Hirable Fighter NPCS

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BloodyBandage
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Hirable Fighter NPCS

Post by BloodyBandage »

Only hireable ones in Jhelom Pits? I have searched most towns and if they have fighters they don't respond to "name hire". Anyone know if there are any and I'm missing them. Only see two at a time spawn at Jhelom Pits. Not sure if it should be more. Thanks

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Re: Hirable Fighter NPCS

Post by BlackFoot »

never seen anyone with a hired paladin either i use to use those guys alot
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BloodyBandage
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Re: Hirable Fighter NPCS

Post by BloodyBandage »

did they heal themselves? I remember them but can't remember that part. Used them against the rotting corpse in Cov...might have been Pre-T2A. Also, can Hired NPCS gain in skills/stats? :) thx

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Derrick
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Re: Hirable Fighter NPCS

Post by Derrick »

They tend to frequent taverns

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BloodyBandage
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Re: Hirable Fighter NPCS

Post by BloodyBandage »

Derrick wrote:They tend to frequent taverns
Thanks. Been to every town checking. Guess I didn't see em.

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BloodyBandage
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Re: Hirable Fighter NPCS

Post by BloodyBandage »

doesn't help that my UOAM isn't working hehe

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BloodyBandage
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Re: Hirable Fighter NPCS

Post by BloodyBandage »

Most were Sailors or Thiefs at these spots. Were there also Mage Hirelings avaliable back in the day and Archers?

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Derrick
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Re: Hirable Fighter NPCS

Post by Derrick »

aye. We've got em all, they just are scattered about, there are no Big spawns of them

Imp
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Re: Hirable Fighter NPCS

Post by Imp »

I confirm, not long ago i hired the fighter for 102gp or so in Jhelom.
Went to a graveyard, when it rush to epic battle with 3 shades, skeletons, zombies - and guess what? It died.
The second one I used with great care. Looks like fighters do not heal themselves.

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BloodyBandage
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Re: Hirable Fighter NPCS

Post by BloodyBandage »

I found a couple Mages but they didn't respond to Hire. I see them about as well but can't figure out how to get one

SirMeeks
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Re: Hirable Fighter NPCS

Post by SirMeeks »

Aren't you able to equip them with vanq weps?

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Re: Hirable Fighter NPCS

Post by Silverfoot »

BloodyBandage wrote:did they heal themselves? I remember them but can't remember that part. Used them against the rotting corpse in Cov...might have been Pre-T2A. Also, can Hired NPCS gain in skills/stats? :) thx
Rotting Corpses didn't exist until the Trinsic invasion around when UOR era began.

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Re: Hirable Fighter NPCS

Post by Mens Rea »

Silverfoot wrote:Rotting Corpses didn't exist until the Trinsic invasion around when UOR era began.
Balderdash man, the Trinsic invasion was long before UO:R.

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Re: Hirable Fighter NPCS

Post by SirMeeks »

the trinsic invasion ruled, and how come there are no gazers? Was that added in UO:R? I

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BloodyBandage
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Re: Hirable Fighter NPCS

Post by BloodyBandage »

Silverfoot wrote:Rotting Corpses didn't exist until the Trinsic invasion around when UOR era began.
I don't remember when the Trinsic Invasion occurred exactly but I have been playing UO since release basically, Dread Lord Days. This one spawn was all that existed of it and I think it was in Covetous. I was so new that my friends gated me there to gain archery on it when I first started playing. I think they used it as an alternative to the bonewall room. They used a hired paladin to tank since the super zombie, (think it was a rotting corpse) would poison but not hit hard. They would let it tank and heal the npc paladin while we hit it for gains. This spawn might have been removed shortly after as I don't remember it being there later on. Either way it's not a big issue as it was most likely Dread Lord Days.

Sidenote: Do NPCS gain in skills/stats? Is there anyway to "stable" a hired NPC. I tried to stable him haha but didn't work. Can you put them in an Inn? Or just overhire them so they stay longer? P.S. Remember how people would train up Dragons? Be pretty badass to train up an NPC hehe. I'm having way too much fun with this ;(

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