difference between 85 and 75 dex with qstaff

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tunguska
Posts: 31
Joined: Mon Mar 29, 2010 11:17 pm

difference between 85 and 75 dex with qstaff

Post by tunguska »

is there a huge different between 85 and 75 dex using a q-staff?

want to be able to disrupt tanks with my template.

heres what ive got so far: http://my.uosecondage.com/Status/Player/119137

just wondering if i should drop the dex down to 75 for more int.

uofuntime
Posts: 630
Joined: Thu Feb 04, 2010 12:53 am

Re: difference between 85 and 75 dex with qstaff

Post by uofuntime »

I love math (just kidding) so I'll calculate it for you!

FORMULA: Attack Speed= 15,000 ÷ ( [Stamina +100] x Weapon Speed )

Quarterstaff speed: 48

85 dex: 15000 / 8880 = 1.69 (1.7) sec per swing

75 dex: 15000 / 8400 = 1.79 (1.8 ) sec per swing

About a difference of .10 seconds!

But I am not sure how the new core timer affects this:
Overhaul of the core timer.

* Everything in game that is timed now operates on 0.25 second "ticks" as on OSI
* This means that during moments of server lag, server time will not pass.
* Time will not pass during world saves, so the incidents of double weapons swings, or getting double flamestriked, or double fire-breath'd surrounding a world save should cease.
* Testing did not report any significantly noticeable effects related to this change.
If it affects the weapon swings, I assume you will need to round to the nearest 0.25 of a second...!

tunguska
Posts: 31
Joined: Mon Mar 29, 2010 11:17 pm

Re: difference between 85 and 75 dex with qstaff

Post by tunguska »

great post!

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