Macers

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MatronDeWinter
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Re: Macers

Post by MatronDeWinter »

I would like to point something out that will likely be met with some opposition.

In real t2a, if you were about to get into a fight with a macer, you would take off your blessed sandals, masks (though they were not neon!).

Here, these items do not seem to take damage.

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KydVicious
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Re: Macers

Post by KydVicious »

MatronDeWinter wrote:I would like to point something out that will likely be met with some opposition.

In real t2a, if you were about to get into a fight with a macer, you would take off your blessed sandals, masks (though they were not neon!).

Here, these items do not seem to take damage.
You are absolutely correct, nothing was safe from the dreaded macer. Newbified clothing was not safe, neither was blessed items. It was all subject to being smashed off your body. That's why you just wore low grade magic or GM crap when fighting a macer, oh and a shit ton of shields as they would break every tenth hit or so.

Think I'm lyin? Step into my time machine man cause it was scary shit if you got caught with some high end gear and couldn't break off in time. Cause it was gettin broke.

Lazarus
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Re: Macers

Post by Lazarus »

I think melee is nerfed too. Hard to melee against a mage 1on1, although my mediocre resist probably doesn't help. I always have to run or recall if I'm going against a melee. Its wierd though because once I got attacked by a fencer with a war fork, probably of vanq and 1 hit took 40 hps.

Bag
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Re: Macers

Post by Bag »

katanas do feel strangely gimpy, but definitely mace armor destruction is wrong. I definitely remember losing a pair of red sandals to a macer, and actually I switched to maces and used them on my mage for 1v1 purposes. I have vivid memories of just ripping through armor/clothing.

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Faust
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Re: Macers

Post by Faust »

Wait until the new swing timer gets implemented and try re-analyzing how it impacts each weapon class.

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Re: Macers

Post by BlackFoot »

yea i also remember towny wars, every one had 15 order/chaos cause macers would smash through a shield a minute
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ClowN
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Re: Macers

Post by ClowN »

yeah i played a parry/poisoner for a long time on chesapeake. ALWAYS carried multiple chaos shields for this reason. there was a mace dexxer on chesapeake named Ayanami who probably cost me over 100k in magic armor during t2a from the many times we would run into eachother in Vesper during guild battles. id always be whipping his ass at the beginning of the fight with my fencing having the higher damage over time, but after a minute or so of fighting, my armor would be reduced to almost nothing, and his hits would get alot nastier.

i macroed macing on a paladin NPC a few nights ago. took over an hour to break the heater shield he was holding, and several hours to break all the armor. this is definatly not how it was.

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KydVicious
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Re: Macers

Post by KydVicious »

Faust wrote:Wait until the new swing timer gets implemented and try re-analyzing how it impacts each weapon class.
This has been in the works, anyone know when it's going live?

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Faust
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Re: Macers

Post by Faust »

Well the first part of it has already went live that corrected the way the timer elapses in ticks or pulses.

Hopefully the second portion that is rather substantial in my opinion will be worked on soon.

ClowN
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Re: Macers

Post by ClowN »

aside from the swing timer changes, i hope the armor breaking effect of maces gets looked into. it needs a significant boost.

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Kabal
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Re: Macers

Post by Kabal »

I was under the impression that armor breakage due to maces was just recently patched.
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