Container Limit:

Report any bugs you discover on the server here
Post Reply
User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Container Limit:

Post by Faust »

Placing a stackable item in a container(only bank container tested so far) with 125 items sends an error message indicating that the item limit has exceeded. This should only occur if you try to add more than 125 items.

Grubb
Posts: 98
Joined: Fri Oct 03, 2008 10:38 pm

Re: Container Limit:

Post by Grubb »

I haven't come across this problem, what stack able items are you putting in your bank that causes that?

alatar
Posts: 2011
Joined: Wed Feb 20, 2008 2:59 am
Location: [Set Grief = True
Contact:

Re: Container Limit:

Post by alatar »

Faust wrote:Placing a stackable item in a container(only bank container tested so far) with 125 items sends an error message indicating that the item limit has exceeded. This should only occur if you try to add more than 125 items.
I.E.: 125 items in bank, including a stack of 10 bottles. Placing a bottle in the already stacked bottles should allow you to place the bottle, since it only stacks, not adding another item.

Currently this is broken.
#1 PK Guild on T2A
ironfistmax wrote:Alatar is one of the best PvPers I have known. I have played UO since 1998 and every free shard known to man. It's not questionable whether he is good or not.
Hemperor wrote:Alatar is a douche bag but at least he and cr3w would fight everyone.

User avatar
Mens Rea
UOSA Subscriber!
UOSA Subscriber!
Posts: 2952
Joined: Mon Jul 14, 2008 6:59 am

Re: Container Limit:

Post by Mens Rea »

*nods in agreement with alatar*

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: Container Limit:

Post by Derrick »

I agree that this should be the case, but testing has shown that this works correctly. With 125 items in the bank, one being a stack of bottles, I can drag another bottle onto the stack without issue.

Dragging a bottle onto another container which contains a stack of bottles does however produce the error.

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: Container Limit:

Post by Faust »

Derrick wrote:Dragging a bottle onto another container which contains a stack of bottles does however produce the error.
That was the problem. I tried dragging some regs onto a bag of reagents in my bank and it produced the error. I didn't think about dragging it onto the actual pile. I simply tossed a useless item out of the bank, without bothering with it.

User avatar
platy
Posts: 882
Joined: Wed Mar 05, 2008 10:17 am
Location: Wrong Level 3

Re: Container Limit:

Post by platy »

i got caught up in an EXTREMELY weird "bug" involving container limits..
well not 100% sure its a bug, BUT: when you get maxed items in your backpack: i had 125 items in my backpack, however, I had a weapon equipped, there inlies the problem, evertime i'd try to cast a spell, it would attempt to disarm the wep and place it in my backpack- which was full- so it kept being re-equipped b/c i had no room in backpack.
took me like ten minutes to figure out why i couldn't cast spells..
from what I remember in OSI is if you were maxxed items, and attempted to get more items in your pack- the new items would simply drop to the floor right?

Grubb
Posts: 98
Joined: Fri Oct 03, 2008 10:38 pm

Re: Container Limit:

Post by Grubb »

That might be a Razor Feature platy but yes, if you go too far over your weight limit it will drop the the floor. Happens to me with ore sometimes.

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: Container Limit:

Post by Derrick »

The fix for dropping stackable items into bags will in tomorrow

As far as the weapon going back to your hand instead of on the ground, i think this is accurate and desirable behavior, when you drag something to a place that it cannot be allowed to go it returns to where it was.

User avatar
platy
Posts: 882
Joined: Wed Mar 05, 2008 10:17 am
Location: Wrong Level 3

Re: Container Limit:

Post by platy »

yes but if you think about the way item weight went back in the day, it makes sense it would ddrop to the ground..
I'm not arguing, just saying: I made most of my money on OSI by hiding items behind other items in bags and getting people to buy what I was selling.. (ie. selling black dye tub: putting fifty bone helms under it) the bag would have too many items to fit in their pack if they had even one item in their inventory.. but I could still open the window: i would complete the trade, get the money, the bag w/ black dye tub would drop and i'd pick it up
i guess this isn't exactly dealing with worn items but i thought items over 125 drop.. nbd

Post Reply

Return to “In Game Bug Reports”