Rose's Hally Data
Re: Rose's Hally Data
I concur.
Just trying to give people a rough estimate/rule of thumb.
Just trying to give people a rough estimate/rule of thumb.
Re: Rose's Hally Data
The damage is good. I am so glad weapon damage was fixed, GM weapons weren't cutting it before the patch.
Now it's possible to insta-kill with explo e bolt hally, that's how t2a has always been.
Now it's possible to insta-kill with explo e bolt hally, that's how t2a has always been.
Re: Rose's Hally Data
58 damage from a gm halberd. Incredible..
precasted Meteor + 1 swing..
Assuming a fresh gm hx-bow does over 65 now?
precasted Meteor + 1 swing..
Assuming a fresh gm hx-bow does over 65 now?
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
Re: Rose's Hally Data
Tanks should average 33 damage with a fresh GM halberd, 40 damage with a fresh heavy xbow.
A +25 vanq halberd should average 49 damage in the hands of a tank.
A vanq heavy xbow will average 49 damage from a tank.
Add 5 or 6 to each for dexers with 100 Anatomy.
EDITED for slight inaccuracies.
A +25 vanq halberd should average 49 damage in the hands of a tank.
A vanq heavy xbow will average 49 damage from a tank.
Add 5 or 6 to each for dexers with 100 Anatomy.
EDITED for slight inaccuracies.
Last edited by Mikel123 on Fri Aug 27, 2010 9:09 am, edited 1 time in total.
Re: Rose's Hally Data
just stfu and play, lol

Halleluyah
<DemonArkanis> hopefully ill go to hell and not have to listen to your bullshit
-
- Posts: 31
- Joined: Mon Aug 23, 2010 11:12 pm
Re: Rose's Hally Data
Double hits from exceptionals now kill, any we all know how easy those are to perform.
Clothing talk is nonsense, armor on the location that is hit only absorbs damage in the range of (AR/2 - Full AR). Exceptional chest clothing gives what, 2, 3?
Clothing talk is nonsense, armor on the location that is hit only absorbs damage in the range of (AR/2 - Full AR). Exceptional chest clothing gives what, 2, 3?
-
- Posts: 881
- Joined: Thu May 20, 2010 5:34 pm
Re: Rose's Hally Data
Mikel123 wrote:Tanks should average 33 damage with a fresh GM halberd, 40 damage with a fresh heavy xbow.
A +25 vanq halberd should average 49 damage in the hands of a tank.
A vanq heavy xbow will average 49 damage from a tank.
Add 5 or 6 to each for dexers with 100 Anatomy.
EDITED for slight inaccuracies.
I don't want to step on anyone's toes, but some relevant numbers seem to have fallen through the cracks:
As per http://www.uosecondage.com/stratics/arms.html:
Halberd base damage range: 2d23+3 (5-49);
Exceptional weapon bonus: +4;
100 Strength Modifier: 120%;
GM Tactics Modifier: 150%;
GM Anatomy Modifier: 120%
As per http://web.archive.org/web/199910120547 ... combat.htm
the % mods all use the base damage result as the foundation for their calculations, instead of incrementally modifying eachother.
So, the base damage numbers should be
- 100Str+GMTactics+0Anatomy = Min15.3; Max90.1; Avg51.0;
100Str+GMTactics+GMAnatomy = Min17.1; Max100.7; Avg57.0;
against 0 AR, the final numbers are (easy, yay!)
- 0 Anatomy = Min7.7; Max45.0; Avg25.5;
GMAnatomy = Min8.6; Max50.3; Avg28.5
assuming 125% of base damage,
- 0 Anatomy = Min9; Max 52; Avg29;
GM Anatomy = Min 10; Max 57; Avg32
SS
P.S. It seems that there are three types of UOSA player: one that likes to whack nekked peepuls with brand-new halberds; one that likes to strip nekked to be whacked by brand-new halberds; and bored geeks who break out slide rules ...
It's a lot like real life!
SS
SighelmofWyrmgard wrote:FTFY.uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.
Re: Rose's Hally Data
Unless I'm missing something, applying the 1.25 damage bonus for being unused isn't going to change much depending on whether it's applied to the base damage or not. At most, 25% of a +9 vanq bonus is 2.25 damage. For a GM weapon, it's the difference of 1 point of base damage. Which, since Tactics, Anatomy, Strength, and dividing by 2 all come close to evening out, is a rather meager 1 - 2.25 damage points actually dealt.
I also think there was some evidence somewhere (demo maybe) that it is indeed applied to the base. Not 100% positive though.
I also think there was some evidence somewhere (demo maybe) that it is indeed applied to the base. Not 100% positive though.
-
- Posts: 881
- Joined: Thu May 20, 2010 5:34 pm
Re: Rose's Hally Data
Hey there! Vanquishing/Smanquishing doesn't enter into it: please, please, don't clutter the issue with irrelevancies ...
The base difference (of the algorithmic error I'm suggesting) is 125% of 100x vs. 125% of 170x (or, with GM Anatomy, 190x); since final damage is halved, it's 125% of 50x vs. 125% of 85x (or 95x), which is still rather significant: right now, damage is (maybe, only if my suspicion/math is accurate) being increased by 21.25x (or 23.75x), when the increase, properly, should be only 12.5x.
SS
The base difference (of the algorithmic error I'm suggesting) is 125% of 100x vs. 125% of 170x (or, with GM Anatomy, 190x); since final damage is halved, it's 125% of 50x vs. 125% of 85x (or 95x), which is still rather significant: right now, damage is (maybe, only if my suspicion/math is accurate) being increased by 21.25x (or 23.75x), when the increase, properly, should be only 12.5x.
SS
SighelmofWyrmgard wrote:FTFY.uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.
Re: Rose's Hally Data
Rose tested with a GM Halberd. So yeah, figuring out how to factor in the damage bonuses is pretty relevant, unless you want to take the time to collect data for 50+ swings with a plain old weapon.
Re: Rose's Hally Data
I dont mean to be a bummer but damn.. I duno what else to think about things getting done properly
Oh ye of little faith:
It took them 2 years to fix "being able to swing while moving" ?? and other minor minor combat changes. I guess that's what happens when you take fausts advice; for 2 years he claimed "this is how it is and we will not change it"; he makes statements as if her were actually living in the year 1999 or lived here in austin texas and worked for ORIGIN systems
Oh 'me' of little faith
sry i've lost hope
(I'm not trying to be rude just my feelings i've been feeling for like over a year now)
Oh ye of little faith:
It took them 2 years to fix "being able to swing while moving" ?? and other minor minor combat changes. I guess that's what happens when you take fausts advice; for 2 years he claimed "this is how it is and we will not change it"; he makes statements as if her were actually living in the year 1999 or lived here in austin texas and worked for ORIGIN systems
Oh 'me' of little faith
sry i've lost hope
(I'm not trying to be rude just my feelings i've been feeling for like over a year now)
- nightshark
- UOSA Subscriber!
- Posts: 4550
- Joined: Mon Apr 20, 2009 10:47 pm
Re: Rose's Hally Data
how many of you dipshist have actually even played the game ane gotten raped
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
Re: Rose's Hally Data
Who doesn't love a blissfulness of ignorance in the afternoon?Izual wrote:I dont mean to be a bummer but damn.. I duno what else to think about things getting done properly
Oh ye of little faith:
It took them 2 years to fix "being able to swing while moving" ?? and other minor minor combat changes. I guess that's what happens when you take fausts advice; for 2 years he claimed "this is how it is and we will not change it"; he makes statements as if her were actually living in the year 1999 or lived here in austin texas and worked for ORIGIN systems
Oh 'me' of little faith
sry i've lost hope
(I'm not trying to be rude just my feelings i've been feeling for like over a year now)
First, the implementation of the movement restriction was placed here well before the shard was even known to me. Second, the successful decompilation process that Batlin undertook was the reasoning behind the removal process. This project was started almost half a year ago and took many months. The reason Derrick implemented the movement restriction was based on a mini-UOR update listed here.
There is not one single person that knew there were two parts to the swing timer. The timer itself that counted upward and the portion of the code that 'advanced' a swing, dubbed swing states. Obviously, a swing cannot advance to a next state during movement here but the timer itself still continues. Again, no one without the full understanding or knowledge of the original code would or even could know this process. This project was not fully completed until a few months back and the time from that point on until Derrick merged the code into the server itself.Mini-Update Apr 28 2000 3:30PM CST wrote: Players using melee weapons in combat will now hold their swing until their target is in range. Additionally, the timer that determines melee weapon swing times (combat timer) will now advance as the player is moving. Thus, melee weapon users will no longer be required to stop moving before swinging.
Lastly, please try to get some of your facts straight before making yourself look like an idiot next time.
Thanks,
Faust
Re: Rose's Hally Data
Learn the pvp mechanics, most of the people who are complaining about it haven't even given it a chance.
They are still too used to Divinity/the old hally spam system.
I still see people spamming hallies....Kooter, Guerilla ect.
That's the worst way to pvp now, it only works in tournaments since inevitably there's going to be sudden death so it doesn't matter how bad both pvpers are.
Most people I fight that spam the hally have no sense of timing/strategy. No wonder they have to keep off-screening from me. Because their gheals got interupted by my fire/ball and e bolt since I timed better.
....
All I am saying to everyone who is complaining about the new and accurate mechanics. Practice, learn the feel, use less hally and learn to go offensively more. Stop ghealing to 100% health, leave your health lower and let people attack you then be better at strategy/spell timing to kill them and force them to run even though you're still low.
They are still too used to Divinity/the old hally spam system.
I still see people spamming hallies....Kooter, Guerilla ect.
That's the worst way to pvp now, it only works in tournaments since inevitably there's going to be sudden death so it doesn't matter how bad both pvpers are.
Most people I fight that spam the hally have no sense of timing/strategy. No wonder they have to keep off-screening from me. Because their gheals got interupted by my fire/ball and e bolt since I timed better.
....
All I am saying to everyone who is complaining about the new and accurate mechanics. Practice, learn the feel, use less hally and learn to go offensively more. Stop ghealing to 100% health, leave your health lower and let people attack you then be better at strategy/spell timing to kill them and force them to run even though you're still low.