Hail thee,
I was wondering if there is any way to identify what "hue" or "colour number thing" an item is dyed.
Is there any way? For a regular joe without any knowledge of l33t programming skills to do this?
Regards,
Mens Rea
Hue/Colour Identification
Re: Hue/Colour Identification
Razor > display/counters > add > target item > hue # is in the box called Color(-1)

Re: Hue/Colour Identification
not really.. at least not in any meaningful way to be re-used in UO.
there are programs out there that will grab whatever color is under the cursor and display it in various color codes, but that wont help you reproduce the color in UO except by trial and error of dying the item over and over until you find the matching color
if i'm wrong please correct me.
--edit, ah yea, forgot about that Pro ... nice one. but still requires dying and redying until you find the correct shade.
there are programs out there that will grab whatever color is under the cursor and display it in various color codes, but that wont help you reproduce the color in UO except by trial and error of dying the item over and over until you find the matching color
if i'm wrong please correct me.

--edit, ah yea, forgot about that Pro ... nice one. but still requires dying and redying until you find the correct shade.
Re: Hue/Colour Identification
Maybe ask a GM to help? I know they will match furny/special dye tubs for people on occasion, maybe they can look at hue too?
Sign my PETITION!
Re: Hue/Colour Identification
Fact: GMs see UO entirely in code, like the programmers looking at the Matrix:SJane3384 wrote:Maybe ask a GM to help? I know they will match furny/special dye tubs for people on occasion, maybe they can look at hue too?

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Re: Hue/Colour Identification
Thing is, the hue changes the color of items. The underlying gradient/shading of the item's original color can be different. So if you dye two different things with the same dye tub, you often get different results.
Re: Hue/Colour Identification
This will get your color.
Round all divisions ("//") down to nearest integer (0.99 would round to 0).
row = (match - 2) // 100
column = (match - 100row - 2) // 5
slider = match - 100row - 5column - 2
All three variables start from 0. The color slider has 0 for darkest, 1 for default, and 4 for brightest.
Pro wrote:Razor > display/counters > add > target item > hue # is in the box called Color(-1)
Just do it yourself. Heres an off-the-cuff formula for matching a standard color (hues 2->1001, 1000 hues total):SJane3384 wrote:Maybe ask a GM to help? I know they will match furny/special dye tubs for people on occasion, maybe they can look at hue too?
Round all divisions ("//") down to nearest integer (0.99 would round to 0).
row = (match - 2) // 100
column = (match - 100row - 2) // 5
slider = match - 100row - 5column - 2
All three variables start from 0. The color slider has 0 for darkest, 1 for default, and 4 for brightest.