Dexer can use mage method also. Double hit in this fashion is entirely readable and dexers are still able to perform it much faster than a mage. Due to the fact it's readable, it's very easy to avoid if you see it coming. It just requires battle sense and watching your opponents actions. The issue with the "dexer double" is that the looping timer makes it just totally luck based, it could happen at any time. Mages dont have the random double hit due to the fact it's just dumb for us to leave a weapon equipped when we can cycle and cut the swing time in half.Grom wrote:I know that, maybe you misread my point. People complain that dexers are getting double hits to basically insta-kill, which should be something people would complain about, it's lame and obviously a bug. A mage, through luck, timing, or some complex macro, can do a double hit as well, and have magic pre-casted to make up for the loss of dmg on the swings from no tactics, also generating an insta kill thanks to double hit (even though WITHOUT double hit a good hally mage can insta kill already). Why does it make sense to remove double hits only for dexers, but still let mages wrestle exploit to pull one off, it's just giving one playstyle a bug to exploit for double damage, double hitting should be removed entirely for everyone.RoseRIP wrote:nightshark wrote: Edit for Grom's sake: Mages CAN pull off the lazy double hit too, its just ALOT less frequent and has a way bigger timer delay due to dexterity.
tl;dr:
Dexers can double hit with the same method as a mage, only faster.
Random double swings are NEA: remove them.