ghost visibility

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Looky
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ghost visibility

Post by Looky »

How does ghost visibility work? I was ghosted so when i deeded up house I couldn't replace.

But I had checked for ghosts with other ghosts before deeding up. How can ghosts not be visible to other ghosts?

Is there anyway to guarantee to see ghosts? Like with spirit speak maybe?

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Derrick
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Re: ghost visibility

Post by Derrick »

Ghosts can always see other ghosts. If you are in a position that you think there is another ghost there, but cannot see him, please page from the help button on your paper doll and we'll check it out.
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Re: ghost visibility

Post by Kryptonical »

I dont want to tell you cause I suspect (witnessed) some very sneaky if not down right ILLEGAL behavior from you. BUT...I'm a nice guy.


If there is a ghost on the screen and has been sitting still for some time, and you die on the same screen, sometimes that ghost will not appear to you until either that ghosts moves, tabs in and out, OR you run a screen or two away and then run back. I usually make it a point to die 2 screens away, then walk the ghost over, cause then there is no possibility of that happening.

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Re: ghost visibility

Post by Looky »

That's odd. I know for a moment I had 2 dead characters. And they couldn't see each other for a little while. But then I checked back later and they could. I wasn't sure what caused this.

Also, when people placed house, suddenly 2 ghosts appears out of no where standing next to the house that was just placed.

I tried like 100 times in the exact spot I had previously placed and it wouldn't go. I revealed. There was nothing on ground. So I don't know what was stopping it from placing.

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Re: ghost visibility

Post by Looky »

Kryptonical wrote:I dont want to tell you cause I suspect (witnessed) some very sneaky if not down right ILLEGAL behavior from you. BUT...I'm a nice guy.


If there is a ghost on the screen and has been sitting still for some time, and you die on the same screen, sometimes that ghost will not appear to you until either that ghosts moves, tabs in and out, OR you run a screen or two away and then run back. I usually make it a point to die 2 screens away, then walk the ghost over, cause then there is no possibility of that happening.
I only have 3 accounts if that is what you are speaking of. That was probably it. Thank you for the information.

Oswald
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Re: ghost visibility

Post by Oswald »

So basically you're talking about using ghost accounts to sit there and block a house placement spot until you're ready to place your own deed?

That's pretty shady and clever at the same time.

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Re: ghost visibility

Post by Looky »

Oswald wrote:So basically you're talking about using ghost accounts to sit there and block a house placement spot until you're ready to place your own deed?

That's pretty shady and clever at the same time.
Yes, anyways I was victim to this here. It is pretty common at any IDOC where the spot is of any value. Didn't realize about this ghost visibility footnote that krypt mentioned... 13 years playing this game still learning how to play!

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MatronDeWinter
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Re: ghost visibility

Post by MatronDeWinter »

I think ithis may be a problem with the (inaccurate) forcing of ghosts to recieve only certain packets. For instance, you can't view a life-bar when dead, ect.

Ghosting house spots is pretty lame indeed, I thought there was talk about changing this (9 months ago or so).

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Re: ghost visibility

Post by Oswald »

Even if being able to ghost house spots was 'era accurate' I think it would be an understandable change.

It seems like cheating if you can sit there and idle a ghost in your favorite house spawn while you fetch a deed or just to be an ass.

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MatronDeWinter
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Re: ghost visibility

Post by MatronDeWinter »

Oswald wrote:Even if being able to ghost house spots was 'era accurate' I think it would be an understandable change.

It seems like cheating if you can sit there and idle a ghost in your favorite house spawn while you fetch a deed or just to be an ass.
Another problem with our current 3 client allowances, but that's another thread entirely.

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Re: ghost visibility

Post by Oswald »

Yeah there seems to be quite a number of problems with multi-clienting being allowed isn't there :P

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Faust
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Re: ghost visibility

Post by Faust »

MatronDeWinter wrote:I think ithis may be a problem with the (inaccurate) forcing of ghosts to recieve only certain packets. For instance, you can't view a life-bar when dead, ect.

Ghosting house spots is pretty lame indeed, I thought there was talk about changing this (9 months ago or so).
How did this get implemented or was it something that hasn't been fixed?

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MatronDeWinter
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Re: ghost visibility

Post by MatronDeWinter »

I have not checked it "today" for instance, I try to spend most of my time alive.

There was a change made that prevented the server from sending player info to the dead, this was probably a year ago. It was decided during a "ghosting is bad" thread. I really don't care either way on this topic.

As far as the "ghosts block house placement", if that is what you were refering to, I have no idea what the "accurate" situation entails. Right now, ghosts block house placement, I thought there was talks (and patch notes) claiming that ghosts moved to the house sign when a structure was placed over them, this was likely talked about around the same time as the above topic. I'm pretty sure it was supposed to be implimented (if it was I have no idea) because I specifically remember logging in one day during an idoc and attempting to place over a ghost, and everyone (including myself) thought that it was possible because of staff comments. I forget all the details though.

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Re: ghost visibility

Post by Kryptonical »

I *think* this was an actually accuracy from era (some one verify?) however it was never an issue because if you wanted to use this method you would have to group up with friends to get some one to be the ghost, some one to place, and possibly some one else to move all the stuff...

here, you place a ghost in the center of the house, you loot at your leisure, then place.


p.s. Looky I was also referring to your ability to recall into an idoc location with 2-5 mins prior to it falling....and when you calculate the time it fell and reverse it 16.8hrs there is no way you were on at that time, unless somehow you have managed to figure out a way to NEVER sleep :) or possibly a more EASY way to get the exact time :p

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MatronDeWinter
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Re: ghost visibility

Post by MatronDeWinter »

Looky is a robot. He has managed to escape my pk attempts ALL but once (I'm talking dozens of attempts), even when I steal his rune/regs, the magic gate-bot comes to his rescue! :lol:
I even blocked his gate-bot spot once, and he still managed to find a gate out, all while running constantly.

I have to give him credit for ingenuity, and patience.

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