UO the way it was - fun - Is it here?
- BobDobbs
- UOSA Donor!!
- Posts: 1466
- Joined: Thu Jun 03, 2010 4:37 pm
- Location: Isle of the Avatar
- Contact:
Re: UO the way it was - fun - Is it here?
Clearly everyone who finds UOSA fun is just a newbie not worthy of Iced Earth's presence.

"Every normal man must be tempted, at times, to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
UOSA Last.fm group!
Re: UO the way it was - fun - Is it here?
back to the OP....
combat - melee is broken, plain and simple. not being able to hit while running, is in my opinion, horrible. if a mage knows how to mini heal, it is impossible to kill them. I would love to see changes in the combat system. I played a dexxor in the t2a period, and to be honest, it feels like kryss and katanas swing slower, but that's just my sense
housing - yes, many people monopolize the castle/tower spots, but it really isn't that hard to get a spot, whether camping IDOC's or bargaining on the forums
Automated events - i feel that if combat were fixed, these wouldn't have to be frequent as the OP desires
chaos vs order - i don't recall the era accuracy, but it does seem like chaos on chaos action is a bad thing. If a chaos gets a "count" from killing a fellow chaosite, they should be dropped from the faction.
the OP is suggesting really good things, in my opinion. These changes can be implemented and still be considered era accurate. Dont go around yelling WTFBBQ TRAMMEL, cause obviously its not that serious. I think the people who complain are people who only play haly mages and don't want competition, but that's my 2 cents.
combat - melee is broken, plain and simple. not being able to hit while running, is in my opinion, horrible. if a mage knows how to mini heal, it is impossible to kill them. I would love to see changes in the combat system. I played a dexxor in the t2a period, and to be honest, it feels like kryss and katanas swing slower, but that's just my sense
housing - yes, many people monopolize the castle/tower spots, but it really isn't that hard to get a spot, whether camping IDOC's or bargaining on the forums
Automated events - i feel that if combat were fixed, these wouldn't have to be frequent as the OP desires
chaos vs order - i don't recall the era accuracy, but it does seem like chaos on chaos action is a bad thing. If a chaos gets a "count" from killing a fellow chaosite, they should be dropped from the faction.
the OP is suggesting really good things, in my opinion. These changes can be implemented and still be considered era accurate. Dont go around yelling WTFBBQ TRAMMEL, cause obviously its not that serious. I think the people who complain are people who only play haly mages and don't want competition, but that's my 2 cents.
Re: UO the way it was - fun - Is it here?
I'm pretty sure the issue is what the original poster is asking for is NOT era accurate at all, otherwise it would be implemented.hada79 wrote:back to the OP....
combat - melee is broken, plain and simple. not being able to hit while running, is in my opinion, horrible. if a mage knows how to mini heal, it is impossible to kill them. I would love to see changes in the combat system. I played a dexxor in the t2a period, and to be honest, it feels like kryss and katanas swing slower, but that's just my sense
housing - yes, many people monopolize the castle/tower spots, but it really isn't that hard to get a spot, whether camping IDOC's or bargaining on the forums
Automated events - i feel that if combat were fixed, these wouldn't have to be frequent as the OP desires
chaos vs order - i don't recall the era accuracy, but it does seem like chaos on chaos action is a bad thing. If a chaos gets a "count" from killing a fellow chaosite, they should be dropped from the faction.
the OP is suggesting really good things, in my opinion. These changes can be implemented and still be considered era accurate. Dont go around yelling WTFBBQ TRAMMEL, cause obviously its not that serious. I think the people who complain are people who only play haly mages and don't want competition, but that's my 2 cents.
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
Re: UO the way it was - fun - Is it here?
Quality is better than quantity.
Quality = a sandbox with people of all different playstyles.
Quantity = Divinity's emphasis on PVP to the point there's no one farming in dungeons, holding events or running player vendors. Just the same pvpers you see everyday, 3v3 or not.
Quality = a sandbox with people of all different playstyles.
Quantity = Divinity's emphasis on PVP to the point there's no one farming in dungeons, holding events or running player vendors. Just the same pvpers you see everyday, 3v3 or not.
Last edited by Psilo on Fri Aug 20, 2010 4:39 pm, edited 1 time in total.
- BobDobbs
- UOSA Donor!!
- Posts: 1466
- Joined: Thu Jun 03, 2010 4:37 pm
- Location: Isle of the Avatar
- Contact:
Re: UO the way it was - fun - Is it here?
The next time I go to a Chinese restaurant I'm going to yell at them for not serving me Mexican food.

"Every normal man must be tempted, at times, to spit upon his hands, hoist the black flag, and begin slitting throats." - H.L. Mencken
UOSA Last.fm group!
Re: UO the way it was - fun - Is it here?
Would you like fries with that?BobDobbs wrote:The next time I go to a Chinese restaurant I'm going to yell at them for not serving me Mexican food.
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
Re: UO the way it was - fun - Is it here?
Clearly, you did not read a few posts back about how you can swing on the run....hada79 wrote:back to the OP....
combat - melee is broken, plain and simple. not being able to hit while running, is in my opinion, horrible. if a mage knows how to mini heal, it is impossible to kill them. I would love to see changes in the combat system. I played a dexxor in the t2a period, and to be honest, it feels like kryss and katanas swing slower, but that's just my sense
housing - yes, many people monopolize the castle/tower spots, but it really isn't that hard to get a spot, whether camping IDOC's or bargaining on the forums
Automated events - i feel that if combat were fixed, these wouldn't have to be frequent as the OP desires
chaos vs order - i don't recall the era accuracy, but it does seem like chaos on chaos action is a bad thing. If a chaos gets a "count" from killing a fellow chaosite, they should be dropped from the faction.
the OP is suggesting really good things, in my opinion. These changes can be implemented and still be considered era accurate. Dont go around yelling WTFBBQ TRAMMEL, cause obviously its not that serious. I think the people who complain are people who only play haly mages and don't want competition, but that's my 2 cents.
You definitely should try reading a thread before jumping into it purely for the defense of your buddy son.
Re: UO the way it was - fun - Is it here?
order and chaos is just like being in any normal guild... you can kill green... and you can kill orange.. without taking a count. its pretty simple.
Re: UO the way it was - fun - Is it here?
i apologize if i misunderstood, or probably didn't believe prior posts, but i was speaking more from a personal experience playing the game. The mechanics don't feel, and are not the same as I remember. I do not know who the OP is.
All that I say is my opinion. From my trolling of these forums, you strike me as some one very knowledgeable of mechanics and the code behind it Faust, so I am in no way trying to debate with you
All that I say is my opinion. From my trolling of these forums, you strike me as some one very knowledgeable of mechanics and the code behind it Faust, so I am in no way trying to debate with you

Re: UO the way it was - fun - Is it here?
Unless you stop, your swing won't be ready, and thus you won't be able to swing "on the run". Your first swing will be charged and ready to swing, as you were at one point stationary prior to chasing, and if you get close enough while moving it will go off. In full chase however, you will not have your next swing "ready" until you stop.Faust wrote: Clearly, you did not read a few posts back about how you can swing on the run....
That is of course unless what you consider "swinging on the run" to only be the initial swing or swings after taking pauses to recharge your swing, which makes this system is no different from the last. A dexer swings insanely fast, stopping mid chase to get your swing timer ready to actually swing just lets any mage character to easily run and mini heal or even greater heal while being chased by a dexer. Also should the opposing party decide to not fight, no matter what while chasing even if you get next to them, it will be an endless chase due to mount stamina exploiting, no swings will be pulled off because in full chase everyone moves at the same speed, and stopping to let your swing get "readied" just lets him get further and further away.
For a full out dexer who relies on attack speed to out dps healing or finish a character, these stops essentially double (if not more because the timing seems clunky), the amount of time needed between each swing, making them, in my opinion broken. This isn't just my opinion, and I'm not telling guildies to come here and post (Taniso is my only guildmate who's bothered to even check this thread), all other posts in agreement with my OP are from non-related parties, with some common sense about balanced mechanics. I understand if the point of the server is to emulate the era as accurately as possible, but as you can see from other "nobodies" as someone considered himself, other new players just like me and my guild who came here would prefer something other than hally mage build to be competitive, and those who actually played in T2A have very conflicting memories.
Edit: and it seems important to take note of new players since the veteran playerbase seems MIA on the field in-game anyway, as much of the server feels dead while looking for something to do. If the vets love the system so much, it's surprising to never seen some of them in-game when most of our guild has been playing nonstop for nearly 2 months now. Excluding the comedians and sometimes rose/r-, you rarely run into a competent pk, and city fights are nonexistent as well. I think some people who claim how great of a success this server is haven't been going around trying to actually play the game recently, because it feels very dead
I could be crazy, but I think this is a big thing people miss. In the actual era, due to lag, people would be having mini-pauses between chasing anyway, which is likely why many people say they could swing on the run during the era. In this day in age, where everyone has a good connection, everyone moves at the same speed without pausing. If anything, to emulate the "feel" or the original servers, it would make sense to modify to mechanics to compensate connection speeds used today vs connection speed used back in the day, if you want to emulate the "feel" of the T2A period "accurately". Of course, if you want strict mechanical accuracy, it conflicts with what it was actually like back then anyway.
-
- Posts: 64
- Joined: Thu Jun 03, 2010 4:25 pm
Re: UO the way it was - fun - Is it here?
There's just some things you should consider to actually make it more fun.
I mean, the very existance and widespread use of Razor flies in the face pf era accuracy itself. UOAssist anyone?
I'm not trying to sound superior to anybody, I am just stating my opinion. The pvp is still not fun. At first I thought it was, then after a few times hitting the field and fighting folks...it's just not fun. You just can't run people down. Even mages can't finish people with their weapons because of the way you have to stop to swing your weapon.
It's just frustrating because this shard will get SO CLOSE to being awesome, but unfailingly will leave broken/crappy mechanics in place for long periods of time before realizing something is broken/crappy.
All my opinions as per the thread. But I have said it before and I will say it again: If you took UOSA's spell casting and meshed it with Divinity's weapon system, UOSA would be the ultimate.
The weapon mechanics here are clunky and are not fun, Faust.
I mean, the very existance and widespread use of Razor flies in the face pf era accuracy itself. UOAssist anyone?
I'm not trying to sound superior to anybody, I am just stating my opinion. The pvp is still not fun. At first I thought it was, then after a few times hitting the field and fighting folks...it's just not fun. You just can't run people down. Even mages can't finish people with their weapons because of the way you have to stop to swing your weapon.
It's just frustrating because this shard will get SO CLOSE to being awesome, but unfailingly will leave broken/crappy mechanics in place for long periods of time before realizing something is broken/crappy.
All my opinions as per the thread. But I have said it before and I will say it again: If you took UOSA's spell casting and meshed it with Divinity's weapon system, UOSA would be the ultimate.
The weapon mechanics here are clunky and are not fun, Faust.
Re: UO the way it was - fun - Is it here?
I'm not sure why people complain about not being able to kill people on dexxers. I don't recall EVER dying to a dexxer in T2A or prior. Every good pvper I knew in T2A was a hally mage. It's pretty simple, high weapon dmg + high ranged dmg = the best. And why not? You can make a dexxer for almost no money. Mages on the other hand take thousands of GP to build.
If you have fun playing a dexxer, then you just need to adjust to the role and not assume you'll be beating everyone 1v1. Dexxers in a group are wonderful. But, in UO not everything is equal. There are some imbalances, which is why they kept messing with the game and eventually ruined it (i think, i never played UOR or other expansions).
If you have fun playing a dexxer, then you just need to adjust to the role and not assume you'll be beating everyone 1v1. Dexxers in a group are wonderful. But, in UO not everything is equal. There are some imbalances, which is why they kept messing with the game and eventually ruined it (i think, i never played UOR or other expansions).
Re: UO the way it was - fun - Is it here?
It also would not be UOSA.Iced Earth wrote:If you took UOSA's spell casting and meshed it with Divinity's weapon system, UOSA would be the ultimate.
Such is your opinion. UOSA is exactly right for plenty of us.Iced Earth wrote:The weapon mechanics here are clunky and are not fun, Faust.
Re: UO the way it was - fun - Is it here?
What is great about Divinity's weapon system, lol?
Steps to re-create:
Steps to re-create:
- Load up a default RunUO distro package.
- Remove the equip delay from OnEquip() in BaseWeapon.cs
- Remove the unequip delay from OnRemoved() in BaseWeapon.cs
- Change the speed variable on weapons making it further inaccurate.
- Done
