ghost visibility

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nightshark
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Joined: Mon Apr 20, 2009 10:47 pm

Re: ghost visibility

Post by nightshark »

Kith wrote:i recall you could place soon as an idoc fell and all the items would be moved to the sides it was with uo:r or soon after

i like ghost blocking, whoever kills you can deal with some blockage :)
That's the point though. Said person is the loser in the fight for the house spot, so they should have to deal with that and not have the opportunity to be a total ass. It defeats the purpose in even fighting for the location of a house.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

Oswald
Posts: 182
Joined: Sun Mar 21, 2010 11:18 pm

Re: ghost visibility

Post by Oswald »

Yep.

Furthermore you can't do anything about a ghost. There's no in game solution, such as PVP.

Caranthir
Posts: 162
Joined: Mon Jun 15, 2009 4:53 am

Re: ghost visibility

Post by Caranthir »

MatronDeWinter wrote:
Oswald wrote:Even if being able to ghost house spots was 'era accurate' I think it would be an understandable change.

It seems like cheating if you can sit there and idle a ghost in your favorite house spawn while you fetch a deed or just to be an ass.
Another problem with our current 3 client allowances, but that's another thread entirely.
Agreed. One client only! Solves so many problems including ghosting spawns, etc.

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