Wow you're an idiot. Nobody here has complained about getting PK'd - in fact I think most of us actually have PK's or thieves. I have both.I cant even imagine starting a post like this... waaahh waahh waaahh! Multiclienting!! Waaah... im a baby! Waaaah! PLEASE HELP US GMs! I would feel like such a little bitch... esp since there are already 123871237630842043 posts like this.
I don't understand why discussing how the saturation of PK's being NEA is somehow a bunch of baby whining, but then again I don't think you really thought much about anything being said.
Bullshit - virtually noone was multi-clienting back in the OSI days. Trying to take .5% of the population and saying that means it's era accurate is disingenuous at best.Multi clienting isnt inaccurate... it was done back then and it will be done forever.
I know that i would stop playing if accounts were cut back, im like mike and have many different characters that interact with people in different ways.
UOSA is not for panzys, we play this game because there is risk. Your loot is never safe forever. UO has some of the nicest people along with some of the rudest... thats whats so great about it - diversity. Multiple clients helps the crafters just as much as it helps the pvpers. Stop yelling about the PKs, this is not trammel.
MC'ing is a pandora's box that I dont think they can really revert - but I certainly wouldn't quit just becuase I couldn't run multiple clients simultaneously - you'd still keep your characters, you just couldn't do stupid shit like ghost scout while hunting on your red.
Yeah it's nice being able to macro multiple characters at once but MC'ing hurts the shard more than it helps.