We need pks. But we don't need as many as we have. I agree with ol' stinky over there when you mc and macro you take out the best part of this game. The interaction between people. Back in the day do yall remember how many blacksmiths hung out in brit fixing armour selling stuff just trying to get some gains?
Or people spontaneously hooking up to hunt. Back then you had to interact with people. Now you just make a smith a tamer a pk a thief a t hunter and you don't have to depend on anybody for anything. You just get one of your rl buddies on here fire up a fatboy, and go out with your 7x gm tank mages, you made in your spare time between farming millions of gold and buying up all the land you can find, you go out and for shits and giggles kill everybody you can dry loot them kill their horse then recall back somewhere joking bout how you just owned a newb. The game is not what it was it will never be that again until there is consequences to pk'n more then just dry docking your pk and playing with your other 14 pk tank mages . But what do I know.
The PK problem
- nightshark
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Re: The PK problem
It's actually pretty hard to kill someone here without exp pots, no matter how bad they are.Karik Verlee wrote:Budner wrote:I suck at PvP. But others who are better at it and are new don't have the same tools, no money for regs, a macroing spot. The norm.Budner wrote:It's a level playing field - everybody has the same tools. So if you die, it's your fault for not being better than the guy who killed you. There's no point in bitching about it.
I'm really bad at PvP here, but I've had some surprises when I've stood my ground. 1v1 fights tend to go on forever though and at any point someone can decide to recall out. I'm considering PvPing on a dexer as contrary to popular opinion, they seem to be the best for killing people in T2A.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
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- Posts: 19
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Re: The PK problem
hahaha im amused hearing how much people enjoy getting killed, what a masochistic way to enjoy a game. but hey that's what makes this uo
PKs arn't really the problem, its people never having the balls to put up a fight. if you're playing this "game" for anything other than fun (for instance pride) ...
PKs arn't really the problem, its people never having the balls to put up a fight. if you're playing this "game" for anything other than fun (for instance pride) ...
Re: The PK problem
For those of you concerned about PK's while farming or in a dungeon I am willing to but together a Private Military Company that will provide perimeter security and defense for your self or a group (now called the: Client). The PMC will provide an adequete level of protection through single or multiple body guards (actual players) that will serve to defend and/or slow down the sudden attacks of PK's in order to allow you/your group to continue farming or recall out. Also understand it is not the job of the PMC to defend you against NPC or Mob attacks unless these are directly correlated to a PK attack. If you or your group dies to a mob/npc the PMC employee's will resurrect you if possible or guard your body until you can return.
This service will of course incur a fee relevant to the activitiy you are engaged in and is graded.
Understand the PMC's employee's will be putting their lives and equipment on the line and go into this with the expectation that they will die and loss all (potentially) and therefore must be compensated approriately.
Standard Fee Schedule*+
"Outdoor" Farming activity in a non-guard zone:
10% of client earnings + 1000gp/hr
Dungeon crawling/farming in a non-hot spot:
10% of client earnings +3000gp/hr
Dungeon crawling/farming in a hot spot:
15% of client earnings +5000gp/hr
*The gp/hr is due BEFORE the start of the job with an initial minimum time set. This means that a contract may be initially set for 2 hours in a non-hot spot dungeon crawl. The Client will pay 6000gp before the job begins. If the job goes shorter our PMC retains the 6000gp. If the job goes longer 3000gp will be required per additional hour at the start of the hour. Having to recall out or end early will not result in a refund as it is expected your personal belongings and current earnings outweigh the difference.
+Collection of the PMC's 10% share is due before the Client leaves the farming/crawl activity or immediately upon return to a 'guard zone' and is up to the discretion of the PMC on-site commander. Failure to pay the 10% share OR to hide/cover up/falsify profits will result in censure, penalities, and fines.
Also understand that if a PK attack is successfully repulsed and loot is available from the dead PK it is the sole property of the PMC; regardless of any involvement of the client.
If you feel your safety, security, and profits are worth protecting we recommend you employ our PMC to ensure the highest level of protection. Contracts are available so please PM or Email us today:
PM: Tenduil
Email: [email protected]
All contracts are held in the stricktest of confidence and will not be shared with other clients or third parties.
This service will of course incur a fee relevant to the activitiy you are engaged in and is graded.
Understand the PMC's employee's will be putting their lives and equipment on the line and go into this with the expectation that they will die and loss all (potentially) and therefore must be compensated approriately.
Standard Fee Schedule*+
"Outdoor" Farming activity in a non-guard zone:
10% of client earnings + 1000gp/hr
Dungeon crawling/farming in a non-hot spot:
10% of client earnings +3000gp/hr
Dungeon crawling/farming in a hot spot:
15% of client earnings +5000gp/hr
*The gp/hr is due BEFORE the start of the job with an initial minimum time set. This means that a contract may be initially set for 2 hours in a non-hot spot dungeon crawl. The Client will pay 6000gp before the job begins. If the job goes shorter our PMC retains the 6000gp. If the job goes longer 3000gp will be required per additional hour at the start of the hour. Having to recall out or end early will not result in a refund as it is expected your personal belongings and current earnings outweigh the difference.
+Collection of the PMC's 10% share is due before the Client leaves the farming/crawl activity or immediately upon return to a 'guard zone' and is up to the discretion of the PMC on-site commander. Failure to pay the 10% share OR to hide/cover up/falsify profits will result in censure, penalities, and fines.
Also understand that if a PK attack is successfully repulsed and loot is available from the dead PK it is the sole property of the PMC; regardless of any involvement of the client.
If you feel your safety, security, and profits are worth protecting we recommend you employ our PMC to ensure the highest level of protection. Contracts are available so please PM or Email us today:
PM: Tenduil
Email: [email protected]
All contracts are held in the stricktest of confidence and will not be shared with other clients or third parties.
AwesomenessFaust wrote: Why are you questioning everything when you are too lazy to find this stuff yourself?
The whole approach on your part is rather ironic. Refuse to do the work in finding the information yourself but rebute anything that is presented to you.
Re: The PK problem
I am unsure what 'wont catch up' means though I assume you mean people will not be willing to pay for this service? If so then they should not complain the next time they are PK'd.Pro wrote:Wont catch up tenduil sorry to say ;[
AwesomenessFaust wrote: Why are you questioning everything when you are too lazy to find this stuff yourself?
The whole approach on your part is rather ironic. Refuse to do the work in finding the information yourself but rebute anything that is presented to you.