100 Archery
90 Magery
70 Meditation
90 Wrestling
50 Hiding or Resist

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Re: Making a new character...

Post by Mikel123 »

MatronDeWinter wrote: 100 Music
100 Provocation
100 Tactics
100 Archery
90 Magery
70 Meditation
90 Wrestling
50 Hiding or Resist
Agree with most of this, except for the end. You definitely don't want 50 resist; I think that's a waste of skill points.

http://www.uosecondage.com/stratics/UOS ... ulator.htm

Put in 70/70 for the attacker's magery and eval, for example, and 50 resist is the difference between an Energy Bolt hitting for 24 and 27 average damage (maybe a couple more points on average, too, for the 10% of the time you resist and it does only half).

I'd go:
100 Music
100 Provocation
100 Tactics
100 Archery
90 Magery
100 Meditation
100 Wrestling
10 Hiding

Or if you take a lot of pee breaks, subtract points from Meditation and put them into Hiding.

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archaicsubrosa77
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Re: Making a new character...

Post by archaicsubrosa77 »

Archery 100
Tactics 100
Magery 100
Resist 60
EvalIntel 60
Music 100
Provoke 100
Meditation 80

Hiding is a useless skill to someone who isn't going to be laying in wait or stealthing much for someone who can cast invisible.
Making barrier fortifications or summoning a daemon to guard you will cut down on the absolute need for wrestling . You can substitute wrestling for evaluating intelligence should you feel the need however or just go ahead and GM resist and meditation. These are only suggestions...I advise you to do whatever you think would be the most fun to play.

An EQ,Bowshot,FS combo would be pretty mad if you can get the casts in taking cover, Bards will sing songs about you. But in all honesty most of the time an EQ will send most running far away enough for you to recall as long as they dont come speeding back with an interrupt.
Last edited by archaicsubrosa77 on Sat Feb 20, 2010 8:29 pm, edited 2 times in total.
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Re: Making a new character...

Post by MatronDeWinter »

I agree with Mike|123, I really only added resist as an after-thought.

Summon a Daemon instead of training wrestling??? Seriously dude? An Ort

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Re: Making a new character...

Post by Ultraboss »

Well I think the build depends on exactly what your goal is concerning this badass bard.

Gm:Prov, Musc, Med, Wrestlng, Magery(or 90)

^
These are a given for every reliable Magery dependant Provocador.

Tracking, Hiding, Weapon Skills, Resist, Eval, Healing/Anatomy maybe?, Stealth, Detect Hidden.

I think the most useful of these skills are Tracking and Hiding, because your going to be encountering alot of pks.

80 Hiding, 20 Tracking, is also very functional and useful, you can always cast recall or invisibility, but hiding is instant which I think is pretty helpful. I believe your hiding chance is 100% or near it at 80 and you can track anyone a screen away with 20 tracking, good for hidden douchebags.


As for resist, it would be a great seventh skill, but its expensive and slow to train, and I know I hate macroing it up, and I think of a bard as just a temp until you finish a tamer, but if you want to go for it thats cool. I don't know if 50 resist is absolutely useless, is there a chart or anything anywhere on what benefits less than GM resist avails.

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Re: Making a new character...

Post by Sandro »

Chance to hide = skill in hiding.
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Re: Making a new character...

Post by platy »

Sandro's right..
The 100% chance is for STEALTH -- at 80 stealth skill you have 100% chance to successfully move quietly if your completely naked (and have 100% Hiding)..
For 100% chance hiding, you need 100 skill..

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Re: Making a new character...

Post by archaicsubrosa77 »

MatronDeWinter wrote:I agree with Mike|123, I really only added resist as an after-thought.

Summon a Daemon instead of training wrestling??? Seriously dude? An Ort
Which gives enough time to recall and creates a diversion to being targeted right off the get go.

I seen people play tanks with anatomy instead of wrestling fight on test and win against dexxers and your normal tanks alike time and time again in those little cubed arenas. They just rethink their strategies.

Just because you can't do it doesn't mean it can't be done. Seriously. A bard is PVM, most PVP dexxers don't include wrestling but still many have enough magery to at least recall and guess what....almost every dexxer I have seen have succeeded in their recalls and g-heals without it I don't care who,what, or how many they were fighting. I have done it, many have done it. They just needed to make the break.

If someone has never made a recall getaway while playing a dexxer or anything else without wrestling, I think they need to stick to killing sheep. Or maybe this was your BARD without wrestling or resist.
dressedforwinter.jpg
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Anybody selling a flagpole?
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MatronDeWinter
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Re: Making a new character...

Post by MatronDeWinter »

That's a rather expensive plain dress, and a rarity on the shard. How did you ever come across it.

Point is, most people need wrestle, if you think you are that good, then by all means, go without it, but it will make your life so much easier.

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Re: Making a new character...

Post by archaicsubrosa77 »

That was a better response thank you.
It's hard to jam so many skills in. He wanted archery on the template as well as provoke and magery. It's definately a PVM makeup, which can be done without wrestling imo if another weapon skill is in play.Having two though seemed a bit much.

Having a dash of resist to maybe counter low level interrupts or casts by spawn I thought was a good idea as well as a bit of eval for fun.Or in his case keeping the victims "at similar health" by using different circles of magic to variance and with greater control over the damage output alongside the bow for his killshots.

He gave the specifications, I tried to meet them. With summons, his archery, and a bit of meat to his magic all in conjuction makes for faster, more efficient barding. I felt that was what his aim was, not how pvp worthy it would be.

Most times I get the recall off before I get targeted with harm/weaken or am brought into melee. That there was the reason I said you could go without. Sure there are times you would wish you had wrestling, like there are times tanks wished they had armor or tamers wished they had a weapon.

*By the way the dress and bandana I got before you had taken your hiatus-I had paraded it around incognito/polymorphed a time or two for fun.

BTW-
http://forum.uosecondage.com/viewtopic.php?f=9&t=5350
MatronDeWinter wrote:
This is the template for my character...
Provocation
Musicianship
Magery
Meditation
Evaluating Int.
Archery
Tactics


-MdW(J)
Where is your resist and wrestling? Or was your plan to get your kills dead asap and move on? Its all about playstyle isn't it? Some people might say you were off your rocker, but sometimes it's a greater payoff to be a radical. The greater the risk the greater the reward. I am sure you'd need to be inventive in order to survive. I threw out a few ideas...and no nothing is foolproof.

If anything I'd say your quoted temp would make a good PK bard in high spawn areas like terra battlefield if you were a bit crafty. For instance as a companion PK such as part of a gank squad. Right? A precursor to Panpipe if you will but a little more involved then a mere alt. You'd play backup in the attack then control the spawn to loot if not use them in the raid to begin with.
Last edited by archaicsubrosa77 on Sat Feb 20, 2010 9:06 pm, edited 8 times in total.
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Re: Making a new character...

Post by MatronDeWinter »

I'm not even going to go back and read that provocation guide. That was written so long ago, it has since become irrelevant as a source of my opinion.

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