Hey all, just did my first t-hunts today. Would appreciate some price-check guidelines for a few magic weapons. Thanks!
1) Massive, eminently accurate [+14 archery] crossbow of wounding [harm] and vanq (18 charges)
2) Massive, accurate [+5] large battleaxe of vanq
3) durable, supremely accurate [+25] war mace of thunder [lightning] and power (26 charges)
4) supremely accurate [+25] broadsword of evil [curse] and power (31 charges)
Magic Weapons
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- nightshark
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Re: Magic Weapons
the thunder war mace might be worth a bit, along with the vanq bow.
educated guess:
1) 5-10k tops
2) no market for it, try 1k
3) 10k
4) no market
i have a crapload of vanqs that just aren't worth anything, i might as well throw them in the trash but i just keep them cause they're vanq, so i can say "hey look at me i've got 100 vanqs up in this bitch, haw haw"
educated guess:
1) 5-10k tops
2) no market for it, try 1k
3) 10k
4) no market
i have a crapload of vanqs that just aren't worth anything, i might as well throw them in the trash but i just keep them cause they're vanq, so i can say "hey look at me i've got 100 vanqs up in this bitch, haw haw"
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
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- Posts: 27
- Joined: Thu Aug 12, 2010 2:22 pm
Re: Magic Weapons
haha, yeah makes sense. Thanks for the info!nightshark wrote:the thunder war mace might be worth a bit, along with the vanq bow.
educated guess:
1) 5-10k tops
2) no market for it, try 1k
3) 10k
4) no market
i have a crapload of vanqs that just aren't worth anything, i might as well throw them in the trash but i just keep them cause they're vanq, so i can say "hey look at me i've got 100 vanqs up in this bitch, haw haw"