The PK problem

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Oswald
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Re: The PK problem

Post by Oswald »

I cant even imagine starting a post like this... waaahh waahh waaahh! Multiclienting!! Waaah... im a baby! Waaaah! PLEASE HELP US GMs! I would feel like such a little bitch... esp since there are already 123871237630842043 posts like this.
Wow you're an idiot. Nobody here has complained about getting PK'd - in fact I think most of us actually have PK's or thieves. I have both.

I don't understand why discussing how the saturation of PK's being NEA is somehow a bunch of baby whining, but then again I don't think you really thought much about anything being said.
Multi clienting isnt inaccurate... it was done back then and it will be done forever.

I know that i would stop playing if accounts were cut back, im like mike and have many different characters that interact with people in different ways.

UOSA is not for panzys, we play this game because there is risk. Your loot is never safe forever. UO has some of the nicest people along with some of the rudest... thats whats so great about it - diversity. Multiple clients helps the crafters just as much as it helps the pvpers. Stop yelling about the PKs, this is not trammel.
Bullshit - virtually noone was multi-clienting back in the OSI days. Trying to take .5% of the population and saying that means it's era accurate is disingenuous at best.

MC'ing is a pandora's box that I dont think they can really revert - but I certainly wouldn't quit just becuase I couldn't run multiple clients simultaneously - you'd still keep your characters, you just couldn't do stupid shit like ghost scout while hunting on your red.

Yeah it's nice being able to macro multiple characters at once but MC'ing hurts the shard more than it helps.

Pat
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Re: The PK problem

Post by Pat »

No matter the numbers, it could be done back then, it was done back then, so its not inaccurate.

Simply stating that saying its "inaccurate" is not true.
Last edited by Pat on Wed Apr 07, 2010 2:33 pm, edited 1 time in total.

Oswald
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Re: The PK problem

Post by Oswald »

Pat wrote:No matter the numbers, it could be done back then, it was done back then, so its not inaccurate.
You can't just say "no matter the numbers" and ignore the fact that the UO experience back then didn't include multi-clienting on a large scale.

In fact I believe it was bannable, just like macro'ing was.

The amount of people MC'ing back then were so insignificant as to make it non-existant - it wasn't part of the UO experience at all and if you say it was you either didn't play then or you're lying.

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Re: The PK problem

Post by mrbojangles »

I enjoy mutli-clienting. It helps my ADD riddled brain stay entertained while playing. I don't ghost with it, I don't run archer bots. I just use all my characters across three accounts. Multi-clienting is just as useful to the blue as it is to the red. Some people are just too stupid or stubborn to realize this.

oswald: your argument is baseless. All you're doing is repeating "mutli-clienting ruined this game".
Last edited by mrbojangles on Wed Apr 07, 2010 2:41 pm, edited 1 time in total.
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Oswald
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Re: The PK problem

Post by Oswald »

mrbojangles wrote:I enjoy mutli-clienting. It helps my ADD riddled brain stay entertained while playing. I don't ghost with it, I don't run archer bots. I just use all my characters across three accounts. Multi-clienting is just as useful to the blue as it is to the red. Some people are just too stupid or stubborn to realize this.
I do it in the same way that you do. And sure, it helps in the same way that easier skill gains or more gold from monsters would help - you can advance faster and do multiple things at once.

It has nothing to do with stupidity or stubbornness to realize that it ultimately hurts the shard more than it helps

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Re: The PK problem

Post by mrbojangles »

Oswald wrote:
mrbojangles wrote:I enjoy mutli-clienting. It helps my ADD riddled brain stay entertained while playing. I don't ghost with it, I don't run archer bots. I just use all my characters across three accounts. Multi-clienting is just as useful to the blue as it is to the red. Some people are just too stupid or stubborn to realize this.
I do it in the same way that you do. And sure, it helps in the same way that easier skill gains or more gold from monsters would help - you can advance faster and do multiple things at once.

It has nothing to do with stupidity or stubbornness to realize that it ultimately hurts the shard more than it helps
See, youre still just saying "it ultimately hurts the shard more than it helps" without saying HOW it hurts the shard. If MCing is being utilized by everyone, then how is it hurting the shard?
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Re: The PK problem

Post by Mikel123 »

Oswald wrote:Bullshit - virtually noone was multi-clienting back in the OSI days. Trying to take .5% of the population and saying that means it's era accurate is disingenuous at best.
I've said this a lot, but I think it's important: this shard is not the UO population of OSI days. It truly is, in large part, the top .5%. I've learned some ridiculous things people did back in the day, as they explain them here. Housing exploits, house break-in exploits, PvP tactics, etc. I was nowhere near this sophisticated back then, but apparently a bunch of people here were.

.5% of the population multi-cliented; we have that here.
.5% of the population had Meteor Swarm resist sessions; we have that here.
.5% of the population used magic reflection items; many pvpers use them here.

The fact is, there are a TON of things that happen here that only happened .5% of the time back then. It's the nature of this shard; it's selection bias. Those folks that were doing these things back then, who were very successful UO players back then, had enjoyable experiences and seek to continue to have them on our shard as well. This shard is in large part "the cream of the crop" of 1999 OSI players.

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Re: The PK problem

Post by mrbojangles »

Mikel123 wrote:
Oswald wrote:Bullshit - virtually noone was multi-clienting back in the OSI days. Trying to take .5% of the population and saying that means it's era accurate is disingenuous at best.
I've said this a lot, but I think it's important: this shard is not the UO population of OSI days. It truly is, in large part, the top .5%. I've learned some ridiculous things people did back in the day, as they explain them here. Housing exploits, house break-in exploits, PvP tactics, etc. I was nowhere near this sophisticated back then, but apparently a bunch of people here were.

.5% of the population multi-cliented; we have that here.
.5% of the population had Meteor Swarm resist sessions; we have that here.
.5% of the population used magic reflection items; many pvpers use them here.

The fact is, there are a TON of things that happen here that only happened .5% of the time back then. It's the nature of this shard; it's selection bias. Those folks that were doing these things back then, who were very successful UO players back then, had enjoyable experiences and seek to continue to have them on our shard as well. This shard is in large part "the cream of the crop" of 1999 OSI players.
The nail has been hit on the head. end of discussion.

And the people who constantly come on here and bitch about things they dont like or think are unfair, are the bottom 5%.
Last edited by mrbojangles on Wed Apr 07, 2010 3:01 pm, edited 1 time in total.
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Smelly Ira
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Re: The PK problem

Post by Smelly Ira »

That's a good point Mike123..so I think to take that one step further, what multiclienting actually does is on some level guarantee that the community is going to be made up of 99.9% power gamers. I don't know many people who don't macro up characters (instead of slowly playing them to completion) or multiclient, simply because not doing so puts you so far behind the curve.

There's nothing wrong with that really, but I guess it is something to consider when talking about policies that effect what the community here is, or will become. You have to admit it makes for kind of a one-sided community in some ways.

I think more than PK's..the biggest downside to multiclienting is that it makes the game more like a modern MMO, where you are never forced to interact socially with anyone short of killing from then or thieving from them..sort of a contradiction in a sandbox game. It does make the game "easymode" in a way that keeps pace with modern games once the learning curve of razor etc. is done with, it doesn't take a UO vet to figure out how to be self sufficient here with all the resrouces here and availability of forum guides.
Last edited by Smelly Ira on Wed Apr 07, 2010 3:04 pm, edited 1 time in total.

Oswald
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Re: The PK problem

Post by Oswald »

mrbojangles wrote:
Oswald wrote:
mrbojangles wrote:I enjoy mutli-clienting. It helps my ADD riddled brain stay entertained while playing. I don't ghost with it, I don't run archer bots. I just use all my characters across three accounts. Multi-clienting is just as useful to the blue as it is to the red. Some people are just too stupid or stubborn to realize this.
I do it in the same way that you do. And sure, it helps in the same way that easier skill gains or more gold from monsters would help - you can advance faster and do multiple things at once.

It has nothing to do with stupidity or stubbornness to realize that it ultimately hurts the shard more than it helps
See, youre still just saying "it ultimately hurts the shard more than it helps" without saying HOW it hurts the shard. If MCing is being utilized by everyone, then how is it hurting the shard?
Well first of all it's now required to compete - that's what happens when something becomes 'used by everyone' - it then becomes a requirement.

Second of all it hurts the shard by inflating real estate, reduces the interactive economies because everyone macros up their own smith/alch/tailor/etc. on a separate account, ghosting, ghost BLOCKING when trying to place houses, archer bots - is that enough?
I've said this a lot, but I think it's important: this shard is not the UO population of OSI days. It truly is, in large part, the top .5%. I've learned some ridiculous things people did back in the day, as they explain them here. Housing exploits, house break-in exploits, PvP tactics, etc. I was nowhere near this sophisticated back then, but apparently a bunch of people here were.

.5% of the population multi-cliented; we have that here.
.5% of the population had Meteor Swarm resist sessions; we have that here.
.5% of the population used magic reflection items; many pvpers use them here.

The fact is, there are a TON of things that happen here that only happened .5% of the time back then. It's the nature of this shard; it's selection bias. Those folks that were doing these things back then, who were very successful UO players back then, had enjoyable experiences and seek to continue to have them on our shard as well. This shard is in large part "the cream of the crop" of 1999 OSI players.
You're definitely right that it's the cream of the crop, but I can guarantee you tha ta lot more than .5% of the population were using magic reflect items and having resist sessions - this wasn't that rare, nor was GM resist (the ultimate result of resist sessions) - you're trying to compare certain behaviors or strategies with a completely different game mechanic where 1 person is running multiple clients at the same time providing tons of advantages that significantly impact the game in the reasons listed above.

In short you're making a really good statement but your comparison is apples and oranges.

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Re: The PK problem

Post by saltyclappers »

Oswald wrote:
I cant even imagine starting a post like this... waaahh waahh waaahh! Multiclienting!! Waaah... im a baby! Waaaah! PLEASE HELP US GMs! I would feel like such a little bitch... esp since there are already 123871237630842043 posts like this.
Wow you're an idiot. Nobody here has complained about getting PK'd - in fact I think most of us actually have PK's or thieves. I have both.

I don't understand why discussing how the saturation of PK's being NEA is somehow a bunch of baby whining, but then again I don't think you really thought much about anything being said.
Multi clienting isnt inaccurate... it was done back then and it will be done forever.

I know that i would stop playing if accounts were cut back, im like mike and have many different characters that interact with people in different ways.

UOSA is not for panzys, we play this game because there is risk. Your loot is never safe forever. UO has some of the nicest people along with some of the rudest... thats whats so great about it - diversity. Multiple clients helps the crafters just as much as it helps the pvpers. Stop yelling about the PKs, this is not trammel.
Bullshit - virtually noone was multi-clienting back in the OSI days. Trying to take .5% of the population and saying that means it's era accurate is disingenuous at best.

MC'ing is a pandora's box that I dont think they can really revert - but I certainly wouldn't quit just becuase I couldn't run multiple clients simultaneously - you'd still keep your characters, you just couldn't do stupid shit like ghost scout while hunting on your red.

Yeah it's nice being able to macro multiple characters at once but MC'ing hurts the shard more than it helps.

Your post is titled "The PK Problem." There are also many other posts inside this that mention people looping together multi-clienting and PKin...
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Re: The PK problem

Post by Biohazard »

mrbojangles wrote:See, youre still just saying "it ultimately hurts the shard more than it helps" without saying HOW it hurts the shard. If MCing is being utilized by everyone, then how is it hurting the shard?
quit being ignorant.. its already been stated countless times the many ways this makes things not era accurate.. if you dont want to go back and read then thats fine. the difference is when you make something allowed and you explicitly state that it is so... it will be exponentially more rampant. yes people did all these negative things back in the day but not nearly on the scale that it is here because OSI didnt come out and say "you can do this negative thing or that negative thing". They said you cannot do this and it was generally followed by a smashing majority of players. The shard is going to go on either way obviously.. its about making things in line with the era as thats the goal of the shard in the end.
Mikel123 wrote:.5% of the population multi-cliented; we have that here.
.5% of the population had Meteor Swarm resist sessions; we have that here.
.5% of the population used magic reflection items; many pvpers use them here.
It's way more than .5% in all cases

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Re: The PK problem

Post by nightshark »

saltyclappers wrote: Im sure most PKs, would prefer to have an epic battle over just quickly killing you. So instead of recalling away all the time why dont you stay and fight... staying and fighting will only help you get better. GET BETTER! GET BETTER! GET BETTER. Make your drops quicker so you can fight when a PK comes through... and considering you can make 5k in 15mins in most dungeons, im sure dying to a PK with 50 of each reg and a GM hally isnt that huge of a loss, so... again, you shouldnt always run, you should fight. That is the only way to make "anti-pks" the problem...
ok, you've convinced me. next time a group of 3-5 pks roll through while i'm farming im going to ebolt them
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Re: The PK problem

Post by Budner »

The thing I hate about being PK'd isn't the loss of regs and loot, it's having to walk out of the dungeon to the nearest damn town. It's just so time-consuming and boring. To me that's the only real downside. PK's definitely make the game much better. I'm happy to pay that price occasionally.

It's a level playing field - everybody has the same tools. So if you die, it's your fault for not being better than the guy who killed you. There's no point in bitching about it.

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Re: The PK problem

Post by Karik Verlee »

Budner wrote:The thing I hate about being PK'd isn't the loss of regs and loot, it's having to walk out of the dungeon to the nearest damn town. It's just so time-consuming and boring. To me that's the only real downside. PK's definitely make the game much better. I'm happy to pay that price occasionally.
If its that far you can always hit the physically stuck and get taken to a town.
Or just see if the red will res you. I've had good luck with that.
Budner wrote:It's a level playing field - everybody has the same tools. So if you die, it's your fault for not being better than the guy who killed you. There's no point in bitching about it.
I suck at PvP. But others who are better at it and are new don't have the same tools, no money for regs, a macroing spot. The norm.
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