taking away something players enjoyed?

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BlackFoot
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Re: taking away something players enjoyed?

Post by BlackFoot »

So all these people who are all out there only playing events, not ever participating in the real world, playing instanced events instead of the real uo, are all in fact one guy? Same guy I see in irc always asking people for duels for gold?

This one guy has such an incredible impact on everyone's enjoyment of the game because he only plays events that it is a reason to remove them? Except how could he be asking people to duel for cash inside an event area :/ I duno you can tell me that one

The guy who placed in the UOSA PvP league that took place in the real world? that guy? managed dozens of duels outside of event areas? that guy?

You need to realize your entire argument based off of these non existent players is total garbage. It always has been total garbage and continues to be total garbage.
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Re: taking away something players enjoyed?

Post by Pro »

I see spanky more than i see felix on the field >:[ same with orphik
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nightshark
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Re: taking away something players enjoyed?

Post by nightshark »

snooch wrote:Comparing your UO, now dead?, to WOW most popular game in the history of MMORPG's only strengthens the argument for more tourneys.

I personally left WOW to come here because of the time commitment required to be competitive. Here, with macroing and casually playing I built up skills on a few characters and enough wealth to have a tower and some decent magic items. Imagine the players online if you tapped into .01% of WOW's players.
except AoS was UO attempting to be WoW and that sucked huh
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Re: taking away something players enjoyed?

Post by Pro »

nightshark wrote:
snooch wrote:Comparing your UO, now dead?, to WOW most popular game in the history of MMORPG's only strengthens the argument for more tourneys.

I personally left WOW to come here because of the time commitment required to be competitive. Here, with macroing and casually playing I built up skills on a few characters and enough wealth to have a tower and some decent magic items. Imagine the players online if you tapped into .01% of WOW's players.
except AoS was UO attempting to be WoW and that sucked huh
apart from aos came out before wow
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Brules
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Re: taking away something players enjoyed?

Post by Brules »

Blackfoot, take away silver and rares rewards and would you still be trumpeting for the events like you are?

Without the ridiculous rewards/silver no one would give a rats ass about the events.

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Re: taking away something players enjoyed?

Post by nightshark »

Pro wrote:
nightshark wrote:
snooch wrote:Comparing your UO, now dead?, to WOW most popular game in the history of MMORPG's only strengthens the argument for more tourneys.

I personally left WOW to come here because of the time commitment required to be competitive. Here, with macroing and casually playing I built up skills on a few characters and enough wealth to have a tower and some decent magic items. Imagine the players online if you tapped into .01% of WOW's players.
except AoS was UO attempting to be WoW and that sucked huh
apart from aos came out before wow
true. my memory was a little foggy on that one. my friend was a heavy daoc player at the time (who is now a heavy wow player) and i remember thinking that UO was attempting to draw playerbase by copying the more successful mmorpgs format
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Re: taking away something players enjoyed?

Post by Izual »

BlackFoot wrote:
Who are the tournament crowd and who are the UO players, please elobrate with examples.
I can name a few..

Guilds that don't play here due to lack of 'group' PvP.

(I also didn't start playing real actively until recently, even tho I started here back when the server first opened)

I felt there was no real field competition (Which is many of their beliefs. And they're right. There is no huge group field action)
*Groups of 20+ people on the field is what im used to also.

FB, fku, c2w aka [?], -U-, + -, FuQ, to name a few.

There are a huge group of "hardcore pvpers" in these guilds that just don't play here.

But this is a huge make-up of 'Tourney' players.

But aside from that, whether you want to believe it or not, events don't help natural game-play 'field PvP'. If people can't get on and join a PvP Event, they will still have a hankering to participate in PvP, and where do you think they will have to find it... not in an event.. but on the field.
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Re: taking away something players enjoyed?

Post by Izual »

But..

As a player of UOSA, I have to say I like the idea of events, the field events, the tourneys.. all of it.
(I just personally haven't entered them or taken place in much PvP (yet) until they drop the weapon fix in).

As a PvPer, part of this 'PvP community' of every free shard that has come out since they started making free shards, I can say why they (pvper types), don't play here.

It's not because of events, or lack off events. It is because of the lack of 'big group' PvP and the *small changes that need to be implimented. I know because I used to be part of that community.. I know how they think

But what turned me on about this server, was the uniqueness, the fact that there are players of ALL types. And the fact that the PvP was how I remembered it being back on OSI, just needing some minor tweaks

All in all tho, I am up for keeping the events with a little sparseness.
I think a valid point about making them more 'rare' and 'special' would cause a bigger turn out, and not water them down.

I personally like the events just for the events, and would participate regardless of a reward.

But as I said, people of all player types, want to participate in PvP at some time in there travels in UO.

If they can't do it in a 'Risk Free' environment, where do you think they will have to do it...

On the field.
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BlackFoot
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Re: taking away something players enjoyed?

Post by BlackFoot »

Brules wrote:Blackfoot, take away silver and rares rewards and would you still be trumpeting for the events like you are?

Without the ridiculous rewards/silver no one would give a rats ass about the events.
well they did that before, less people showed up but the events were still fun for those of us who enjoyed them for what they are. (better without all the afkers actually)

If you want to argue for removing events all Im asking is that you use real arguments instead of completely made up horse crap with fictional players that dont exist ruining the shard through their server life sucking wizardry
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Re: taking away something players enjoyed?

Post by BlackFoot »

Izual wrote:
BlackFoot wrote:
Who are the tournament crowd and who are the UO players, please elobrate with examples.
I can name a few..

Psilo is talking about guilds such as
FB, fku, c2w aka [?], -U-, + -, FuQ, and many more that I can't really think of off the top of my head.

like Blaze a guy from [+ -]

But these are the 'setup fight' *tourney* players he speaks of.
so a bunch of random acronyms, a guy named blaze (who ive never seen in an event here), and some guy you dont know are the ones you can name that only play here during automated events.

I dont see any FB fku c2w aka [?] -U- FuQ in any events here
I see +- in events here, i also see them out of events

Surely, someone out there can see my point that these fictional players continually used in arguments to remove events don't actually exist. These characters that purely only log on to play server events and don't actually play the server? I cannot be alone on this. These fictional players are not a real argument for the removal of events.
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Re: taking away something players enjoyed?

Post by MatronDeWinter »

I dont think the point really is that people only log on to play the events, (although they do, and I know that if I give off a list this post will just be followed by a bunch of flames), the issue is that these events take people from the game world.

This may not be a problem for some of you pvp types, and you might not even notice the total lack of people not in trammel, because you are there yourself. I would have absolutely no issue with this system of events if it was not scheduled 3 times a day, took place in the game world, and did not include a system of rewards that are not obtainable by any other means.

Argue policy/mechanics and crap all you want, I think everyone understands the non-accuracy of this, and they are just unwilling to admit it because of personal motive.

The events and trophy system in general, reminds me of ~8 years ago when I was going through the various servers on UOgateway to see if there was anything I would want to play, and like 90% of them had newbies log into this sort of museum of neon colored bullshit that you could spend "silver" on.

The only difference here (in my opinion) is that the "museum" is on the forums, and the silver comes from instance based events.

Whenever I logged on to a server like that, I immediately wanted to log back off because that was just not the UO I wanted to play, and I am sure many others share this feeling with me.

Certain things on the shard feel intentionally left in, or intentionally removed to cater to one specific playstyle. Events are one of them.

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Re: taking away something players enjoyed?

Post by Izual »

BlackFoot wrote: Who are the tournament crowd and who are the UO players, please elobrate with examples.
You asked who are the tourney types, I told you the tourney types. Im sorry that you don't know any of them, but aren't you well known for being a Broker? I wouldn't expect you to know any of the well known PvP Community. (Who aren't here anymore)

Your trashing Psilo's arguments when your arguments aren't much better in my eyes, considering you only want to participate in a 'Risk Free Environment' Event with the rest of the 'Trammel Types' (not meant to be an insult) who would never be seen on an open BattleField looking for consentual PvP.

But if you were unable to PvP in a Risk Free Event, where would you have to look for PvP (when you felt like it).. On the field perhaps?

(You picked apart and re-worded my post and didnt even take it for what it really said)

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Re: taking away something players enjoyed?

Post by BlackFoot »

The argument that players only log on to play events and they would be playing in the real world instead if there weren't events is just untrue. It continues to be untrue and will always be. Events draw people Into the world, not out of it.

I want real examples of players who only log onto events, only play events and would otherwise be playing in the real world if events didn't exist.

The truth is there is not a single person.
Izual wrote: considering you only want to participate in a 'Risk Free Environment' Event with the rest of the 'Trammel Types' (not meant to be an insult) who would never be seen on an open BattleField looking for consentual PvP.

But if you were unable to PvP in a Risk Free Event, where would you have to look for PvP (when you felt like it).. On the field perhaps?
I know you don't know me very well or what I spend my time in game doing, but Im a huge fan of group pvp, on the field. If there are no server events this is in no way going to some how alter what I enjoy doing when Im online or change the way I play. I would expect the same from just about every player who ever logged into UO.

Removing events is in no way going to force people to do anything or change the way people play. More events = more players logging on to spend time in the real game.
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Re: taking away something players enjoyed?

Post by Wise »

MatronDeWinter wrote:
The events and trophy system in general, reminds me of ~8 years ago when I was going through the various servers on UOgateway to see if there was anything I would want to play, and like 90% of them had newbies log into this sort of museum of neon colored bullshit that you could spend "silver" on.
omg memories! This is how I used to pick UO servers,

Log in,

if it had some Trammy new player blinding area = Insta log
If it had Travel stones = Insta Log
If it gave out free skills = Insta Log

MatronDeWinter wrote:The only difference here (in my opinion) is that the "museum" is on the forums, and the silver comes from instance based events.
I agree with this, never thought of it in that way, while I dont think our 'reward' system is very trammy, the rare items are gaming spawning items and stuff like hair dye was available via CUB and the Rare vendor (which I think should make a re-appearance)

It will be hard to eliminate all silver producing events unless you offer an imediate turn in for all silver as well because your otherwise creating a market for 15k silver or higher once it stops spawning regularly :P
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Re: taking away something players enjoyed?

Post by aXe »

I think CTF and double domination events should be more rather leagues, pre organized teams playing at automated times. If you win you don't get silver, you would just get a W and you would move on playing separate teams. We could then have playoffs and even a championship, in which a reward would be given to the winning team.
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