Account Age
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Account Age
If we're going for complete accuracy, the profile used to track account age by months, not days.
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
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Re: Account Age
I actually don't remember the profile page tracking account age at all.
Re: Account Age
I don't think it did during T2A, it was added sometime before they released the reward system. I think it is a neat feature to have for obvious reasons nonetheless though.Silverfoot wrote:I actually don't remember the profile page tracking account age at all.
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
Re: Account Age
Pretty sure checking in game account age came with the introduction of veteran rewards in 2001.
If this were to be removed it could simply be placed on myUOSA instead.
If this were to be removed it could simply be placed on myUOSA instead.
Re: Account Age
Isn't the player number on myUOSA chronological? Not that this tells you join date, but it does give you some sense I guess...
Re: Account Age
Doesn't it only record days until the 1st month passes?
Re: Account Age
if this isnt accurate t seems like this would be catagorized udner the same thing as the guild chat

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Account Age
Guild Chat was only allowed because it was a UI that other programs could accomplish in a very similar manner.
This couldn't be done with a 3rd party utility for account age.
This couldn't be done with a 3rd party utility for account age.
Re: Account Age
wouldnt the webpage be considered one the myuosa thing

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Account Age
MyUOSA is not a game mechanic where as the paperdoll writing area is one.
Not really trying to argue the feature since personally it doesn't matter to me one bit at the moment. It's a very small minute inaccuracy that doesn't even need to be pressed at the moment. There are much bigger issues that need to be addressed instead.
Not really trying to argue the feature since personally it doesn't matter to me one bit at the moment. It's a very small minute inaccuracy that doesn't even need to be pressed at the moment. There are much bigger issues that need to be addressed instead.
Re: Account Age
one day i will understand the difference between client v server side accuracy

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Account Age
What do you mean Blackfoot?
Client mechanics can't be fixed/tweaked without forcing everyone to use the same modified client and providing for it to be downloaded.
Client mechanics can't be fixed/tweaked without forcing everyone to use the same modified client and providing for it to be downloaded.
Re: Account Age
and this account age is not a client side thing but a server side thing

<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: Account Age
Accounts are generated and stored by the RunUO code.
The client is simply a GUI to play the game based on its file contents. The server can only alter or manipulate the packet information being sent and requested by the client. The client itself can not physically be altered by the server.
Age of an account is a server side mechanism that the client can recognize. For example, let's say you used a much older client back when it wasn't possible. The server could still keep track of the account age but the client would not be able to recognize this information and place the tracked value with in its designated spot inside of the paperdoll scroll infromation.
The client is simply a GUI to play the game based on its file contents. The server can only alter or manipulate the packet information being sent and requested by the client. The client itself can not physically be altered by the server.
Age of an account is a server side mechanism that the client can recognize. For example, let's say you used a much older client back when it wasn't possible. The server could still keep track of the account age but the client would not be able to recognize this information and place the tracked value with in its designated spot inside of the paperdoll scroll infromation.
Re: Account Age
what else is the server tracking that we are not able to see.
now i want to know
now i want to know


<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]