Do you enjoy the pvp mechanics of uosecondage?
Re: Do you enjoy the pvp mechanics of uosecondage?
Well this is kind of funny Hector...
Why are so many of these "expert" Div players shocked to find out basic t2a mechanics such as spell disruption being chance based when they show up here along with numerous other features?
Expert players should know these things.. one would think.
Why are so many of these "expert" Div players shocked to find out basic t2a mechanics such as spell disruption being chance based when they show up here along with numerous other features?
Expert players should know these things.. one would think.
Re: Do you enjoy the pvp mechanics of uosecondage?
I played IPY. UO:Redemption, and Divinity. I won tournaments and what have you, the combat on those shards was way too easy. Many times I felt like I didn't even deserve a kill. Just too easy and watered down and most of all I didn't find the combat very fun. It was annoying how every spell was spammed and everything felt too mechanical.
The reason some people love Divinity so much is because it makes them feel like they are awesome at pvp. People think it takes skill to ventrilo 3,2,1 drop someone. The reason this is able to be done is because the spells on those shards are not accurate. The casting times and delays are nonexistant. That's what made UO pvp....without that UO pvp sucks. None of the spell mechanics, weapon mechanics are OSI accurate, nothing feels right on those shards.
UOSA pvp is much more fun, strategic, timing necessary to win. That's where the UO pvp takes place anyway. Sure things can be improved, but even with hally spamming right now the pvp is fun. I never get agitated over it, if someone runs from me then that means I scared them again. Good for me, how cowardly of them.
When I say pvp I am always talking about field pvp btw. Any type of field pvp, just anywhere except a restricted tournament area with rules and restrictions.
The reason some people love Divinity so much is because it makes them feel like they are awesome at pvp. People think it takes skill to ventrilo 3,2,1 drop someone. The reason this is able to be done is because the spells on those shards are not accurate. The casting times and delays are nonexistant. That's what made UO pvp....without that UO pvp sucks. None of the spell mechanics, weapon mechanics are OSI accurate, nothing feels right on those shards.
UOSA pvp is much more fun, strategic, timing necessary to win. That's where the UO pvp takes place anyway. Sure things can be improved, but even with hally spamming right now the pvp is fun. I never get agitated over it, if someone runs from me then that means I scared them again. Good for me, how cowardly of them.
When I say pvp I am always talking about field pvp btw. Any type of field pvp, just anywhere except a restricted tournament area with rules and restrictions.
Last edited by Psilo on Wed May 26, 2010 5:52 pm, edited 1 time in total.
Re: Do you enjoy the pvp mechanics of uosecondage?
because its been more than 10 years of playing div/ipy pvp type shard and we have grown to love it. I for myself do not care for the disrupt if it was like that then so be it. What needs to be fixed is the weapons hit then im sure people would pvp more and enjoy it, forgetting ipy/div and all the other shards
Re: Do you enjoy the pvp mechanics of uosecondage?
for the 3rd time, nobody is debating accuracy. i'm not saying the mechanics here is bad at all, but many people will agree that pvp is not as fun here as it has been on other servers, and we're talking about why. accuracy is irrelevant in this discussion.Geryon wrote:"Spell Damage Ranges are off" is nonsense.
Most ebolts are around the 25-28 range which is exactly right.
"There are no other group tactics other than 3 2 1 drop" are wrong. Synch dumping works here, but there is a greater penalty for being interrupted during the attempt, hence the balance. People who enjoy the rapid fire, no skill required stand and fire garbage pvp like div will not find this enjoyable.
spell damages are highly chance based, because the ranges are massive, as is spell disruption. i'm not advocating 100% spell disruption (because it wouldn't be viable with the current disruption recast delays) or lower ranges for spell damage because both are inaccurate. i'm simply saying these are two factors which many people find contributes to pvp being less fun than on other shards. again, invested time is less valuable when too much is dependent on luck, and a lack of time investment on the behalf of pvpers leads to less competitive gameplay.
maybe alot of people don't enjoy competitive gameplay, but i do and so do many other pvpers. i can understand why anybody who hasn't played uo competitively wouldn't be able to comprehend why a chance based system would affect the quality of pvp.

Re: Do you enjoy the pvp mechanics of uosecondage?
Thus, you have the reasoning behind my "Div players" don't know what real UO really is... if these players knew what it was than they wouldn't be so shocked when they hop on a shard that actually uses 'real uo mechanics' like UOSA. Sure, there are still pending issues but that's what happens when you try to reverse engineer a decade worth of changes.hectorc2w wrote:because its been more than 10 years of playing div/ipy pvp type shard and we have grown to love it.
The problem with shards like Divinity and the rest of those distro packages is that they hack the hell out of the mechanics so badly that they are completely nothing like the real version of the game. Divinity ended up tweaking weapon delays such as hallies where the swing delay is almost 2x faster if not that fast on there. Hop on the shard sometime and test it out yourself... If you don't like hally cycles on UOSA at least those are only possible when standing still and while the character is unarmed with the ability to counter it by making someone punch. This is an automatic gimme on a shard like Divinity where the swing timer elapses on the move with a very inaccurate weapon speed for all the weapons without the ability to counter the swing.
There is no skill in a system that only takes a combo, low circle disrupt x3, hally, and rinse/repeat from #2 until the opponent is dead. A drunk hobo from the 60's could craft a better and more competitive system than a pile of garbage like that in all honesty. Shards like IPY and Divinity try to stick to the core concepts of the era neglecting the fact that their core concepts are not even right to begin with. What is the point in playing a modified version of a game that is older than a decade?
There are plenty of other competitive games out there that I can play if that was my ultimate goal.
PS
Marmalade, the same statistical data was ran for spell damage and the claim of large spell damage happened roughly a little over 1% of the time with a million ebolts and like wise vice versa. The ebolts spell average happens a good 25-30% of the time and the rest of the damges scaled slightly until the lowest/maximum values were roughly around 1-2% of the time. People that use this excuse are the same people that follow the common band wagon terminology for bashing the pvp of this shard much like Pro's initial response that was in fact false to begin with.
There are 8 dice rolled for each spell and if you actually tried this in real life see how often you hit the lowest and maximum values each and every time to witness it for yourself...
Re: Do you enjoy the pvp mechanics of uosecondage?
How do you know that's why people like Divinity PvP? Is the distribution of skill really that different on Divinity and IPY than it is here? It seems like the disparity on those servers was about the same as it is here.Psilo wrote:The reason some people love Divinity so much is because it makes them feel like they are awesome at pvp. People think it takes skill to ventrilo 3,2,1 drop someone.
In terms of 3 2 1 drop being skill...it does take skill in systems like Divinity and IPY. There were subtleties and variations and contingencies possible within group fighting in that PvP system that are just flat out unavailable here. There are probably other advantages to this PvP system, but I think I speak for most people when I say I'm not willing to re-learn everything I know and love about PvP just for the sake of "accuracy" zealots like Faust.
Re: Do you enjoy the pvp mechanics of uosecondage?
And the pvp here? Hold harm and hally whack every 2 seconds while the other guy spams mini heal. Fun stuff. You have absolutely no idea what it takes to be good at div pvp. I would love for you to log into divinity and try to kill me with a combo and harm spam.
Last edited by chadt3a on Wed May 26, 2010 6:22 pm, edited 1 time in total.
Re: Do you enjoy the pvp mechanics of uosecondage?
Well continue playing your failed shards and see how far that gets you son. 
Must be horrible to have to learn to play the real version of the game.. instead of some made up version that was created by someone that looks like Eddie Munstor.

Must be horrible to have to learn to play the real version of the game.. instead of some made up version that was created by someone that looks like Eddie Munstor.
Re: Do you enjoy the pvp mechanics of uosecondage?
Faust wrote:Well continue playing your failed shards and see how far that gets you son.
Must be horrible to have to learn to play the real version of the game.. instead of some made up version that was created by someone that looks like Eddie Munstor.
LOL, you're going to make fun of the way the guy looks? How old are you son?
Re: Do you enjoy the pvp mechanics of uosecondage?
Are you upset that your beloved shard lingers at < 50 clients? 
Who do you see posting away here and not over there?
Please by all means go back over there and take some of my cricket spray to end that obnoxious noise that must be bothering you to come all the way over here...
har har har

Who do you see posting away here and not over there?
Please by all means go back over there and take some of my cricket spray to end that obnoxious noise that must be bothering you to come all the way over here...
har har har
Re: Do you enjoy the pvp mechanics of uosecondage?
nobody is making excuses faust and nobody is bashing anything. for the fourth time this thread is discussing the enjoyability of pvp here, which is purely subjective opinion.Faust wrote: PS
Marmalade, the same statistical data was ran for spell damage and the claim of large spell damage happened roughly a little over 1% of the time with a million ebolts and like wise vice versa. The ebolts spell average happens a good 25-30% of the time and the rest of the damges scaled slightly until the lowest/maximum values were roughly around 1-2% of the time. People that use this excuse are the same people that follow the common band wagon terminology for bashing the pvp of this shard much like Pro's initial response that was in fact false to begin with.
There are 8 dice rolled for each spell and if you actually tried this in real life see how often you hit the lowest and maximum values each and every time to witness it for yourself...
i dont really care what the statistics are, i see a lot of <10 dmg ebolts and a lot of >35 dmg ebolts. nobody is talking about getting the MINIMUM or MAXIMUM values constantly because obviously the chances of that are stupidly low. my point is that with damage being so random (which it is, i'm sorry you can't argue with this) less emphasis is put on player skill. this makes it less fun for some people. if you think its more fun than any other shard you've ever played, then that's your opinion and that's awesome, but you can't impose your opinion on other people just because you have code and statistics.

Re: Do you enjoy the pvp mechanics of uosecondage?
Faust wrote:Are you upset that your beloved shard lingers at < 50 clients?
Who do you see posting away here and not over there?
Please by all means go back over there and take some of my cricket spray to end that obnoxious noise that must be bothering you to come all the way over here...
har har har
And how is the population doing here? Haven't seen it grow considering there is NO other option for t2a at the moment. Everyone knows the population here is inflated due to people macroing off kill counts. Trust me, I'll be on the first train out of this shithole as soon as ipy opens or divinity patches. Whichever happens first.
And you're right, we're busy posting and not playing because its so bad.
- Arcott Ramathorn
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- Joined: Sun Feb 08, 2009 11:13 pm
Re: Do you enjoy the pvp mechanics of uosecondage?
I would not know Ryan Mcadams from Adam McRyans but making fun of how he looks is apparantly an old pasttime.chadt3a wrote:
LOL, you're going to make fun of the way the guy looks? How old are you son?
I only quote this cause it made me Lol... but its from another thread that was started the way this one is ending... Bottom line is any UOgamers shard is doomed to failure because if you are friends with the people running it, they will let you cheat. That means the shard will last only as long as it takes for the people who are not friends of admins to figure that out.Watatsumi wrote: Ryan is fat and he is a horrible admin. UOGamers is complete trash, top to bottom. We all should be grateful for Derrick and UOSA. Even though Faust is ruining everyone's experiences, with his tired, unintuitive mind. UOSA-Faust=best player run shard ever.
Re: Do you enjoy the pvp mechanics of uosecondage?
+1Faust wrote:Why are so many of these "expert" Div players shocked to find out basic t2a mechanics such as spell disruption being chance based
Their brains have been tattered with time and "era emulated" servers.
+1Psilo wrote:The reason some people love Divinity so much is because it makes them feel like they are awesome at pvp
Last edited by Izual on Wed May 26, 2010 6:50 pm, edited 1 time in total.
Re: Do you enjoy the pvp mechanics of uosecondage?
chadt3a,
Well we just hit a record of almost 450 unique clients and 838 clients online just here in the last couple months with an average of 500-600 clients always during peak hours.
I'm saying we're doing pretty well when comparing to a shard with an average of 10-15 uniques with a peak average of 50-60 clients.
Keep on dreaming that Ryan the Shining McKnight in Armor will save the day... I called the fall of IPY, DFI, and Div. How much do you want to bet that wonder McKnight patch won't do a damn thing to save that shard?
Please come back and see me in six months and give us an update on the status.
Well we just hit a record of almost 450 unique clients and 838 clients online just here in the last couple months with an average of 500-600 clients always during peak hours.
I'm saying we're doing pretty well when comparing to a shard with an average of 10-15 uniques with a peak average of 50-60 clients.

Keep on dreaming that Ryan the Shining McKnight in Armor will save the day... I called the fall of IPY, DFI, and Div. How much do you want to bet that wonder McKnight patch won't do a damn thing to save that shard?
Please come back and see me in six months and give us an update on the status.