Do you enjoy the pvp mechanics of uosecondage?

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Do you find the uosa pvp mechanics fun?

Yes
78
47%
No
88
53%
 
Total votes: 166

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Psilo
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Psilo »

You're really going to claim this as a 2v1 victory? Cata and I had just killed jimi hendrix and I was in the process of looting him when you came out of nowhere and random dropped explosion eb pot hally hit when I admittitedly was not paying attention. You got great damage and it happened to kill me - neither of us even had a spell up (much less an explosion - if you're claiming to have killed me while we were loaded?). I don't make excuses when I die and I have 0 problem admitting you killed me, but it most definitely was not like we were engaged in any sort of combat when you randomly appeared pre-loaded for me.
I post killshots of 2v1, 3v1, 4v1 ect. to prove a point the pvp here isn't as bad as people make it out to be. People make it seem like it's impossible to kill people outside of a tournament(sudden death, no potions, no mounts) and that to me is just silly.

It's possible to kill people much faster on the field and have more control over a fight than in a tournament where everything is restricted.

Good fights

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HI IM MIKE
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by HI IM MIKE »

[mYm] has ALWAYS preferred to field fight over any sort of restricted duels - hence our Hedge maze PvP event we just had, which was a huge success. The issue is that no one has any balls on the field and resort to constant screen running, recalling and most of the shards PvPers don't field at all. Trust me our guild would become 100x more active (like back when we fought +-, !!!, -U-, FS!,T-B,ACE) if people would group and and form organized teams to fight against. Field PvP will never increase unless bigger guilds start actively fielding again, because, let's face it, killing random newbs who are just random dropping and not cross healing gets old and no self respecting PvP guild is going to stay active if there aren't good fights to be had. If you get Zsv together and wanted to come pillage our town, I can 100% promise you a no loot fight where you and your guild can come get as much field PvP as you want(if you want loot we're cool w/ that too).
nightshark wrote:I can't comment on going out looking for fights for the sake of fights in the field because it's never been something I've been interested in.

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Psilo
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Psilo »

[mYm] has ALWAYS preferred to field fight over any sort of restricted duels - hence our Hedge maze PvP event we just had, which was a huge success.


Yea I heard about that, awesome and we need more stuff like that.

If you get Zsv together and wanted to come pillage our town, I can 100% promise you a no loot fight where you and your guild can come get as much field PvP as you want(if you want loot we're cool w/ that too).
Recently my guild was reformed, we're now o/c but aren't big anymore. It's basically just me, Erik, and one other guy. However once I get the other trained I'll have a guild of 3 so we'll see. And yea looting is fine, that's part of the fun.
The issue is that no one has any balls on the field and resort to constant screen running, recalling and most of the shards PvPers don't field at all.


This does seem to be a huge issue even with people who aren't newbie at ALL. MHK ect.

All running is doing for Disastro and crew is making them worse at pvp. Because Instead of dying and finding out what they did wrong, they run 5 screens straight getting mini heals off to avoid death and never get better.

As a whole, our pvp community need to help train all the newbies in pvp. It's possible to learn pvp and compete with the best. Throw words of encouragement instead of "you suck" or "RUN fag". ect.

Erik of Zsv is the perfect example of someone who wasn't well versed in pvp and then suddenly became an awesome pvper after being trained and taught some of the mechanics. Obviously he had to fight and die(LOSE LOOT OMG) to get better. We must teach the newbies this.

There's more people interested in pvp than we think, just gotta get em into it.

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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by hectorc2w »

you know what ruins pvp the most? magic weapons. they are wayyy too cheap and far too common on this server. and whats up with a black staff of vanq hitting you for 40 or so dmg? Noone ever used these back in 98-99. I can deal with the insta hit being weird and all but the magic weapons are killing it imo.

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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Kublai Khan »

I voted yes. I love the PvP here. There isn't as much reason to field PvP here (which isn't all that bad b/c its enough to satisfy me) unless there is somekind of event going on. What are you going to fight for, who gets to kill dragons or wyrms in Destard when you already got tons of gold and all the Vanqs you could wish for.

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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Kublai Khan »

Oh and if the mounts are running out of stamina too quick stop running so much or get a frenzied.

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Rendar
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Rendar »

hectorc2w wrote:you know what ruins pvp the most? magic weapons. they are wayyy too cheap and far too common on this server. and whats up with a black staff of vanq hitting you for 40 or so dmg? Noone ever used these back in 98-99. I can deal with the insta hit being weird and all but the magic weapons are killing it imo.

I have to kind of agree here. In basically no time at all I've managed to gather myself a good collection of power & vanq weapons. Are they supposed to be this frequent from TMaps & MIB's? Does this seem right to everyone? I'm not arguing for or against as back in the OSI days, I didn't spend a lot of time doing TMaps or MIB's. I'm just curious if the amount of vanq's coming from these chests seems accurate to everyone?
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nightshark
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by nightshark »

Rendar wrote:
hectorc2w wrote:you know what ruins pvp the most? magic weapons. they are wayyy too cheap and far too common on this server. and whats up with a black staff of vanq hitting you for 40 or so dmg? Noone ever used these back in 98-99. I can deal with the insta hit being weird and all but the magic weapons are killing it imo.

I have to kind of agree here. In basically no time at all I've managed to gather myself a good collection of power & vanq weapons. Are they supposed to be this frequent from TMaps & MIB's? Does this seem right to everyone? I'm not arguing for or against as back in the OSI days, I didn't spend a lot of time doing TMaps or MIB's. I'm just curious if the amount of vanq's coming from these chests seems accurate to everyone?
everything is just easier and more plentiful because of the small population. you don't have to compete with 5 people for spawns, you can easily find people to sell you t-maps, you're not crashing every 5 minutes and dying to a lich. i don't think vanqs are that plentiful here, i can go through 100 drops and not get a single decent vanq. it's more just that we've got noone competing for the vanqs and we dont die as often so we don't lose as many. also making gold is np here cause there's noone fighting for the spawn areas, you can easily make the gold for the vanq hally if you don't pick one up.

I know i've been carrying around a vanq hally here for like 3 weeks not and have not died with it. in the last TWO MONTHS i think i have died twice, maybe three times max. i dunno about you, but i died nearly every day on osi '99
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KydVicious
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by KydVicious »

hectorc2w wrote:you know what ruins pvp the most? magic weapons. they are wayyy too cheap and far too common on this server. and whats up with a black staff of vanq hitting you for 40 or so dmg? Noone ever used these back in 98-99. I can deal with the insta hit being weird and all but the magic weapons are killing it imo.
You sure about this, if so then the damage is waaaaaaay off, even for a vanq b-staff.

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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Blackbeard »

hectorc2w wrote:you know what ruins pvp the most? magic weapons.
:lol:
hectorc2w wrote:and whats up with a black staff of vanq hitting you for 40 or so dmg?
http://www.uosecondage.com/stratics/arms.html

http://wiki.uosecondage.com/?title=Item_ID

http://www.uosecondage.com/stratics/combat.html

40 damage isn't even the maximum a Vanq Blackstaff can do on a 3x.


Psilo wrote: The issue is that no one has any balls on the field and resort to constant screen running, recalling
Yeah, only pussies recall or run from 2 people casting E-Bolt on them to make time for drinking pots, bandage timers, etc so they don't lose everything on them and their mounts. Brave people stand there while they're getting dumped on and then "figure out" what they did wrong to die.

:roll:
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Psilo
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Psilo »

Yeah, only pussies recall or run from 2 people casting E-Bolt on them to make time for drinking pots, bandage timers, etc so they don't lose everything on them and their mounts. Brave people stand there while they're getting dumped on and then "figure out" what they did wrong to die.

I'm talking about 1v1 situations. And also 2v2 situations, people need to learn to stay around the same screen. It's the only way they will get better.

If you have to run screens and screens in a 1v1 then you're not getting better at pvper and will never learn to survive as it is. I think people need to not get so hurt over a death and not worry so much about loss of items 8)
you know what ruins pvp the most? magic weapons. they are wayyy too cheap and far too common on this server. and whats up with a black staff of vanq hitting you for 40 or so dmg? Noone ever used these back in 98-99. I can deal with the insta hit being weird and all but the magic weapons are killing it imo.
Magic weapons don't ruin pvp at all. And vanqs are actually not that easy to find, what are you talking about! Lol. Vanq hallies still got for 50-100k depending on mods! As well as other populat "t2a" weapons. Honestly, even powers aren't that easy to get.

I find it's very balanced, people are always buying weapons still. That must mean the economy is doing good, people are always buying weapons....

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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by nightshark »

Psilo wrote:I'm talking about 1v1 situations. And also 2v2 situations, people need to learn to stay around the same screen. It's the only way they will get better.

If you have to run screens and screens in a 1v1 then you're not getting better at pvper and will never learn to survive as it is. I think people need to not get so hurt over a death and not worry so much about loss of items 8)
Offscreeners have been around since the dawn of UO, those people are just not interested in learning how to PvP. They're just here to frustrate the rest of us.
Magic weapons don't ruin pvp at all. And vanqs are actually not that easy to find, what are you talking about! Lol. Vanq hallies still got for 50-100k depending on mods! As well as other populat "t2a" weapons. Honestly, even powers aren't that easy to get.

I find it's very balanced, people are always buying weapons still. That must mean the economy is doing good, people are always buying weapons....
I agree, I currently carry around a vanq +5 hally and TBH I don't notice that much difference from using a GM halberd. Sure it does a bit more damage, but not "whoa wtf bbqpwn?!". +25 vanq hallys DO absolutely slaughter people, but from what I can tell, I've only ran into one person so far using one, who failed to PK me anyway.

If someone is willing to risk 100k+ worth of equipment, surely they should be rewarded for it (by bbqpwning). Maybe Sandro is referring to 1v1 no-loot magics tourns, which shouldn't really be a part of UO anyway imo
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Blackbeard »

Psilo wrote:I'm talking about 1v1 situations. And also 2v2 situations, people need to learn to stay around the same screen. It's the only way they will get better.

If you have to run screens and screens in a 1v1 then you're not getting better at pvper and will never learn to survive as it is.
Screening is a tactic. Learn to fight people who use it. There's a subtle difference between putting some space between your opponent so you don't take a dirt nap and just running like a coward from a fight.

Death is huge in this game. More so than any other in existence with the ONLY exceptions being HxC Diablo 2, EVE and a few other rare gems. It can be literally everything. It can mean hours or days of practice or a very long wait for stats (not as long if you just log in and AFK to whittle the time), can mean losing a house you farmed, crafted and killed for weeks or even months for, can mean losing a 100K weapon you found after a year's worth of killing Lich Lords and Dragons and also, of course, means losing your mount and, personally, that's the worst part for me. Dry loot the hell out of me, I just want my llama. You learn from your experiences either way, regardless of the outcome so don't act like using tactics to avoid dying is stupid and won't help you "learn." It just sounds like you're trying to dupe newbs, if that's not precisely what you're doing.

Tell me you wouldn't off screen if I got you down to a sliver of health and mana, was in mid-casting of an E-Bolt (or, worse yet, had a nice +25 Katana) 1v1 and I'll tell you that you're an idiot or a very generous person.
Last edited by Blackbeard on Mon May 10, 2010 6:41 am, edited 2 times in total.
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by nightshark »

Blackbeard wrote:Screening is a tactic. Learn to fight people who use it. There's a subtle difference between putting some space between your opponent so you don't take a dirt nap and just running like a coward from a fight.

Death is huge in this game. More so than any other in existence with the ONLY exception being HxC Diablo 2 players. It can be literally everything. It can mean hours of practice or a very long wait for stats (not as long if you just log in and AFK to whittle the time), can mean losing a house you farmed, crafted and killed for weeks or even months for, can mean losing a 100K weapon you found after a year's worth of killing Lich Lords and Dragons and also, of course, means losing your mount and, personally, that's the worst part for me. Dry loot the hell out of me, I just want my llama. You learn from your experiences either way, regardless of the outcome so don't act like using tactics to avoid dying is stupid and won't help you "learn." It just sounds like you're trying to dupe newbs.
It doesn't mean any of those things if you just play smart. Generally death for me means losing 3-5k or so worth of equipment which takes less than 10 minutes to make. If you're playing a stat pk or running around with a vanq hally, sure it's a big deal, but unless you have the PvP skills to back it up, you probably shouldn't be playing with that kind of risk anyway.

Screening to me is when you're going to dice roll-death in the next few seconds, sure, there's 0 point in sticking around then. But screening every time someone releases a spell on you is ridiculous. I seriously look forward to the day horses are patched here so I don't have to chase someone for 20 minutes just so I can hit them with my halberd or cast an ebolt
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Blackbeard »

Horses are fine. Stop complaining about it. Buy a stabled horse and it's winded less than five minutes after running. Wild horses have had to run from hungry wolves a lot, which is why they're so great to ride around with.
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