It's currently planed for this to go live Monday Morning.
- House placement changes, especially the allowance of placing over "dirt patches", and there may be slight changes to road proximity.
- The guard behavior changes discussed in: http://forum.uosecondage.com/viewtopic. ... 6&start=75
- It no longer matters if the attacker is in the guard zone or not when a crime is committed in the guard zone; If the criminal is in range of the crime location he will be eligible for the guards being called if the crime's location was in town.
- Looting of corpses will not trigger NPC's calling guards, however the guards may still be called by a player.
- Poison "ticks" are not attacks, and you will not be guard whacked solely due to them. You can be guard whacked if you poison someone in town, on the initial application of the poison (be it by spell or weapon)
- There is no LOS for calling guards.
- In order to call guards on criminal, you must be a witness to the crime.
- this generally means that you actually saw the message "You see Davy attacking Ringo" or "You see chumbucket trying to steal a mandrake root from your mother"
- As always, anyone may call the guards on a murderer in town
- Murder Count eligibility changes:
- Paralyze and debuff will make you eligible for a murder count
- You are otherwise not eligible to receive a murder count unless you actually do damage to your victim
- Creating a Firefield directly on top of somone will make you eligible for a murder count; but having someone walk into your firefield will not.
- You will be eligible for a murder count on someone you've damaged until that victim is at "full health", dies, or recalls.
- "Full Health" is now properly defined as not only having all your hit points, but also no longer being paralyzed, poisoned, or debuffed.
- Mask drops: http://forum.uosecondage.com/viewtopic.php?f=8&t=17672
- Item Decay: http://forum.uosecondage.com/viewtopic.php?f=11&t=18051
- Newbie items and Body Parts will fast decay (90 seconds) in houses if not locked down, or contained.
- Body parts will fast decay just like newbie items, even though they are not newbie: Subject: Proposed new changes to item decay in next patch.
- Note that House Deeds and some Holidays gifts are newbie. Lock them down.
- Items in house areas which are not actually in the house will be subject to decay: Subject: Proposed new changes to item decay in next patch.
- This means that items in courtyards, and under tower wings will now decay
- Decay will not begin on these items until the items are moved; so there is no fear of losing items because you did not find out in time.
- Faster decay on empty treasure map chests
- House Contents visibility
- Passing under a tower wing, or entering a castle/keep courtyard will no longer load the contents of the house.
- Items under tower wings will be visible without having to enter the house (or previously walk under the wing).
- Can now track Sea Creatures such as Serpents and dolphins. http://forum.uosecondage.com/viewtopic.php?f=4&t=16724