Debuff Disrupts

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Lunyyft
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Re: Debuff Disrupts

Post by Lunyyft »

There are 2-3 here but not the old time vets such as volcun, tessix, dabura, rebel, heartache etc.

Volcun and dab still play wow and are trying warhammer now. I'm trying to get them here but I think they're burnt out on UO.

I took a big hiatus from UO & the inet for awhile myself. When I came back I was trying regnum online and a few other free mmorpgs. Hopefully this shard holds my interest for awhile.

*edited* sorry to hijack the thread. haha
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kill drizitz
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Re: Debuff Disrupts

Post by kill drizitz »

im not a fan of debuff disrupts. i only remember shitty monsters casting weaken and clumsy during t2a.
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Faust
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Re: Debuff Disrupts

Post by Faust »

BloodyBandage wrote:Same Faust from Rebirth? If so good to have you here. I used the char names BloodyBandage/Nubby then.
Yes, it is I. I vaguely remember a lot of people here. You are one and I also remember Luny.
kill drizitz wrote: im not a fan of debuff disrupts. i only remember shitty monsters casting weaken and clumsy during t2a.
I am also not a fan of debuff pvp. I can't say one way or another if it interrupted on the fizzle. I seem to remember it doing an interupt but I can't say that I am hundred percent positive.

Arcanus
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Re: Debuff Disrupts

Post by Arcanus »

Whether or not there was a fizzle animation/sound isn't really important to me. What is important, however, is that if this server's mission is to achieve the highest degree of T2A accuracy possibile, debuff disrupts are a huge glaring error. Opinions are irrelevant.

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Derrick
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Re: Debuff Disrupts

Post by Derrick »

Arcanus wrote:Opinions are irrelevant.
True, but opinions also drive us to look into things. I haven't been able to find anything concrete on this one way or the other. Accuracy is king, if anyone can point me in the right direction to resove this it'd be much appreciated but we don't intend to make the change until we can nail this feature down to a time frame.

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Re: Debuff Disrupts

Post by Arcanus »

Derrick, that's exactly what I fear. I fear that, for some reason or another, there simply isn't a patch note on this (IMO) well known functionality of debuffs during T2A.

A bunch of friends and I started on this server (Kyndrith, Hiro Protagonist, GaPPa/Grim) with the belief that it would truly be T2A-era accurate, at least with respect to PvP mechanics. We all extensively played tank mages during the era, which makes it very frustrating to see that such a critical component, which is painfully obvious to us, has been overlooked.

I appreciate and respect your requirements for evidence in the form of a patch note or credible source like Stratics, but I also urge you to consider that they might not be the end-all-be-all for unlocking the mystery of how everything worked during the long and constantly changing era we refer to as T2A.

These sources can only tell you so much, and often it seems like we’re picking through scraps of information and trying to decipher vague terminology. If these sources are so complete, why are we all still arguing about how the basic mechanics worked 11 years after the game was released?

…all the while, there is a veritable mountain of anecdotal evidence from people who lived and breathed the T2A tank mage.

At some point, you have to consider if it is worth having T2A accuracy suffer in the name of some stringent burden of proof which may simply not exist.

Kyndrith
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Re: Debuff Disrupts

Post by Kyndrith »

I don't understand how people do not remember dubuff disrupts. If there is no patch stating that it not longer disrupts that would help, but I can't believe that this many people who SWEAR UP AND DOWN that they were in could be completely off. If there is no patch notes saying it hasnt been changed then I would assume that it had to be in at some point, but was never documented that it was changed. I am positive they were in and went out during UOR.

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Faust
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Re: Debuff Disrupts

Post by Faust »

Kyndrith wrote: I am positive they were in and went out during UOR.
Faust wrote: The change that EA made for this spell were two things. One they changed the formula from ( Magery / 10 ) to (( Magery / 10 ) + 1) and they also removed the fizzle animation in place of the normal animation. Nothing else was changed besides that.
During UOR debuffs always hit with the proper animation and disrupted.

PS
There are countless individuals who remember casting an ebolt and always being able to have a hally hit unless wasted on a wrestle, but unfortunately that will not go in either until there is definitive proof that it existed.

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Derrick
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Re: Debuff Disrupts

Post by Derrick »

I completely understand that not all info is out there belive me I've had more there's been a post or two that suggest that this was not working in early T2A or before and that it's appearance may have been coincident with the removal of pre-casting or some other late era change. My concern here is for being consistent across the combat system to a particular timeframe. Only when we are unable to do that can we draw from memory. This applies to what Faust mentions about the cast swing reset as well. Please don't think my relative silence of this means that I don't care about this issue, I'm just really hoping for a "I Found It!" from someone because I honestly haven't been able to look into this more myself yet over the past few weeks.

This will be addressed, it's just my hope that it can be addressed in an indisputable way.

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kill drizitz
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Re: Debuff Disrupts

Post by kill drizitz »

not everyone remembers having debuff spams in during t2a (one of which is me, oh noez!) so it would take some solid evidence that it actually existed, or was actually taken out for the admins to even THINK about changing it. if theres no definate proof, then whats makes your "memory" more valid than mine? keep it how it is.
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Arcanus
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Re: Debuff Disrupts

Post by Arcanus »

Finding solid evidence has proven to be very difficult. I will continue to try to find some. Right now I'm combing through all the screenshots I managed to save from the era (http://s279.photobucket.com/albums/kk148/arcroxuo/). These screenshots only cover the era of one guild from Sept 99 through most of 2000. It does not include screenshots when I played from 98 to Sept 99.

In the meantime, all I, and many others who played tanks back in the day have are vivid memories etched into our brains from the collective thousands of duels and field fights. Running a guild and PVPing day in and day out will do that to you.

How did you play during T2A?

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Re: Debuff Disrupts

Post by BlackFoot »

i remember harm being used more than debuffs
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Re: Debuff Disrupts

Post by alatar »

harm doesn't work here.. gm mage gives a chance to avoid interruption on low damage
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Faust
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Re: Debuff Disrupts

Post by Faust »

Spell disruption is based off the amount of damage taken. Harm does disrupt but the chance of it isn't too great.

Arcanus
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Re: Debuff Disrupts

Post by Arcanus »

I certainly remember using harm for disrupts as well (throughout the entire T2A era), and recall it being very reliable. :confused: Anyone care to enlighten me?

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