Umm, the two are one in the same...Izual wrote: So we can use the 'era accurarate' argument to defend and deploy changes but we can't use the 'era innacurate' argument to diminish changes? That's what is happening and it is very one sided.
You are obviously not getting the point. How is saying something that is not era accurate that cannot be era accurate the same as saying something that isn't era accurate that can be era accurate? There have been relatively the same if not more 'era inaccuracies' pointed out and removed compared to implementing era accuracies that didn't remove an inaccuracy at the same time. However, if you included the removal of an inaccuracy it probably 'dwarfs' it by far. Try downloading a RunUO distro package and see how many 'inaccuracies' get removed if you don't think that statement is true.
Again, it's still amazing that some people actually thought this was going to ground people even though this wasn't the case during the era... Ground pvp was a pre-t2a experience and this completely changed when UOE was introduced in mid '98 and became wide spread in late '98 - early '99. At least this was the case on Baja anyway. You were only grounded when you made a huge judgement error by allowing your mount to get attacked after being fatigued.
The only thing that is being 'picked and choosed' when it comes to mechanical accuracy are items that are with in a month of the cut off date.
The 'all follow me' bug existed before the t2a era up all the way past it until the UOR publish... or in other words the ability to do it existed during the ENTIRE era. This isn't anything remotely close to being anywhere near one of the items in the Nov. 23rd, '99 patch. This specific game mechanics is a 100% accurate for the whole era.. and the way it functions is exactly the same since it was extracted from the original osi code....