melee clarification anyone?

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ClowN
Posts: 638
Joined: Mon Oct 13, 2008 4:58 pm

Re: melee clarification anyone?

Post by ClowN »

i hope purple pots, and the melee swing timers get fixed soon. i havnt even attempted to play in a few months. the only reason i play here is to PK. i do not find any other element of this game fun. pvp as a whole is broke due to these issues. this very much hurts the way i like to play the game. i know i am not alone on this. please address these issues soon so we can start having some fun again. i love the fact that you will correct every little minor inaccuracy that is discovered derrick (even the shitty ones like cutting bandies one at a time, or raising object delays etc), but this is a pretty major issue that has been around for a while now. iv kept silent for months hoping this would get fixed while watching other patches that address very minor issues have been implemented. please make this a higher priority. It will help PVP so much, and probably bring back some of the old pvpers that have since moved on from this server.

before anyone throws this in my face, i realize this is NOT a pvp based server. but PVP was a major part of the t2a era. probably one of the biggest parts even. and while this server may be BY FAR the most accurate emulation of t2a ever, it is completely inaccurate in regards to pvp, and that is seriously hurting this shard.

SighelmofWyrmgard
Posts: 881
Joined: Thu May 20, 2010 5:34 pm

Re: melee clarification anyone?

Post by SighelmofWyrmgard »

ClowN wrote:i hope purple pots, and the melee swing timers get fixed soon. i havnt even attempted to play in a few months. the only reason i play here is to PK. i do not find any other element of this game fun. pvp as a whole is broke due to these issues .... [fixing pots & timers] will help PVP so much, and probably bring back some of the old pvpers that have since moved on from this server...

... PVP was a major part of the t2a era. probably one of the biggest parts even. and while this server may be BY FAR the most accurate emulation of t2a ever, it is completely inaccurate in regards to pvp, and that is seriously hurting this shard.


I'm still relatively-new to UOSA, but I was an avid player of UO during its 1st 3 years, and I feel compelled to offer my opinion on these remarks:

(pre)T2A-era UO is not a PvP game, period: it is not a PvP game, because era-accurate-PvP is lazy, exploitative and cheap; meditation was introduced, and the effects of skills like evaluate intelligence, anatomy, and resist spells were modified, precisely to reduce (it did not eliminate) this "cheapness" inherent in the combat system; guard zones were created, the mechanics of "insta-hit" were introduced, and the behaviour of explosion potions modified, for precisely the same reasons; blatant exploits were patched-out; the reputation system was modified to reduce exploitation of these "cheap" PvP mechanics when used to slaughter the hapless, unsuspecting and unprepared PvM section of the playerbase, ensuring that there would be at least some (albeit small) persistent repercussions ...

I've heard people remark in-game (here at UOSA) along the lines of other games, or other UO-emulation servers, as being "carebear" ... um, why; because you can't win a fair fight? I don't want anyone to answer, because I already know the answers will be nothing more than complete and utter baloney justifying the inability to win a fair fight: that is the only reason why anyone would come to any vintage-era-UO server, specifically for the purpose of "PvP" ...

Here's a reality check: a 7xGM "Pearl Harbour"-1-hit-KOing a newb is not PvP "pwnage", merely a demonstration of one's complete inability to fight worth beans simply because, if one could PvP worth any beans whatsoever, one would not be playing vintage-UO, but rather any one of many other games that actually possess an intense, but alas! balanced and fair, PvP system.

PKers might think I'm dissing them, but not really: at least the murderers are honest about using every "cheap", exploitative tactic available to achieve their gains, or NOT using them, and they are content to adapt to the repercussions (Tinker "shut-ins", for example ...); blue (particularly high-karma) PKers are simply hypocritical douchebags exploiting game-mechanics (only in UO, does the definition murderer require more than one murder, and only in UO can murders simply be "forgotten" over time) ...

PKers who (either here at UOSA, or years ago in T2A-proper) lure greedy dipsticks into well-planned and well-laid-out traps earn from me a nod of the cap: again, it's more honest and inventive than exploitatively dropping trapped boxes around Brit bank to see how many newbs Razor will kill ...

Matron deWinter remarked in another thread regarding a number of (what I term as, "cheap") tactics, how newbs can survive them, and (as I interpreted it) exhorting all the "primadonna-no-talent-self-styled-PvPers" (my words, not Matron's) to "step up to the plate": prepare properly, and carry decent equips -- so that, when someone who actually is good at PvP, like I imagine Matron is :roll: , chops up your corpse afterwards, it's actually been worthwhile ...

I agree with this sentiment: certain people certainly shouldn't brag about their awesome-PvP-extreme-total-pwnage ability; I am sure there are many people like Matron who will demonstrate that you simply don't possess any such thing; for similar reasons, no one can describe UOSA's PvP-system as being broken, any more than anyone can call a four-wheeled tricycle broken ...

I recall late-era-T2A duels and guildwars to actually provide challenge to participants, even those of mixed builds (often not even 7xGM): no longer did any one skill-template dominate PvP contests, and hitherto-PvM-only builds became workable PvP builds; bandages, healing potions, and lesser-heal-spams from a poisoning Parry-Dexxer could be extraordinarily tough, almost impossible, to overcome. Particularly because of GGS combined with no-talent and no-imagination, the Tank-Mage-Successor builds remained the most-popular (and it continued as the only viable PK build, because it's the only build that could reliably achieve a <10sec kill), but one would have to have some talent to avoid getting ripped to shreds by any Parry Dexxer who was at least competent.

All I'm really saying is: anyone who doesn't want UOSA PvP to actually be unexploitable and fair to all participants has my permission to leave.

SS
SighelmofWyrmgard wrote:
uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
FTFY.

SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.

ClowN
Posts: 638
Joined: Mon Oct 13, 2008 4:58 pm

Re: melee clarification anyone?

Post by ClowN »

SighelmofWyrmgard wrote:
ClowN wrote:i hope purple pots, and the melee swing timers get fixed soon. i havnt even attempted to play in a few months. the only reason i play here is to PK. i do not find any other element of this game fun. pvp as a whole is broke due to these issues .... [fixing pots & timers] will help PVP so much, and probably bring back some of the old pvpers that have since moved on from this server...

... PVP was a major part of the t2a era. probably one of the biggest parts even. and while this server may be BY FAR the most accurate emulation of t2a ever, it is completely inaccurate in regards to pvp, and that is seriously hurting this shard.


I'm still relatively-new to UOSA, but I was an avid player of UO during its 1st 3 years, and I feel compelled to offer my opinion on these remarks:

(pre)T2A-era UO is not a PvP game, period: it is not a PvP game, because era-accurate-PvP is lazy, exploitative and cheap; meditation was introduced, and the effects of skills like evaluate intelligence, anatomy, and resist spells were modified, precisely to reduce (it did not eliminate) this "cheapness" inherent in the combat system; guard zones were created, the mechanics of "insta-hit" were introduced, and the behaviour of explosion potions modified, for precisely the same reasons; blatant exploits were patched-out; the reputation system was modified to reduce exploitation of these "cheap" PvP mechanics when used to slaughter the hapless, unsuspecting and unprepared PvM section of the playerbase, ensuring that there would be at least some (albeit small) persistent repercussions ...

I've heard people remark in-game (here at UOSA) along the lines of other games, or other UO-emulation servers, as being "carebear" ... um, why; because you can't win a fair fight? I don't want anyone to answer, because I already know the answers will be nothing more than complete and utter baloney justifying the inability to win a fair fight: that is the only reason why anyone would come to any vintage-era-UO server, specifically for the purpose of "PvP" ...

Here's a reality check: a 7xGM "Pearl Harbour"-1-hit-KOing a newb is not PvP "pwnage", merely a demonstration of one's complete inability to fight worth beans simply because, if one could PvP worth any beans whatsoever, one would not be playing vintage-UO, but rather any one of many other games that actually possess an intense, but alas! balanced and fair, PvP system.

PKers might think I'm dissing them, but not really: at least the murderers are honest about using every "cheap", exploitative tactic available to achieve their gains, or NOT using them, and they are content to adapt to the repercussions (Tinker "shut-ins", for example ...); blue (particularly high-karma) PKers are simply hypocritical douchebags exploiting game-mechanics (only in UO, does the definition murderer require more than one murder, and only in UO can murders simply be "forgotten" over time) ...

PKers who (either here at UOSA, or years ago in T2A-proper) lure greedy dipsticks into well-planned and well-laid-out traps earn from me a nod of the cap: again, it's more honest and inventive than exploitatively dropping trapped boxes around Brit bank to see how many newbs Razor will kill ...

Matron deWinter remarked in another thread regarding a number of (what I term as, "cheap") tactics, how newbs can survive them, and (as I interpreted it) exhorting all the "primadonna-no-talent-self-styled-PvPers" (my words, not Matron's) to "step up to the plate": prepare properly, and carry decent equips -- so that, when someone who actually is good at PvP, like I imagine Matron is :roll: , chops up your corpse afterwards, it's actually been worthwhile ...

I agree with this sentiment: certain people certainly shouldn't brag about their awesome-PvP-extreme-total-pwnage ability; I am sure there are many people like Matron who will demonstrate that you simply don't possess any such thing; for similar reasons, no one can describe UOSA's PvP-system as being broken, any more than anyone can call a four-wheeled tricycle broken ...

I recall late-era-T2A duels and guildwars to actually provide challenge to participants, even those of mixed builds (often not even 7xGM): no longer did any one skill-template dominate PvP contests, and hitherto-PvM-only builds became workable PvP builds; bandages, healing potions, and lesser-heal-spams from a poisoning Parry-Dexxer could be extraordinarily tough, almost impossible, to overcome. Particularly because of GGS combined with no-talent and no-imagination, the Tank-Mage-Successor builds remained the most-popular (and it continued as the only viable PK build, because it's the only build that could reliably achieve a <10sec kill), but one would have to have some talent to avoid getting ripped to shreds by any Parry Dexxer who was at least competent.

All I'm really saying is: anyone who doesn't want UOSA PvP to actually be unexploitable and fair to all participants has my permission to leave.

SS
not really sure where u were going with that long post, it really had nothing at all to do with what was being discussed. did i say i was playing t2a uo for a challenge? no i didnt. i play t2a uo, because it was the only era of UO that was actually fun to play. if i wanted a more "unexploitable" and challenging pvp system as you put it, i would be on a UOR server, or playing a different game all together. im glad we have your permission to leave though.

anyways, for those of you who actually have some experience playing this server, im sure you know what im talking about with the inaccurate swing timers. it affects all styles of pvp, and needs to be corrected.

Iced Earth
Posts: 64
Joined: Thu Jun 03, 2010 4:25 pm

Re: melee clarification anyone?

Post by Iced Earth »

SighelmofWyrmgard wrote:
ClowN wrote:i hope purple pots, and the melee swing timers get fixed soon. i havnt even attempted to play in a few months. the only reason i play here is to PK. i do not find any other element of this game fun. pvp as a whole is broke due to these issues .... [fixing pots & timers] will help PVP so much, and probably bring back some of the old pvpers that have since moved on from this server...

... PVP was a major part of the t2a era. probably one of the biggest parts even. and while this server may be BY FAR the most accurate emulation of t2a ever, it is completely inaccurate in regards to pvp, and that is seriously hurting this shard.


I'm still relatively-new to UOSA, but I was an avid player of UO during its 1st 3 years, and I feel compelled to offer my opinion on these remarks:

(pre)T2A-era UO is not a PvP game, period: it is not a PvP game, because era-accurate-PvP is lazy, exploitative and cheap; meditation was introduced, and the effects of skills like evaluate intelligence, anatomy, and resist spells were modified, precisely to reduce (it did not eliminate) this "cheapness" inherent in the combat system; guard zones were created, the mechanics of "insta-hit" were introduced, and the behaviour of explosion potions modified, for precisely the same reasons; blatant exploits were patched-out; the reputation system was modified to reduce exploitation of these "cheap" PvP mechanics when used to slaughter the hapless, unsuspecting and unprepared PvM section of the playerbase, ensuring that there would be at least some (albeit small) persistent repercussions ...

I've heard people remark in-game (here at UOSA) along the lines of other games, or other UO-emulation servers, as being "carebear" ... um, why; because you can't win a fair fight? I don't want anyone to answer, because I already know the answers will be nothing more than complete and utter baloney justifying the inability to win a fair fight: that is the only reason why anyone would come to any vintage-era-UO server, specifically for the purpose of "PvP" ...

Here's a reality check: a 7xGM "Pearl Harbour"-1-hit-KOing a newb is not PvP "pwnage", merely a demonstration of one's complete inability to fight worth beans simply because, if one could PvP worth any beans whatsoever, one would not be playing vintage-UO, but rather any one of many other games that actually possess an intense, but alas! balanced and fair, PvP system.

PKers might think I'm dissing them, but not really: at least the murderers are honest about using every "cheap", exploitative tactic available to achieve their gains, or NOT using them, and they are content to adapt to the repercussions (Tinker "shut-ins", for example ...); blue (particularly high-karma) PKers are simply hypocritical douchebags exploiting game-mechanics (only in UO, does the definition murderer require more than one murder, and only in UO can murders simply be "forgotten" over time) ...

PKers who (either here at UOSA, or years ago in T2A-proper) lure greedy dipsticks into well-planned and well-laid-out traps earn from me a nod of the cap: again, it's more honest and inventive than exploitatively dropping trapped boxes around Brit bank to see how many newbs Razor will kill ...

Matron deWinter remarked in another thread regarding a number of (what I term as, "cheap") tactics, how newbs can survive them, and (as I interpreted it) exhorting all the "primadonna-no-talent-self-styled-PvPers" (my words, not Matron's) to "step up to the plate": prepare properly, and carry decent equips -- so that, when someone who actually is good at PvP, like I imagine Matron is :roll: , chops up your corpse afterwards, it's actually been worthwhile ...

I agree with this sentiment: certain people certainly shouldn't brag about their awesome-PvP-extreme-total-pwnage ability; I am sure there are many people like Matron who will demonstrate that you simply don't possess any such thing; for similar reasons, no one can describe UOSA's PvP-system as being broken, any more than anyone can call a four-wheeled tricycle broken ...

I recall late-era-T2A duels and guildwars to actually provide challenge to participants, even those of mixed builds (often not even 7xGM): no longer did any one skill-template dominate PvP contests, and hitherto-PvM-only builds became workable PvP builds; bandages, healing potions, and lesser-heal-spams from a poisoning Parry-Dexxer could be extraordinarily tough, almost impossible, to overcome. Particularly because of GGS combined with no-talent and no-imagination, the Tank-Mage-Successor builds remained the most-popular (and it continued as the only viable PK build, because it's the only build that could reliably achieve a <10sec kill), but one would have to have some talent to avoid getting ripped to shreds by any Parry Dexxer who was at least competent.

All I'm really saying is: anyone who doesn't want UOSA PvP to actually be unexploitable and fair to all participants has my permission to leave.

SS

You...errr...welcomed Trammel, didn't you.

SighelmofWyrmgard
Posts: 881
Joined: Thu May 20, 2010 5:34 pm

Re: melee clarification anyone?

Post by SighelmofWyrmgard »

Iced Earth wrote: You...errr...welcomed Trammel, didn't you.


No, I didn't: Trammel was, in fact, the primary reason why I stopped playing: instead of doing a little work to balance PvP and "rein-in" rampant, pointless, talentless PKing, they opted instead to shunt the PvM player base to their own little "carebear" world; there were other reasons for "expanding the available real-estate", but they didn't have to make Trammel the way they made it; they could have done some work and fixed the PvP system. I'll point out that Trammel/Felucca/PvP was not the only reason I stopped playing UO.

ClowN didn't dispute anything I wrote, so why wasn't his response simply, "I didn't say I wanted a challenge", rather than quoting the entirety of my (admittedly long) post; Iced Earth has done exactly the same thing: quoting me in entirety, followed by nothing but a short inflammatory dig.

Do you think no one can identify that you are spamming the topic? Come on: don't expect other people to reason and argue like 8-year-olds, simply because you do ...

You want to "PvP on a vintage-UO server" ... Here's another reality check: with very few exceptions, anybody who was worth any beans at UO PvP in the T2A-era played on Siege; any server's Felucca was for the wannabe posers, and if any of the good players had characters there, they consistently demonstrated why they were on top of the heap ...

Be proud that you have no talent; very proud. I'm looking forward to UOSA providing as balanced a PvM AND PvP experience as its resources, source-material, and mandate permit.

The only concern I entertain, at present, is that any fixes to swing timers do not resurrect the don't-need-to-stop-running-at-all machine-gun archer patched-out pre-T2A ...

SS
SighelmofWyrmgard wrote:
uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
FTFY.

SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.

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MatronDeWinter
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Re: melee clarification anyone?

Post by MatronDeWinter »

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Re: melee clarification anyone?

Post by chumbucket »

ClowN wrote:i hope purple pots, and the melee swing timers get fixed soon. i havnt even attempted to play in a few months. the only reason i play here is to PK. i do not find any other element of this game fun. pvp as a whole is broke due to these issues. this very much hurts the way i like to play the game. i know i am not alone on this. please address these issues soon so we can start having some fun again. i love the fact that you will correct every little minor inaccuracy that is discovered derrick (even the shitty ones like cutting bandies one at a time, or raising object delays etc), but this is a pretty major issue that has been around for a while now. iv kept silent for months hoping this would get fixed while watching other patches that address very minor issues have been implemented. please make this a higher priority. It will help PVP so much, and probably bring back some of the old pvpers that have since moved on from this server.

before anyone throws this in my face, i realize this is NOT a pvp based server. but PVP was a major part of the t2a era. probably one of the biggest parts even. and while this server may be BY FAR the most accurate emulation of t2a ever, it is completely inaccurate in regards to pvp, and that is seriously hurting this shard.
Get some perspective.

What Derrick is doing is this: He has a set of code he has created (with some help I imagine). This takes an enormous amount of time. He focuses on what he thinks is best to focus on, but it will take a long time to get things exactly how he wants it. He spends his own money to make this code operable on a publicly accessible computer, i.e., he pays to have a server. He then lets you and anyone else play no that server FOR FREE. You log on to the forums he also set up and pays to complain that he hasn't put in the changes you want fast enough.

He and the rest of staff owe you nothing. He could put Trammel in tomorrow and you wouldn't have grounds to complain. He could reroute traffic from the forums goatse and you would have to like it or leave.

I understand where you are coming from. UOSA is fun, and everyone wants it to work exactly to their likings. It is easy to get upset when it doesn't. But, again, keep things in perspective. No one owes you anything here.

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Re: melee clarification anyone?

Post by MatronDeWinter »

chumbucket wrote: Get some perspective.

What Derrick is doing is this: He has a set of code he has created (with some help I imagine). This takes an enormous amount of time. He focuses on what he thinks is best to focus on, but it will take a long time to get things exactly how he wants it. He spends his own money to make this code operable on a publicly accessible computer, i.e., he pays to have a server. He then lets you and anyone else play no that server FOR FREE. You log on to the forums he also set up and pays to complain that he hasn't put in the changes you want fast enough.

He and the rest of staff owe you nothing. He could put Trammel in tomorrow and you wouldn't have grounds to complain. He could reroute traffic from the forums goatse and you would have to like it or leave.

I understand where you are coming from. UOSA is fun, and everyone wants it to work exactly to their likings. It is easy to get upset when it doesn't. But, again, keep things in perspective. No one owes you anything here.

That is simply not true.

As a member of the leet-pvp community I bring alot to the server by going out and leet pvping as often as possible. In fact, leet pvp is the #1 cause of server growth, seconded only by risk-free-pvp. Now, Pvp has to be fair for it to be enjoyable, and it is not fair right now because I lose alot. That being said, tailoring the server to my needs will help me leet pvp more better, and by proxy, increase server population. I could simply create a new character that would be more competitive, but I simply cannot be bothered with that. Without a population there would be no server at all. So the staff should count their blessings that I am here (leet pvping), and not somewhere else (leet pvping).

Attached are some kill-shot images of my adventures out in the game leet pvping that I for some reason think people want to see.

Image

Image

Image

Image

ClowN
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Re: melee clarification anyone?

Post by ClowN »

chumbucket wrote:He and the rest of staff owe you nothing. He could put Trammel in tomorrow and you wouldn't have grounds to complain. He could reroute traffic from the forums goatse and you would have to like it or leave.

I understand where you are coming from. UOSA is fun, and everyone wants it to work exactly to their likings. It is easy to get upset when it doesn't. But, again, keep things in perspective. No one owes you anything here.
i really wasnt trying to say that anyone "owed" anyone anything. from day one, Derrick has stated that this shard will strive to achieve mechanical accuracy. i am pointing out that there is a HUGE mechanical flaw with the swing timers here. hence it should be fixed. i realize the staff probably already knows about this and will fix it in the future. I was simply trying to say that this should be a higher priority then implementing some of the other minor issues i have seen patched recently. AGAIN, not saying that those minor issues dont warrant attention and correction. im just saying, combat swing timers is a pretty damn big flaw.

think of it as waxing your car, that has a smashed in bumper. maybe the bumper should be fixed first huh?
SighelmofWyrmgard wrote: The only concern I entertain, at present, is that any fixes to swing timers do not resurrect the don't-need-to-stop-running-at-all machine-gun archer patched-out pre-T2A ...
This statment right here shows me that you have absolutely no idea what i am talking about. once again nothing you have said has anything to do with this thread at all. you are the only one talking about "leet pvp" in here u realize that right?

SighelmofWyrmgard
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Re: melee clarification anyone?

Post by SighelmofWyrmgard »

ClowN wrote:you are the only one talking about "leet pvp" in here u realize that right?


Hmmmm, is this backsliding, or merely extremely short short-term memory ...?

ClowN wrote:... the only reason i play here is to PK. i do not find any other element of this game fun. pvp as a whole is broke due to these issues ...


Stop trying to make my argument into something it isn't, and you'll find you confuse yourself less often.

The UOSA PvP system is not broken: there is no T2A-era PvP system, only a large inventory of cheap PKing tricks. Empirically, there can be no such thing as a four-wheeled tricycle; hence no-one can claim that a four-wheeled tricycle is broken. Simple.

T2A design changes started to address these problems in UO, but this "project" (restructuring combat to allow for balanced PvP) was never satisfactorily completed (while T2A was still T2A); the game then progressed through a long succession of expansions and new material, the older system eventually being entirely reworked into whatever it presently has become.

Even so, many of the T2A changes to the older design did achieve a measure of stability, and were able to balance certain alternative skillsets competitively against the hitherto-dominant Tank Mage build.

Yet one more reality check: as of T2A, the Tank Mage is dead or, more accurately, a mythical creature that could no longer exist; the Tank Mage ran around in Full Plate Armor & Halberd, enjoying 100% mana-regeneration all the while, with the following 7xGM template:

Archery
Healing
Hiding or Parrying or Wrestling
Magery
Resisting Spells
Swordsmanship
Tactics

Without GGS, GM Resist was virtually impossible to attain so, quite often, the template had 72-74ish Resist, and 26-28ish Tracking (which, at the time, functioned rather well).

Archery? Pre-T2A, Archery enjoyed a fair amount of PK popularity, because of imbalances in the combat system: one I've already mentioned (particularly since there was no Insta-Hit at that time); another was a brief period in which a bug permitted one to simultaneously equip a bow and a halberd ...

SS
SighelmofWyrmgard wrote:
uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
FTFY.

SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.

ClowN
Posts: 638
Joined: Mon Oct 13, 2008 4:58 pm

Re: melee clarification anyone?

Post by ClowN »

once again. you have no clue what i am talking about. i dont need a lesson on UO history. this shard replicates a very specific time frame in UO history. part of that replication (in this case, swing timers), is not an accurate replication of how they worked during this time frame. THIS HAS ALREADY BEEN PROVEN. hence.......it should be corrected. is what im saying really that far over your head?

the overall balance of t2a era gameplay and pvp, or the play style and skill set of the original pre-t2a tank mage have nothing at all to do with the swing timers being jacked up. so why are u bringing this all up as if you are teaching people something they dont already know?

SighelmofWyrmgard
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Re: melee clarification anyone?

Post by SighelmofWyrmgard »

ClowN, you simply need to shut up. Everyone has known all along what you have been saying: stop trying to characterise this as a sequence of mentally-retarded misunderstandings on my part; you aren't misunderstood; take your thumb out of your mouth, and shut up.

In your first post, you represented yourself as "the voice of UOSA's PvP community"; the responses, mine as well as chumbucket's and Matron's, pointed out that you represent no such thing.

Since then, all you have generated is pointless spam. I am getting tired of rebutting your entirely-frivolous, idiotic interjections. I've already had to point out your self-contradictions, and the hypocrisy of your "innocent" protestations.

Shut up.

As far as history lessons go ... if one fails to remember the lessons of history, one is doomed to repeat them; as well, one has to know what went before to understand what was changed, and how; aside, I don't mind sliding-in a dig at all the Hally-Mages who run around UOSA, calling themselves "Tanks", alongside "Dexxers" who boast they have GM Magery ...

On the note of shut up, shut up, shut up: the swing-timer issue has been asked, and has been answered. So shut up. BTW, no one believes these attempts to make out that your original post in this thread was concern over "the swing-timer crisis" (oh nooooeeeeees, NO ONE CAN PLAY! EVERYONE IS ABANDONING UOSA! EVERYONE, except, um, those dudes over there ...) ...

So, why don't you just sit back, and enjoy a nice, frothy, soothing and relaxing mug of "shut up"?

SS
SighelmofWyrmgard wrote:
uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
FTFY.

SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.

Joueur Moyen
Posts: 175
Joined: Sat May 22, 2010 9:16 pm

Re: melee clarification anyone?

Post by Joueur Moyen »

This thread so needs to end in a grudge to test the new combat changes!

ClowN
Posts: 638
Joined: Mon Oct 13, 2008 4:58 pm

Re: melee clarification anyone?

Post by ClowN »

SighelmofWyrmgard wrote:ClowN, you simply need to shut up. Everyone has known all along what you have been saying: stop trying to characterise this as a sequence of mentally-retarded misunderstandings on my part; you aren't misunderstood; take your thumb out of your mouth, and shut up.

In your first post, you represented yourself as "the voice of UOSA's PvP community"; the responses, mine as well as chumbucket's and Matron's, pointed out that you represent no such thing.

Since then, all you have generated is pointless spam. I am getting tired of rebutting your entirely-frivolous, idiotic interjections. I've already had to point out your self-contradictions, and the hypocrisy of your "innocent" protestations.

Shut up.

As far as history lessons go ... if one fails to remember the lessons of history, one is doomed to repeat them; as well, one has to know what went before to understand what was changed, and how; aside, I don't mind sliding-in a dig at all the Hally-Mages who run around UOSA, calling themselves "Tanks", alongside "Dexxers" who boast they have GM Magery ...

On the note of shut up, shut up, shut up: the swing-timer issue has been asked, and has been answered. So shut up. BTW, no one believes these attempts to make out that your original post in this thread was concern over "the swing-timer crisis" (oh nooooeeeeees, NO ONE CAN PLAY! EVERYONE IS ABANDONING UOSA! EVERYONE, except, um, those dudes over there ...) ...

So, why don't you just sit back, and enjoy a nice, frothy, soothing and relaxing mug of "shut up"?

SS
i think maybe you WAY over analyzed my post if this is what you took from it. not sure how i was acting as "the voice of the pvp community" when i simply stated that i hadnt been playing in a few months due to combat being broke. if you dig around on the forums, you will see i am not the only one who is on the same ship here. in fact i know few people have even left the server for these reasons. however i never implied that this server was in some sort of crisis due to this, so im not even sure where u got that from. it should be a high priority fix though due to the fact that it affects ALL styles of gameplay. i think you forgot to take your meds or something kid.

anyways, i just saw the fixes to swing timers are up on test server now so it looks like its finally going to get fixed. awesome work staff!

ClowN
Posts: 638
Joined: Mon Oct 13, 2008 4:58 pm

Re: melee clarification anyone?

Post by ClowN »

Joueur Moyen wrote:This thread so needs to end in a grudge to test the new combat changes!
apparently im not hardcore enough for this guy since i didnt play on seige :roll:

ill give the new guy some time to establish himself before i introduce him to the floor

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