Do you enjoy the pvp mechanics of uosecondage?

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Do you find the uosa pvp mechanics fun?

Yes
78
47%
No
88
53%
 
Total votes: 166

Geryon
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Geryon »

ok i can take that, that's fine.

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Psilo
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Psilo »

The quality of the magic weapons that drop quite frequently. If you are using GM weapons here, you aren't even seriously trying to pvp. This is NOT accurate, this is more like a problem Divinity had a few months back(before being replaced by their most recent problem which is having 5 people logging in per day).
I think weapon drop rates are nicely balanced. But the reason you need magic weapons of force or better is because GM weapons simply don't do enough damage. You'll have a hard time killing a mage, especially without explosion pots.

Magic weapons give you the edge you need to kill an unarmored foe. It's not like everyone is using magic weapons, the people carrying them are usually the same people who carry 15 of each potion, pouches and are ready to fight lol.

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Izual
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Izual »

same people who carry 15 of each potion, pouches and are ready to fight lol.
Which isn't too many, heh

I desperately wish mage fights could happen in town as well. I used to love PvP'ing in Trinsic and Vesper. The field fighting is very limited :/ and quite annoying when Brit GY is the hotspot so people can pull up their panties and run into town because that death sound isnt quite as funny when it happens to you.

Sir Akerfledt
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Sir Akerfledt »

Psilo wrote:
Magic weapons give you the edge you need to kill an unarmored foe. It's not like everyone is using magic weapons, the people carrying them are usually the same people who carry 15 of each potion, pouches and are ready to fight lol.
And that is exactly the point. Anyone who is decent at pvp and equipped properly has to have magic weapons to compete. Magic weapons were definitely the exception, not the rule, back in the day.

Geryon
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Geryon »

You know come to think of it, I think it would all be great if UOSA incorporated Divinity's code for arming and swing timer etc. but kept UOSA spell casting and delays etc.

Divs casting system sucks, weapon mechanics are fine
UOSA arming weapon system sucks, casting mechanics are fine.

Create the perfect mix!!


AND THEN FIX HORSE STAMINA :twisted: :twisted:

Mazer
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Mazer »

Casting mechanics are not fine.

Geryon
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Geryon »

feel free to elaborate, but if you think Divinity's casting mechanics are good, then you've little credibility.

Geryon
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Geryon »

That's what I thought.

There are some people who actually think that divinity's spell casting is good.

No timing required, boring and bland, repetitive and cookie cutter.

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Izual
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Izual »

Geryon wrote: No timing required, boring and bland, repetitive and cookie cutter.
Bingo.

People that play servers like Divinity are babied with their nonsense repeat casting mechanics, allowing PvP to get 'bland' and 'boring' as Geryon put it, using no originality trying to come up with a defense to taking your opponent down, and then think they have mastered the PvP aspect of the game because they can cast magic arrow and weaken over and over.. Sorry but 1-4 circle spells were well known and used quite often back then due to lack of Magery Skill, but not like that im afraid.

It has somewhere along the lines trashed the current PvP playerbase into a bunch of 'LOLNEWBLOL' type of players, (by dying and saying "I just need to cast more magic arrows and fireballs to interupt him like he did me" -it's a joke. Thus ruining the joy, and REWARDING part of this game.
Last edited by Izual on Tue May 25, 2010 9:16 pm, edited 1 time in total.

Mazer
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Mazer »

Sure, I'll elaborate:

-huge damage range
-chance based interrupts (based on damage)
-delay/recast timers that eliminate just about every spell combination (vs someone half competent at least)

If you can point out why these mechanics make it so great, please do. Using the standard Faust defense ("Divinity/IPY/RunUO pvp bla bla...") doesn't cut it.
Geryon wrote:That's what I thought.

There are some people who actually think that divinity's spell casting is good.

No timing required, boring and bland, repetitive and cookie cutter.
I guess you win the argument since I took more than 45 minutes to make a reply. Gratz?

Divinity's spell casting wasn't perfect but at least it was fast, fun, and competitive. There was tons of variety in the spells and combinations you could use (especially compared to this place). Saying there was no timing involved is a complete lie; it was just a lot faster and much more twitch based. Sure, that isn't accurate UO but it definitely was better (as per the points I mentioned above).

Watch any of the top 1v1ers (Spanky/Chad atm I suppose) and explain how their fighting style is so creative. It comes down to holding an EB, hally, eb, hally, harm (all the while hoping for interrupts). Throw in wands and potions for field 1v1.

The poll doesn't even include the dozens of PvPers that left the shard solely due to poor mechanics and it's still more No than Yes. Group PvP manages to work here and can be pretty fun, but you need a solid 1v1 base to keep PvP groups interested. The field is dead for a reason.

If you find it fun, that's fine. Just cut the BS arguments.

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Izual
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Izual »

Mazer wrote:Sure, that isn't accurate UO but it definitely was better.
Point moot.
Mazer wrote:It comes down to holding an EB, hally, eb, hally, harm
Agreed, the server still needs work toward better player interaction on the field.

Geryon
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Geryon »

Mazer wrote:Sure, I'll elaborate:

-huge damage range
-chance based interrupts (based on damage)
-delay/recast timers that eliminate just about every spell combination (vs someone half competent at least)

If you can point out why these mechanics make it so great, please do. Using the standard Faust defense ("Divinity/IPY/RunUO pvp bla bla...") doesn't cut it.
Geryon wrote:That's what I thought.

There are some people who actually think that divinity's spell casting is good.

No timing required, boring and bland, repetitive and cookie cutter.
I guess you win the argument since I took more than 45 minutes to make a reply. Gratz?

Divinity's spell casting wasn't perfect but at least it was fast, fun, and competitive. There was tons of variety in the spells and combinations you could use (especially compared to this place). Saying there was no timing involved is a complete lie; it was just a lot faster and much more twitch based. Sure, that isn't accurate UO but it definitely was better (as per the points I mentioned above).

Watch any of the top 1v1ers (Spanky/Chad atm I suppose) and explain how their fighting style is so creative. It comes down to holding an EB, hally, eb, hally, harm (all the while hoping for interrupts). Throw in wands and potions for field 1v1.

The poll doesn't even include the dozens of PvPers that left the shard solely due to poor mechanics and it's still more No than Yes. Group PvP manages to work here and can be pretty fun, but you need a solid 1v1 base to keep PvP groups interested. The field is dead for a reason.

If you find it fun, that's fine. Just cut the BS arguments.
Hey, we are on the same side arguing that this place has lots of work to do.

But I will disagree with your statement about divinity. 3 2 1 Drop is way too easy to execute there, and became the only viable tactic at all.

I guess I have yet to see if this shard is any different as I've not seen much less been a part of any 3v3+ pvp...

I don't know man the freeshard community is just depressing now...

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KydVicious
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by KydVicious »

Mazer wrote:Sure, I'll elaborate:

-huge damage range
-chance based interrupts (based on damage)
-delay/recast timers that eliminate just about every spell combination (vs someone half competent at least)

If you can point out why these mechanics make it so great, please do. Using the standard Faust defense ("Divinity/IPY/RunUO pvp bla bla...") doesn't cut it.
Geryon wrote:That's what I thought.

There are some people who actually think that divinity's spell casting is good.

No timing required, boring and bland, repetitive and cookie cutter.
I guess you win the argument since I took more than 45 minutes to make a reply. Gratz?

Divinity's spell casting wasn't perfect but at least it was fast, fun, and competitive. There was tons of variety in the spells and combinations you could use (especially compared to this place). Saying there was no timing involved is a complete lie; it was just a lot faster and much more twitch based. Sure, that isn't accurate UO but it definitely was better (as per the points I mentioned above).

Watch any of the top 1v1ers (Spanky/Chad atm I suppose) and explain how their fighting style is so creative. It comes down to holding an EB, hally, eb, hally, harm (all the while hoping for interrupts). Throw in wands and potions for field 1v1.

The poll doesn't even include the dozens of PvPers that left the shard solely due to poor mechanics and it's still more No than Yes. Group PvP manages to work here and can be pretty fun, but you need a solid 1v1 base to keep PvP groups interested. The field is dead for a reason.

If you find it fun, that's fine. Just cut the BS arguments.
I agree, I tried a 5X fight just for kicks and it was sad. With the cast delay timers, stringing a combo was all but impossible and trying to kill someone who has a precast GH is downright frustrating. No wonder the Hally recycling has become the tank's only means of killing someone, however, that shit is totally era inaccurate and is ridiculous due to the fact a mage with 25 dex can string hits just about as fast as a warrior with 100 dex.......fucktarded to the nth friggin degree. I keep mhearing about the new melee mechanics that are going to be implemented, now if they could get the casting tweaked this server would be alot more PvP friendly and attract alot more vets and noobs alike. IMO, but then again a change is gonna piss off the tank hally jockies here that have "mastered" the hally machinegun technique.

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nightshark
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by nightshark »

Geryon wrote:But I will disagree with your statement about divinity. 3 2 1 Drop is way too easy to execute there, and became the only viable tactic at all.
It's pretty much the only group tactic anywhere in UO PvP

I never played divinity, but the "standard t2a pvp" available on runUO shards of the past defo required more skill and twitch than here (and less luck). Long recast timers mean that if you start casting an in mani while your opponent loads up an ebolt, you've made your choice already. On other shards there were actually counters for these situations because you could cast a sudden disrupt, and attempt to GH.

There are pretty much 2 standard ways to pvp here on a tank:
Load up an ebolt, hit with hally, disturb GH with eb and fastcast another, disturbing the next GH due to the recast timer, hit again. String together 3-4 non resisted max damages and you win! (this tactic will no longer be viable after the patch sicne the hally won't refresh fast enough)

Then there's the spam disturbing with a random ebolt thrown in when your opponent has a badly timed mini. This is what I hear people complaining about the most, but it's one of the only viable tactics here. (this tactic will no longer be viable after the patch, since mini heal will far outdamage the hally hits)

Even exp/disturb/eb is off the cards here since the recast timer is so long and in mani heals so much, that it's a completely ineffective combo (and sucks compared to the double ebolt). The only way that is even viable is to quickly disturb with your hally (meaning you have to do it BEFORE you take a swing, instead of after).

The only thing this patch is going to cure are screeners, and the rest of PvP will get more difficult with the extreme delays in hally cycling
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE

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Faust
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Re: Do you enjoy the pvp mechanics of uosecondage?

Post by Faust »

Mazer still tries to defend a pvp system that was horrible on a shard that died.

Again, if the system was so great the shard wouldn't die even if the entire staff simply disappeared leaving it in a static state like what happened.

Sorry, Mazer... Divinity was crap and so was IPY. Only RunUO distro junkies like that crap since it's the first thing they ever played on a free shard. No real pvper or UO player from the Pre:UOR days likes that sort of garbage. The only players in that category that like it are those that continue to played UOR and this is the main reason those people like pvp on shards like that since it's in fact just a hybrid mixture or mainly late UOR with heal through poison. The system has to be tweaked just to maintain the possibility of killing someone.

Good luck with those sort of crappy shards son... they keep dropping like flies after coming up only to rehash another one out to die again.

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