Events...Accuracy vs. Policy

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benny-
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Re: Events...Accuracy vs. Policy

Post by benny- »

Since you're set on ignoring the stance of the server's website and ignoring the statements made by multiple staff members here claiming that it is accepted that the events here are not accurate...instead only paying attention to your own quotes....I'll quote you, maybe you'll read that....

Faust wrote:
Faust wrote:- Replicating events from one production server is not era accurate.
- Replicating all events from every production server is still not era accurate
- Producing your own custom events(UOSA) is not era accurate.
- Having abolustely no events is STILL NOT era accurate.
I agree. But no one is insisting that events here should be removed altogether, that we should copy one specific production server's events, or replicating all events from all servers.

No one is saying that they want their particular experiences recreated.

However an option that you chose not to include would be.....

- Create events unique to UOSA using the same methods, restrictions, mechanics and commonalities that existed for events on all production servers during the era.

Events were never a part of a scheduled system. Events never occurred in Trammel. Events were never fully automated games.

Take the shared aspects of all events and create your own. This would be an era accurate version of event reproduction. Ignoring all of these commonalities and defending completely custom systems is throwing era accuracy out the window.

The events here, in their current form are not era accurate, the staff here have accepted and admitted this, stating that they are the only exception to the shard's aim of era accuracy. But ignore the staff and shard's statements already claiming this inaccuracy and scream "Policy!" some more.
- Elisud

BlackFoot
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Re: Events...Accuracy vs. Policy

Post by BlackFoot »

Brules wrote:In the era, there were not automated event systems in a trammel like controled environment. Name one time on any server that GM's ran any PvP type tournement in a controlled no grief environment that rewarded players with items of tremendous value that could be traded in for rares/uniques. Never.

Thats what I call not era accurate. Son.
atlantic had a seer run pvp tournament in a custom grief proof arena on moonglow island.
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Pristiq
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Re: Events...Accuracy vs. Policy

Post by Pristiq »

Faust wrote:Please read the rest of the discussion..
Take some of your own advice. I've already shot down everything you're saying.
Pristiq wrote:@Faust

The simple fact that OSI may have had varying events across different shards is a nonsense argument and you know it. I don't remember much of T2A, but I doubt they had their staff running ~5+ events a day. As for the "policy" argument, I'll gladly concede that the current events are a policy issue and not a mechanical one if you concede that an automated lottery that cost only 100 gold and gave someone a neon ridable llama is also a policy issue. By that logic, could an increased Balron spawn be a policy issue? After all, just like events, it's introducing items and action into the world on a regular basis. Where do mechanics end and policies begin? It's a fine line, and you seem to have an askew vision of it.
chumbucket wrote:Everyone else, don't be a jerk to staff. Maahes cries enough already.


viewtopic.php?f=33&t=40810 - HOLY HELL AN AWESOME VENDOR?!

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Faust
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Re: Events...Accuracy vs. Policy

Post by Faust »

The staff or anyone for that matter can say it's mechanical accuracy all they want... the fact remains that you cannot implement something that cannot be replicated to begin with though. This has clearly been pointed out in just about every post of mine in this thread. I have a feeling that any staff member that reads this thread would agree with this notion. Again, please argue against the policy decision surrounding the structure, frequency, nature, or any characteristics that are involved with events to get them changed. Please just don't try to use era accuracy in your defense since we already know it's impossible to actually recreate them no matter what based on the philosophy of this shard.

benny- wrote:Create events unique to UOSA using the same methods, restrictions, mechanics and commonalities that existed for events on all production servers during the era.
Please define what the methods, restriction, mechanics, and commonalities are for every server?

benny- wrote:Events were never a part of a scheduled system.
How do you know that?

The Undead Trinsic invasion was scheduled and completely automated.

benny- wrote:Ignoring all of these commonalities and defending completely custom systems is throwing era accuracy out the window.
Again, here you go relapsing back into the era accuracy argument even though you know fully well it's not possible to make events 'era accurate' to begin with under any circumstance.

benny- wrote:The events here, in their current form are not era accurate
...

Once again.. When you or the staff can answer my question my comments will be mute on this subject. How can you replicate every event on production shards but maintain era accuracy for each one?

Simply put, you can't... and you are fully aware of this.

Pristiq wrote:Take some of your own advice. I've already shot down everything you're saying.
Nice epic fail son, try reading my reply to your response and take that same advice that you told me to take that was directed at someone else. :lol:

benny-
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Re: Events...Accuracy vs. Policy

Post by benny- »

My god you are petty. Clearly there is nothing accurate about the event system here. The custom scripts that are used here to autogenerate events never existed during the era. When we have mechanics that never existed in the era being used, there is a mechanical inaccuracy. The staff have all acknowledged this. If they are fine with running inaccurate events, that is their decision to make.

What you're doing is trying to justify mechanics that never existed during the era by pointing out that no two servers had the same exact events. We all know this. Everyone is well aware that events differed. Thank you for pointing this out again and again...

No one's buying your argument....systems that never existed during the era are inaccurate.
- Elisud

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Faust
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Re: Events...Accuracy vs. Policy

Post by Faust »

haha, I'm trying to justify the current events that I dislike? :lol:

No, I'm trying to knock some damn sense into someone that is trying to use era accuracy as an their key argument against something that isn't related to mechanical accuracy...

PLEASE EXPLAIN TO ME HOW YOU CAN MAKE ALL THE EVENTS THAT HAPPENED ON PRODUCTION SHARDS ERA ACCURATE?

When will you answer my question?

Waits, for the next 360. :roll:

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Re: Events...Accuracy vs. Policy

Post by BlackFoot »

doesnt matter how many times everyone spins in this same circle mechanical (code) accuracy and any kind of event arent really part of the same argument.

t2aeyeness is a more of an appropriate talking point than actual accurate code. Having more t2aeyey type events isntead of the everyone turns neon orange events.
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Psilo
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Re: Events...Accuracy vs. Policy

Post by Psilo »

Faust wrote:haha, I'm trying to justify the current events that I dislike? :lol:

No, I'm trying to knock some damn sense into someone that is trying to use era accuracy as an their key argument against something that isn't related to mechanical accuracy...

PLEASE EXPLAIN TO ME HOW YOU CAN MAKE ALL THE EVENTS THAT HAPPENED ON PRODUCTION SHARDS ERA ACCURATE?

When will you answer my question?

Waits, for the next 360. :roll:

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Dr. Octagonecologyst
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Re: Events...Accuracy vs. Policy

Post by Dr. Octagonecologyst »

BlackFoot wrote:doesnt matter how many times everyone spins in this same circle mechanical (code) accuracy and any kind of event arent really part of the same argument.

t2aeyeness is a more of an appropriate talking point than actual accurate code. Having more t2aeyey type events isntead of the everyone turns neon orange events.
Please read what you type before you press submit.

Dr. Octagonecologyst
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Re: Events...Accuracy vs. Policy

Post by Dr. Octagonecologyst »

Faust wrote:haha, I'm trying to justify the current events that I dislike? :lol:

No, I'm trying to knock some damn sense into someone that is trying to use era accuracy as an their key argument against something that isn't related to mechanical accuracy...

PLEASE EXPLAIN TO ME HOW YOU CAN MAKE ALL THE EVENTS THAT HAPPENED ON PRODUCTION SHARDS ERA ACCURATE?

When will you answer my question?

Waits, for the next 360. :roll:
I am pretty sure most if not all the staff agree that automated events do not belong on UOSA or are not accurate in their current format. And that if there was more staff to run events, we would not have them at all. Making any of your petty, often stupid arguments a moot point. I think it is hilarious that you are under the illusion that you have any say in what happens to this shard at this point. Derrick would do well to distance himself from your arrogant forum warrior self.

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Faust
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Re: Events...Accuracy vs. Policy

Post by Faust »

Please respond to a thread that you have actually read and familiarized yourself with son.

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Re: Events...Accuracy vs. Policy

Post by Sandro »

add 3v3 tourney to list for once a week k tks
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BlackFoot
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Re: Events...Accuracy vs. Policy

Post by BlackFoot »

Dr. Octagonecologyst wrote:
BlackFoot wrote:doesnt matter how many times everyone spins in this same circle mechanical (code) accuracy and any kind of event arent really part of the same argument.

t2aeyeness is a more of an appropriate talking point than actual accurate code. Having more t2aeyey type events isntead of the everyone turns neon orange events.
Please read what you type before you press submit.
I did. why do you think it has so few typos compared to usual?

mkae a point before you press submit.
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Faust
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Re: Events...Accuracy vs. Policy

Post by Faust »

I would prefer reading through a bunch of typos from someone that understands what is going on compared to an idiot that can't even read/understand a thread that he/she responded too. :wink:

benny-
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Re: Events...Accuracy vs. Policy

Post by benny- »

Faust wrote:haha, I'm trying to justify the current events that I dislike? :lol:

No, I'm trying to knock some damn sense into someone that is trying to use era accuracy as an their key argument against something that isn't related to mechanical accuracy...

PLEASE EXPLAIN TO ME HOW YOU CAN MAKE ALL THE EVENTS THAT HAPPENED ON PRODUCTION SHARDS ERA ACCURATE?

When will you answer my question?

Waits, for the next 360. :roll:
[/Faustrage]

In an effort to bring seven pages of bickering back and forth to some level of productivity, I've tried looking at this issue in a number of ways.

I believe I understand Faust's view of the issue. Events can never truly be replicated 100%, therefore a perfect replica or "era accuracy" can not be achieved, thus you cannot demand "era accurate" events. Afterall Chesapeake had differing events from Baja and so on...


Now then, to say that events differed from server to server, thus they cannot truly be replicated is a valid argument. It is a matter of policy for the staff to decide the frequency and theme or design of any particular event.

As Blackfoot best said, I do feel that the events here should be more "T2A-ish"....I believe that the bulk, if not all of the events that existed during the era were storyline events, "Rpish" if you will.

I also feel that events here on UOSA should be less frequent. Rather than expecting the staff to spend time catering to the playerbase, I feel that players should (generally) be left to provide their own content. No matter which production server you were on, I'm sure you remember events being very few and far between. This is how I feel events should be here. Rather than continual distractions day after day, let the players generate the activity on the server and throw in the occasional event to switch things up or add some excitement here and there.

While I'm sure many other players share similar views as this, I acknowledge that this portion of the argument is purely policy. That staff can hold events all day every day if they so choose and still claim an accurate server.


However, I very much disagree with Faust's conclusion of the issue.

For one that claims to know the distinction between mechanical inaccuracy and policy, Faust has done a very good job of confusing the two. Countering that the accuracy of the event system here cannot be argued as we cannot replicate an individual's personal experience or the events that existed on one particular production server.


During the era, there was no system in place to routinely generate multiple instances of events (let alone to generate multiple events a day.)

The closest example of an automated event was the Trinsic Invasion.

While the Trinsic Invasion was a plot that heralded the introduction of Renaissance, it is claimed that one server held it early, within our timeframe. (I'd like to see some evidence on this purely for curiosity's sake as I thought they were all held in 00...*shrugs*) Regardless, the best case scenario is that we're aware of one instance where automation was used to hold a single event.....an event that existed on every production server.

There were no customized event systems unique to one particular production server.

Therefore it is incorrect to say that systems to generate events differed from server to server.

Even if there was a script used during the era to run an event, that does not justify a completely different system here.

Thus, the current event system is era inaccurate. There was no such script or system during the era, it was custom made by Derrick, there was no equivalent during the era.

Again, the event system is a mechanical inaccuracy. This has been acknowledged by many of the staff here, including Derrick. If Faust wants to dispute this fact, more power to him.....but on this issue, I'm done listening to the nitpicking...I have the shard's site and the staff here acknowledging this truth....that's good enough for me.

Remove the mechanical inaccuracies here, the system to generate and automate games. That is the matter of accuracy I'm concerned with. As for the rest, ie: running events in a similar fashion and frequency as those of the era. I'd love to see it, I think it would make this server better emulate the era. But that is a policy decision and up to the staff to decide.
- Elisud

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