RP Crafter Template
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- Mark Stoneholme
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- Joined: Thu Mar 11, 2010 7:45 pm
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RP Crafter Template
[OOC: Hey folks, as my guild doesn't currently have an active craftsman to supply the guild with armour, and repair the stuff it's currently got, I'm wanting to make one myself.
Most people will probably already know/have seen by now, that the militia does not magery at all as part of it's roleplay, so I'm fully aware of the "It's gonna be hard without gate travel/recall" comments that could be made; but this won't be changing so please don't try and encourage this character to have magery.
I'm thinking
GM Mining
GM Blacksmith
GM Tinker (To craft own tools)
GM Tailor
GM Lumberjack
GM Carpenter
GM Bowcraft OR Alchemy
I think this'd work pretty well and cover all basis' that the militia needs; I'm a undecided though as to whether to have bowcraft, or alchemy.
Most militiamen are encouraged to maintain a basic level of archery at all times, and a bow is part of standard equipment/uniform - So having decent bows and a good supply of arrows would be nice; it's also easier if I can get the boards myself.
Potions aren't encouraged, but they're not discouraged either - It's kind of like an optional added extra and would make use of the regs the militia finds that won't serve us any other way (no mages); but this kind of 'extra' skill could be left to another individual in time.
What do you think?]
Most people will probably already know/have seen by now, that the militia does not magery at all as part of it's roleplay, so I'm fully aware of the "It's gonna be hard without gate travel/recall" comments that could be made; but this won't be changing so please don't try and encourage this character to have magery.
I'm thinking
GM Mining
GM Blacksmith
GM Tinker (To craft own tools)
GM Tailor
GM Lumberjack
GM Carpenter
GM Bowcraft OR Alchemy
I think this'd work pretty well and cover all basis' that the militia needs; I'm a undecided though as to whether to have bowcraft, or alchemy.
Most militiamen are encouraged to maintain a basic level of archery at all times, and a bow is part of standard equipment/uniform - So having decent bows and a good supply of arrows would be nice; it's also easier if I can get the boards myself.
Potions aren't encouraged, but they're not discouraged either - It's kind of like an optional added extra and would make use of the regs the militia finds that won't serve us any other way (no mages); but this kind of 'extra' skill could be left to another individual in time.
What do you think?]
- Jill Stihl
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Re: RP Crafter Template
You can produce exceptional bows at a decent success rate with 60 ish bowcraft, and a similar level of tinkering will meet most toolmaking needs. It could free up some room for some alchemy maybe?
- Mark Stoneholme
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Re: RP Crafter Template
[OOC: That's good to know Mathias; can Heavy X-bows be made GM at that level too? As we also use those.
Hmm, what purpose does tinkering serve beyond crafting tools then other for house accessories like clocks?]
Hmm, what purpose does tinkering serve beyond crafting tools then other for house accessories like clocks?]
- Jill Stihl
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- Joined: Wed Mar 17, 2010 6:25 pm
Re: RP Crafter Template
You can't make heavy x-bows at that skill level, you might manage the odd normal x-bow but there'd be failures. (I've crafted loads of bows just for the money, not skill gain, and not progressed beyond about 65 bowcraft, but I get about 50% exceptionals and never fail to make a bow at all. Crossbow is on the menu but I've not tried to make one.)Mark Stoneholme wrote:[OOC: That's good to know Mathias; can Heavy X-bows be made GM at that level too? As we also use those.
Hmm, what purpose does tinkering serve beyond crafting tools then other for house accessories like clocks?]
Higher level tinkering seems to be mostly about harder to pick chests and killer traps. There's not much you can't do with a modest skill level - http://wiki.uosecondage.com/?title=Tinkering
Re: RP Crafter Template
Like you say, you might end up running all over the place, so hiding might be a good idea.
Or Arms Lore has RP value.
Or Arms Lore has RP value.

Re: RP Crafter Template
Considering the model you have for your guild, you could have them take up lumberjacking. Even 50 points in it will get you boards in decent time. Bowcraft doesn't have a relationship to lumberjacking like smithing does to mining. If you take LJ out of your build completely, you can fit both bowcraft and alchemy.
As for the hiding suggestion, it does come in handy, but there are plenty of places to harvest resources within guardzone, or at the very least, low traffic.
As for the hiding suggestion, it does come in handy, but there are plenty of places to harvest resources within guardzone, or at the very least, low traffic.
Re: RP Crafter Template
+1Theograd wrote:As for the hiding suggestion, it does come in handy, but there are plenty of places to harvest resources within guardzone, or at the very least, low traffic.
I GMed my miner in Minoc a few steps away from the guard zone and bank. You can also macro in the shop relatively undisturbed. Delucia is another good place to mine and macro, and you will not encounter too much trouble (I'm assuming your guild allows you to go to the new lands through passage ways). Either of these cities will eliminate your need to recall. I would've included Cove, but with no bank, it becomes a hassle.
Higher Tinkering WILL help you make better tools, but other than that (which, I guess you can live without), GM tinkering is only good for chumboxes. As previously said, you can probably take it to 75, and only if you plan on making flour mills, otherwise, you could leave it at 65.
Also Alchemy, you don't need to be GM to do Greater Healing and Curing pots, so you can save some 25 or so points there.
Lumberjacking is also not at all necessary to GM, at 50-55 LJ you will be harvesting wood at an acceptable rate, so another 45-50 points can be freed from there.
I'm guessing you'd need around 90 bowcraft to be able to make the sporadic exceptional heavy.
So a good build could be:
75 Tinkering
92.5 Bowcraft
55 Lumberjacking
77.5 Alchemy
100 Mining
100 Blacksmithing
100 Tailoring
100 Carpentry
Just my $0.02

<ian> 2 chicks making out are not gay
- Mark Stoneholme
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- Joined: Thu Mar 11, 2010 7:45 pm
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Re: RP Crafter Template
[OOC: This looks good, Pirul - Thanks. How come you've put odd values for some skills though? Like 55 lumberjack is the skill is %=skill (10 = 10% etc), or 92.5 bowcraft/77.5 alchemy? Do you know some formula about success rates?Pirul wrote:So a good build could be:
75 Tinkering
92.5 Bowcraft
55 Lumberjacking
77.5 Alchemy
100 Mining
100 Blacksmithing
100 Tailoring
100 Carpentry
Just my $0.02
I think I'd like GM Bowcraft so I can mark my work; skill points can be gained from lowering carpentry as furnature can't be marked? As far as I've seen on the wiki the only items needing skill above 94.? carp (water trough), is the pentagrams? I'm not too fussed about making them to sell as they're witch items! Heh. Would like to be able to make troughs though.
The only potion I wouldn't really need to make with alchemy is anything poisonous (community ruleset states no poisoned weapons unless the char using them can do it themselves). Would love to be able to supply myself with agility, strength, cure, refresh, and heal though.
Also, if you could contact me with info how to macro/raise these skills such as mining in Deluccia I'd really appreciate it.]
Re: RP Crafter Template
I just used the reasoning for every skill and when added up I had 5 pts left over, so I just distributed them between the two skill I believe could benefit more from them.Mark Stoneholme wrote: [OOC: This looks good, Pirul - Thanks. How come you've put odd values for some skills though? Like 55 lumberjack is the skill is %=skill (10 = 10% etc), or 92.5 bowcraft/77.5 alchemy? Do you know some formula about success rates?
Just to be very clear, I do NOT do unattended harvesting of any kind, but I do use macros to simplify Mining and LJ (actually both are basically the same). Sure I'll send you a PM tomorrow detailing those and other macros I use, since it will take me some time to describe them.

<ian> 2 chicks making out are not gay
- Mark Stoneholme
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- Joined: Thu Mar 11, 2010 7:45 pm
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Re: RP Crafter Template
[OOC: Thanks Pirul; and yeah I mean macros that make it easier, like targetting etc as opposed to unattended or 3rd party programs.]Pirul wrote:Just to be very clear, I do NOT do unattended harvesting of any kind, but I do use macros to simplify Mining and LJ (actually both are basically the same). Sure I'll send you a PM tomorrow detailing those and other macros I use, since it will take me some time to describe them.