PK res/counts
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PK res/counts
I am writing in a state of horrible drunkeness, however I was wondering about PK counts/res/reset status. If I recall correctly, PK counts were NOT reset after resurrecting upon death. On UOSA, death as a PK leads to your PK's counts being reset upon resurrections. Is this accurate?
Re: PK res/counts
what's the difference, a real pk is in stat-loss right after hes back on the field anyways.. lol
this would hinder most "stat ping-pong" reds out there tho
this would hinder most "stat ping-pong" reds out there tho
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Re: PK res/counts
I dont know how this "should" work, but contrary to sandros belief, I think this would effect the ease of macroing your pk back up after stat-loss death, because one slip of the fighter-spar macro and you could take 20% all over again.
That said, he is pretty much correct, it wont make a difference to the actual pk's here. Most of them wait off counts here anyway.
That said, he is pretty much correct, it wont make a difference to the actual pk's here. Most of them wait off counts here anyway.
Re: PK res/counts
you can't macro short terms after you are beyond 100..MatronDeWinter wrote:That said, he is pretty much correct, it wont make a difference to the actual pk's here. Most of them wait off counts here anyway.
no point tbh
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
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Re: PK res/counts
I'm saying that 90% of the pks here kill 3 a day and macro it off to stay out of stat. The pk's who res in statloss and kill whatever, will only be effected by the new danger of macroing.Sandro wrote:you can't macro short terms after you are beyond 100..MatronDeWinter wrote:That said, he is pretty much correct, it wont make a difference to the actual pk's here. Most of them wait off counts here anyway.
no point tbh
Re: PK res/counts
100? wow i'd res above 15 or 20.Sandro wrote:you can't macro short terms after you are beyond 100..MatronDeWinter wrote:That said, he is pretty much correct, it wont make a difference to the actual pk's here. Most of them wait off counts here anyway.
no point tbh
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Re: PK res/counts
Matron talking about the polar bear breaking tame and killing you while macroing.
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Re: PK res/counts
The difference is that the way it's currently working isn't era accurate.. and that's the shard's goalSandro wrote:what's the difference, a real pk is in stat-loss right after hes back on the field anyways.. lol
this would hinder most "stat ping-pong" reds out there tho
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Re: PK res/counts
That would be point #1. Also, the people who kill 3 blues a day and then macro off aren't PKs. (sorry to break the news...).nightshark wrote:The difference is that the way it's currently working isn't era accurate.. and that's the shard's goalSandro wrote:what's the difference, a real pk is in stat-loss right after hes back on the field anyways.. lol
this would hinder most "stat ping-pong" reds out there tho
The PKs are those that take pride in the number of kills they rack up, and on OSI that number remained the same even after you got killed/ressed.
Re: PK res/counts
I have provided sources in the past and so have a few others that counts stayed the same.
I have no doubt the same behavior persists inside of the demo code too.
I have no doubt the same behavior persists inside of the demo code too.
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Re: PK res/counts
This is correct. You res in stat and remain in stat, shortening to 6 is not era acurate.
HOWEVER.
There is a feature which was in era and was briefly enabled here. On OSI if you died in stat you could res and only take 10% loss, how you say? Simple.
Enable auto res with skill loss after you die.
I did this back on baja everytime my dude died in stat, I would wait until they left with my menu gump open and res automatically, and gate my gimp ass away on another account with 10% loss.
I talked to Derrick briefly about this, but he linked a stratics article that claimed the loss stacked, meaning you would take a 30% loss (20% from stat and 10% from the auto res feauture).
No way, I never took a 30% loss, it was always 10, I just cant prove it unless Faust draws me up some patch notes.
HOWEVER.
There is a feature which was in era and was briefly enabled here. On OSI if you died in stat you could res and only take 10% loss, how you say? Simple.
Enable auto res with skill loss after you die.
I did this back on baja everytime my dude died in stat, I would wait until they left with my menu gump open and res automatically, and gate my gimp ass away on another account with 10% loss.
I talked to Derrick briefly about this, but he linked a stratics article that claimed the loss stacked, meaning you would take a 30% loss (20% from stat and 10% from the auto res feauture).
No way, I never took a 30% loss, it was always 10, I just cant prove it unless Faust draws me up some patch notes.
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Re: PK res/counts
What is the deal with auto-res? I veerrryyy vaaaaguelly remember it from when I started playing UO, is it within this shard's target era? Is it on this shard? I don't think I'd ever use it but it seems like a very unique feature I've not seen on any UO shard for a long time.
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Re: PK res/counts
Most people disabled it (you could do it on client) b/c who would take 10% loss over some stupid items?? no one.Donk wrote:What is the deal with auto-res? I veerrryyy vaaaaguelly remember it from when I started playing UO, is it within this shard's target era? Is it on this shard? I don't think I'd ever use it but it seems like a very unique feature I've not seen on any UO shard for a long time.
But it did have its purpose.
rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: PK res/counts
Yeah the instant res existed, but that was way early in UO times. Can we have the PK count fix first and then discuss auto res? Derrick?
Re: PK res/counts
This should be present on the demo one way or the other since auto res does exist on there.son wrote: No way, I never took a 30% loss, it was always 10, I just cant prove it unless Faust draws me up some patch notes.
Auto res was patched out in early '00 and is accurate to our time frame. I believe Derrick removed it temporarily based on a bug or something.