Do you enjoy the pvp mechanics of uosecondage?

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Do you find the uosa pvp mechanics fun?

Yes
78
47%
No
88
53%
 
Total votes: 166

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

Hector is right... many times in this thread there were comments from me stating that the timer loops ONLY when you have a combatant. Tabbing out removes your combatant status... meaning since the AdvanceSwingState() function only gets called when you have a combatant that it won't be called. This is one way a player can hold a weapon to prevent it from looping, but that doesn't mean someone can simply force you to auto defend to have a combatant to ruin your swing. For example, let's say you have a weapon delay of 10 ticks... if you tab out before the timer is about to hit 10 ticks and restart the timer will continue to the cap which is extremely high in the thousands until it finally will stop. When you re-initiate combat the AdvanceSwingState() fill be called and re-adjust your delay back to state 1 values(one second before you swing). This is one way someone can hold a swing for melee.

Again, there are many quirks in this very complicated system as stated before... why it was stressed that if a person really wants to know the swing timer inside and out that they need to just read the code.

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Guerrilla
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Guerrilla »

Post the code
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Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

The link to the code was already posted a few pages back.

Go find it.

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Guerrilla
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Guerrilla »

U still lost to my fencer mage on faust....
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<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

Okay, who cares if my hybrid lost to your fencer in one of my first ever fights with the character and what does that have to do with the code that you just requested?

Geryon
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Geryon »

If they make the weapon swinging more fluid, and then fix some other vital to pvp things like mount stamina, then UOSA easily becomes the top shard.

The spellcasting is already cool because it requires timing, thats the main thing and this place has it down pretty well I think. Synching is still a great tactic to use but takes a little more savvy to pull off here than other crappy easy mode 'arcade shoot em up' systems like what div has.

The staff here seems more concerned and involved than any of the others.

The problem this shard has always had is that they go off of way to archaic 'proof' of the way the mechanics are supposed to be, so for a really long time there has been this really crappy "you can't hit people that run from you" system that was defended as 'era accurate' to the bitter end.

But if this gets corrected, and the word gets around, then we could make this THE t2a shard that people think about for pvp.

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HI IM MIKE
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by HI IM MIKE »

Guerrilla wrote:U still lost to my fencer mage on faust....
i beat you every time we fight. it's gotten to thee point where you just recall when you see me coming. you have no room to talk baddie
nightshark wrote:I can't comment on going out looking for fights for the sake of fights in the field because it's never been something I've been interested in.

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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Izual »

Ya there should be some work done. Melee actions/Archery etc.. Horse stamina is definitely also a major problem.

The "no" vote is winning..

There's a large amount of players online but a very few amount pvp..

Something is obviously flawed.

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

Geryon wrote: The problem this shard has always had is that they go off of way to archaic 'proof' of the way the mechanics are supposed to be, so for a really long time there has been this really crappy "you can't hit people that run from you" system that was defended as 'era accurate' to the bitter end.
The reason this was added and was heavily defended is based on this patch note here...
UOR - http://update.uo.com/design_195.html wrote:Additionally, the timer that determines melee weapon swing times (combat timer) will now advance as the player is moving. Thus, melee weapon users will no longer be required to stop moving before swinging.
However, the original timer code does not utilize anything like this and there were no known changes or discussion of such a change that ever took place. There is huge speculation that this patch note is only further clarifying the change to the new swing timer that required you to stop moving to swing since you had to be next to your opponet when the timer was about to trigger to actually swing without the timer restarting over. The original timer has been explained rather thoroughly in here if you want to fully understand it.

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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Geryon »

Well, in any case, what we have on this server is really really bad, and I would not be playing here, nor would the friends that i have convinced to start playing here, if I hadn't read that the melee system would be fixed soon.

But it's been a good few weeks now, and it's starting to feel kind of Divinity-like waiting for this patch so that the pvp can possibly be decent.

I really want this shard to be The One, and I think it can be, but I hope that the staff here will start to give a bit more thought to common sense when it comes to issues of era-accuracy.

There is so much stuff on this shard that is not accurate that it is kind of ridiculous, but yet systems will be left in place for over a year in the name of era-accuracy that totally suck shit, and make hundreds of players hate the pvp and quit.

The struggle for accuracy is great, but man, you guys should try and be REALLY REALLY SURE that something is accurate before you leave things like the current weapon swing mechanics in place for over a year. I have been crusading about how awful the weapon swing mechanics are on this shard from the moment I damn-near completed my 7x mage only to realize that I can't even hit some asshole who wants to run away from me for hours and hours with his unlimited horse stamina and inability to be hit on the run.

Player input has its place....I would trust the memories of lots of people who pvpd during that era before I would trust some dusty, unpatched demo with clunky mechanics that were quite obviously improved upon shortly after their release.

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

Please follow the demo discussion and its uses before commenting on it. I tell every single person this that is unfamiliar with the way it's used as a source here. In fact, this was stated in suggestions & era accuracy to izua or whatever his name is just a few minutes ago. I would highly suggest reading it before making anymore comments about it though.

Also, what is this much stuff that is inaccurate' that you speak of in your response?

If you are going to have serious issues with era accuracy than you are going to have a lot of problems in the future, just an fyi. This shard is replicating the t2a era with a cutoff date of November '99 and that is top priority for the development process.

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rouss
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by rouss »

Geryon wrote: Player input has its place....I would trust the memories of lots of people who pvpd during that era before I would trust some dusty, unpatched demo with clunky mechanics that were quite obviously improved upon shortly after their release.
True that

Please remember, UODemo consists of scripts made in (and some - even before) summer 98. SUMMER 1998 GUYS! Even in October when T2A hit the shelves, many found it not accurate. No sensible person would think that nothing had changed until Nov '99. That's why we can't rely on demo's PVP configs.
Chesapeake Nov. 1998 — July 2000
Second Age Feb. 2009 —

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

Faust wrote:Please follow the demo discussion and its uses before commenting on it. I tell every single person this that is unfamiliar with the way it's used as a source here.

Geryon
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Geryon »

Horse Stamina being nigh-unlimited. Horse race marathon for the lose. This is a huge balancing issue with making pvp fun. There is way too little risk in pvp at current state and that makes for less fun pvp. People leave the game when there is pvp that allows people to just run and run and run and run and eventually recall.

Horses being re-mountable after they are attacked. Once your horse stopped from stam loss, u had to get off and give it apples, or do the all follow me thing which was era-accurate, which led to people attacking it to put you on foot. At this point you had to recall, but that became much more difficult, being on foot because you ran your horse out of stamina(Which took about the distance at full sprint from west brit bank to the top of the GY.)

The quality of the magic weapons that drop quite frequently. If you are using GM weapons here, you aren't even seriously trying to pvp. This is NOT accurate, this is more like a problem Divinity had a few months back(before being replaced by their most recent problem which is having 5 people logging in per day).

And of course the swing timer which has cast a gloomy shadow on this shards pvp mechanics for over a year (which, finally, has been found wrong and praise jesus tapdancing christ for this because it is the only salvation for fun UO pvp right now, on ANY server.)

These are really my only concerns with accuracies. I am sure there are a few more, but these are the only ones that I care about. And they are huge, glaring problems that have been quite assertively fed to us as 'era accurate' for long periods of time when the whole time it was just...flat....wrong.


p.s. And are we positive that it took 15 whole seconds for someone with 100 dex to apply a bandage to themselves back then? I dunno....doesn't seem right to me.

p.s.s I bet there will be more blowback about the magic weapons abundance when they put in the swing timer patch and people are simply getting smacked and killed with them more often whilst trying to run for their lives.

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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by MatronDeWinter »

Geryon wrote: p.s. And are we positive that it took 15 whole seconds for someone with 100 dex to apply a bandage to themselves back then? I dunno....doesn't seem right to me.
Yeah, I don't think anyone can agrue with that one. There is pretty definate proof.

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